Boxing Fever

Boxing Fever is a boxing video game developed by Digital Fiction and published by Majesco Entertainment and THQ for the Game Boy Advance. It was released in North America on October 30, 2001, and in Europe on February 15, 2002.

Boxing Fever
Developer(s)Digital Fiction
Publisher(s)
Platform(s)Game Boy Advance
Release
  • NA: October 12, 2001[1]
  • EU: February 15, 2002
Genre(s)Boxing
Mode(s)Single player, multiplayer

Boxing Fever is a first person boxing game,[2][3] portrayed from the perspective of the player's fighter. Multiplayer is supported through the link cable. Boxing Fever received positive reviews from critics, who noted its creative visual style.

Gameplay

The player fights an opponent.

The game gives the player the perspective of the fighter, in a first person view; the graphical engine gives the illusion of 3D. The user punches and blocks with the d-pad, while avoiding punches entirely by weaving with the shoulder buttons.[3]

There are four championships for the player to complete in throughout the course of gameplay; all of them are available from the start of gameplay and do not need to be earned through performance in the game. Boxing Fever lacks a battery save feature, and instead uses an 8-digit password system.[3]

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4] Praise for the game focused on its graphics and its control scheme. IGN's Craig Harris spoke positively of the game's graphical design and frantic pace; he awarded the game an IGN Editor's Choice Award and compared the game to the Punch-Out!! series by Nintendo.[3] Eurogamer's Tom Bramwell felt the game successfully carried on the Punch Out!! legacy on the Game Boy Advance, and was favorable of the game's animation.[2] GameZone's Michael Lafferty noted that game felt realistic.[9] Criticism of the game focused mostly on the repetitive nature of the fights, the password save system, and the little amount of content found in the game. GameSpot's Ryan MacDonald felt that the control scheme for Boxing Fever caused the game to feel repetitive, and he lamented the lack of a battery save system.[8] Bramwell called the password save system "atrocious" and negatively compared it to the system found in GT Advance Championship Racing.[2]

See also

References

  1. "EBWorld.com - New Releases". 2001-11-06. Archived from the original on 2001-11-06. Retrieved 2023-10-09.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. Bramwell, Tom (February 18, 2002). "Boxing Fever". Eurogamer. Gamer Network. Retrieved September 14, 2022.
  3. Harris, Craig (October 23, 2001). "Boxing Fever". IGN. Ziff Davis. Retrieved September 14, 2022.
  4. "Boxing Fever for Game Boy Advance Reviews". Metacritic. Red Ventures. Retrieved September 14, 2022.
  5. Miller, Skyler. "Boxing Fever - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 15, 2022.
  6. "Boxing Fever". Game Informer. No. 105. FuncoLand. January 2002. p. 98.
  7. Dr. Zombie (October 31, 2001). "Boxing Fever Review for Game Boy Advance on GamePro.com". GamePro. IDG Entertainment. Archived from the original on October 31, 2004. Retrieved September 15, 2022.
  8. MacDonald, Ryan (January 29, 2002). "Boxing Fever Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on February 4, 2002. Retrieved September 14, 2022.
  9. Lafferty, Michael (October 29, 2001). "Boxing Fever Review". GameZone. Archived from the original on September 28, 2008. Retrieved September 15, 2022.
  10. "Boxing Fever". Nintendo Power. Vol. 151. Nintendo of America. December 2001. p. 170.
  11. Metts, Jonathan (October 30, 2001). "Boxing Fever Review". Nintendo World Report. NINWR, LLC. Retrieved September 15, 2022.
  12. Concepcion, Miguel (February 22, 2002). "'Boxing Fever' (GBA) Review". Extended Play. TechTV. Archived from the original on August 6, 2002. Retrieved September 15, 2022.
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