Adventures in Flesh

Adventures in Flesh is a text adventure for the Apple II written by Fred D. Williams and published in 1983 by Krell Software. The player is shrunken and placed inside the body of a patient with multiple illnesses, which they must diagnose in order to score points.

Adventures in Flesh
Title screen
Publisher(s)Krell Software
Designer(s)Fred D. Williams
Platform(s)Apple II
Release1983
Genre(s)Interactive fiction
Mode(s)Single-player

Gameplay

Near the pancreatic duct, the player decides what to do.

Adventures in Flesh is a text adventure in which the player character is miniaturized and injected into a patient who has up to ten disorders. Using the game's manual, a coloring book of human anatomy, the player then must navigate their way through the body to diagnose the patient based on clues and symptoms found in each area of the body, and they score points based on the amount of correct diagnoses. The program has a vocabulary of about 100 words;[1] commands are mostly one or two words long, and the program prompts the player with available commands based on the area they are in at each turn.[2]

Reception

In a review for Computer Gaming World, J. Robert Beck stated that adults would consider the game "engaging, if unsophisticated compared to the best prose adventures", adding, "Its shortcomings as an adventure program are well offset by its attention to anatomic detail and informative approach to a score of real medical problems."[2] In her book Ace it!: Use Your Computer to Improve Your Grades, Kendra Bonnett wrote that the game had "interesting, sometimes funny, and always educational" responses, detail-rich descriptions, and "well done" documentation, though she added that the game's vocabulary "ideally should have been longer."[1]

References

  1. Bonnett, Kendra (1984). Ace It!: Use Your Computer to Improve Your Grades. New York: Computer Book Division, Simon & Schuster. p. 73. ISBN 9780671530600. Retrieved June 15, 2022.
  2. Beck, J. Robert (June–July 1986). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 29. p. 42.
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