Bolo (1987 video game)
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Cheshire to the Apple Macintosh.[1] Although offered for sale for the BBC Micro,[2][3] this version is now regarded as lost.[4] It is a networked multiplayer game that simulates a tank battlefield. Currently, a Windows version known as Winbolo remains in operation and continues to have a small but active player base.[5] [6]
Bolo | |
---|---|
Developer(s) | Various |
Publisher(s) | Various |
Platform(s) | BBC Micro, Mac OS, Mac OS X, Linux, Windows |
Release | 1987 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, Multiplayer |
Name
According to the Bolo Frequently Asked Questions page, "Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more importantly about humans communicating with each other, as they argue, negotiate, form alliances, agree strategies, etc."[7]
Another tank game with the same name was created for the Apple II in 1982. In the user manual, Cheshire wrote that this was "an unfortunate coincidence".[1]
Description
Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of "armor" (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.
Cannon ammunition and mines can be refilled by going to a friendly "base". The bases also repair damage to tanks, but this depletes the base's armor and enemy tanks can kill you faster than a base can heal. Bases' ammunition and armor regenerate slowly, however wood must be gathered by the engineer.
The goal of the game is to capture all of the bases on the map (and pillboxes). Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.
Another game element is the "pillbox". Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.
Inside the tank is an engineer aka builder, who places mines and moves pillboxes and is also nick-named "little green men" by the creator. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, boats, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.
Networking
The Macintosh version of Bolo supported up to sixteen concurrent networked players, using AppleTalk over a Local Area Network, or UDP over the Internet.[8][9][10] All AppleTalk network connection types were supported, including LocalTalk, EtherTalk, TokenTalk, and AppleTalk Remote Access.[1] The current Windows version continues to support 16 players, who join via an active games page or the game's Discord channel.[11][12]
References
- "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- go-dax (January 1989). "Bolo!". Acorn User. p. 139. Retrieved 30 April 2021.
- idesine (November 2020). "Delos D.Harriman talks about unreleased Bolo". World in Pixels.
- "Lost and Found". Stairway to Hell. Retrieved 30 April 2021.
- "WinBolo.com: Downloads". www.winbolo.com. Retrieved 10 July 2023.
- "WinBolo.net: Index". winbolo.net. Retrieved 10 July 2023.
- "Frequently Asked Questions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- Cory L. Scott (May 1995). "rec.games.bolo Frequently Asked Questions (FAQ) - Part 1".
- Cory L. Scott (May 1995). "rec.games.bolo Frequently Asked Questions (FAQ) - Part 2".
- Moore, Eric (1996). "The Bolo Game: Exploration of a High-Tech Virtual Community". Advances in Consumer Research. 23: 167–171. Retrieved 1 November 2021.
- "WinBolo.net: Active Games". winbolo.net. Retrieved 10 July 2023.
- "Join the WinBolo Discord Server!". Discord. Retrieved 10 July 2023.
Further reading
- Andrew Wilson and Stephen Intille, "Programming a Bolo Robot: Recognizing Actions By Example", MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from on 5 June 2020.
External links
- Bolo home page
- Stuart Cheshire, the author of Bolo
- Winbolo game download page
- Winbolo player hub website