17-Bit
17-Bit is an independent video game developer. The company was founded as Haunted Temple Studios in 2009 by Jake Kazdal, formerly an artist with Sega, to make games with a 16-bit era aesthetic.[1] The name changed to 17-Bit in May 2012 with a logo designed by Cory Schmitz.[2] Gamasutra described the team, based in both Kyoto and Seattle,[3] as an example of successful indie cross-platform development for its work on Skulls of the Shogun.[4] GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z: The Dimensional.[5][6]
Type | Private |
---|---|
Industry | Video games |
Founded | 2009 |
Founder | Jake Kazdal |
Headquarters | Nakagyo, Kyoto, Japan Seattle, United States |
Key people | Jake Kazdal (CEO) |
Games developed
Year | Game | Platform(s) |
---|---|---|
2013 | Skulls of the Shogun | Microsoft Windows, Windows Phone, Xbox 360, iOS, Android, Linux, OS X, Ouya, PlayStation 4, Nintendo Switch |
2015 | Galak-Z: The Dimensional | PlayStation 4, Microsoft Windows, macOS, Linux, Nintendo Switch |
2021 | Song in the Smoke | PlayStation 5, PlayStation 4, Microsoft Windows, Oculus Quest |
References
- Farokhmanesh, Megan (June 10, 2013). "Skulls of the Shogun developer releasing next game, Galak-Z The Dimensional on PlayStation 4". Polygon. Vox Media. Archived from the original on June 15, 2013. Retrieved June 10, 2013.
- "Skulls of the Shogun dev becomes '17-BIT'".
- Kazdal, Jake. "THE 17-BIT STORY". 17-bit.com. Retrieved 2021-02-22.
- Wawro, Alex (3 November 2014). "How 17-Bit survived cross-platform dev on Skulls of the Shogun". www.gamasutra.com.
- "GungHo signs Skulls of the Shogun studio 17-Bit". MCV. October 27, 2014.
- "GungHo Online Entertainment Turns to Indie Studio 17-Bit for Western Growth - Siliconera". Archived from the original on 2016-09-15. Retrieved 2016-09-07.
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