Flesh and Sand

Flesh and Sand (Spanish: Carne y arena) is a 2017 American short virtual reality project written and directed by Alejandro González Iñárritu that plunges "viewers into the harsh life of an immigrant".[1] It was created by Iñárritu and cinematographer Emmanuel Lubezki in collaboration with ILMxLAB with support from Legendary Entertainment and the Fondazione Prada in Italy.[2]

Flesh and Sand
Film poster
Directed byAlejandro González Iñárritu
Written byAlejandro González Iñárritu
Produced byMary Parent
CinematographyEmmanuel Lubezki
Music byAlva Noto
Distributed byLegendary Pictures
Release date
  • May 17, 2017 (2017-05-17) (Cannes)
Running time
7 minutes
CountryUnited States
LanguagesEnglish
Spanish

Flesh and Sand (Carne y arena) premiered at the 2017 Cannes Film Festival as part of the official selection and was the first virtual reality project to ever be featured at the festival.[3][4] It was later featured at the Prada Foundation in Milan,[1] attracting significant international attention for its highly innovative character as well as its strong political message.[5][6] It was awarded the first Special Achievement Academy Award in over 20 years by the Academy of Motion Picture Arts and Sciences.[7]

Synopsis

The film places the viewer among a group of migrants who are led by a coyote across the Mexican border into the U.S. until they are stopped by the border patrol. The story is based on interviews Alejandro G. Iñárritu did with Mexican and Central American refugees about their life stories.[8][9][10] Benjamin B of American Cinematographer remarked, "The extraordinary achievements of the virtual reality process has been admired for it brings the viewer back before Lumière brothers invented public screenings with projectors... much like the Edison Kinetoscopes in the Nickelodeon parlors in the early 1900s."[11] "Virtually present, physically invisible", Iñárritu's sub-title for Carne y arena, describes how VR changes the nature of the audience.[11]

Cast

Reception

Flesh and Sand (Carne y arena) has received an overwhelmingly positive response since its premiere at the Cannes Film Festival on May 17, 2017.[12] and continues to receive popularity and acclaim exhibiting at the Tlatelolco University Cultural Center in Mexico City, the Fondazione Prada in Milan, and the Los Angeles County Museum of Art (LACMA).[10][13]

Acclaimed for its success in creating a new experience to engage more senses and emotions than film by using VR technology, Carne y arena was described by Germano Celant as "a fusion of identities arises: a psychophysical unity in which, by crossing the threshold of the virtual, the human strays into the imaginary and vice versa. It is a revolution in communication in which seeing is transformed into feeling and into a physical engagement with cinema: a transition from the screen to the gaze of the human being, with a total immersion of the senses."[10]

References

  1. Peter Aspden, "Carne y Arena: Alejandro Iñárritu’s virtual reality project", Financial Times, August 11, 2017
  2. "Carne y Arena part 1 - VR by Alejandro G. Iñárritu with Emmanuel Lubezki, ASC, AMC - The American Society of Cinematographers". theasc.com. Archived from the original on August 13, 2023. Retrieved November 5, 2017.
  3. "The 2017 Official Selection". Cannes. April 13, 2017. Archived from the original on April 17, 2017. Retrieved April 13, 2017.
  4. "2017 Cannes Film Festival Announces Lineup: Todd Haynes, Sofia Coppola, 'Twin Peaks' and More". IndieWire. April 13, 2017. Archived from the original on April 13, 2017. Retrieved April 13, 2017.
  5. Tim Robey, "Carne y Arena: the harrowing Cannes VR installation that Donald Trump needs to see" Archived August 13, 2023, at the Wayback Machine, The Telegraph, May 19, 2017: "It’s not cinema as we’ve ever known it, that’s for sure. ″It’s its own medium,” Iñárritu likes to say. Just as those early film viewers freaked out when the Lumière Brothers premiered ″L'Arrivée d'un Train en Gare de La Ciotat″ in 1896, it ambushes your sensibilities as the first thing of its kind."
  6. Peter von Becker, "Sturm an der Grenze" Archived August 13, 2023, at the Wayback Machine, Tagesspiegel, July 21, 2017 : "So ist hier das bislang wuchtigste, bewegendste Kunstprojekt wider Trump und alle anderen Formen mitleidloser Abschottungspolitik gelungen", Eng: "So we have here the currently strongest, most moving art project against Trump and all other instances of ruthless rejection politics."
  7. Tapley, Khristopher (October 29, 2017). "Oscars: Alejandro G. Inarritu's Virtual Reality Installation Carne y Arena to Receive Special Award". Variety. Archived from the original on August 13, 2023. Retrieved December 28, 2017.
  8. "Carne Y Arena (Virtually Present, Physically Invisible)". Festival de Cannes. Festival de Cannes. Archived from the original on August 13, 2023. Retrieved November 4, 2017.
  9. Utichi, Joe (May 21, 2017). "The Birth Of An Art Form: How Alejandro G. Iñárritu And Emmanuel Lubezki Learned To Master Virtual Reality – Cannes". Deadline. Archived from the original on August 13, 2023. Retrieved November 4, 2017.
  10. "ALEJANDRO G. IÑÁRRITU: CARNE y ARENA – Fondazione Prada". www.fondazioneprada.org. Archived from the original on August 13, 2023. Retrieved November 5, 2017.
  11. "Carne y Arena part 2 - Notes on VR Cinema Design - The American Society of Cinematographers". ascmag.com. Archived from the original on August 13, 2023. Retrieved November 5, 2017.
  12. "CARNE Y ARENA (VIRTUALLY PRESENT, PHYSICALLY INVISIBLE) - Festival de Cannes 2017". Festival de Cannes 2017. Archived from the original on August 13, 2023. Retrieved November 4, 2017.
  13. "Alejandro G. Iñárritu: CARNE y ARENA (Virtually present, Physically invisible) | LACMA". www.lacma.org. Archived from the original on August 13, 2023. Retrieved November 5, 2017.
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