Colleen Macklin

Colleen Macklin is a female game designer,[1] an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[2]

Colleen Macklin
Colleen Macklin, 2014
Occupation(s)Video game designer
Professor
Years active1993 - Present
Notable workPETLab
Websitehttps://www.colleenmacklin.com/

Education

She has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.[3]

Career

On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.[4] Macklin was one of 16 academics invited to join the invitation-only group.[5]

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[6][7][8] The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it's structured.[9]

She was part of game design group Local No. 12 who made games like Dear Reader, an online word puzzle game, and The Metagame, a board/card game .[10]

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.[11]

Macklin also speaks about "what it means to be a woman in games" as well as speaking on the topic of gay gamers.[12][13] In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.[14]

Books

  • Iterate: Ten Lessons in Design and Failure (2019) [15]
  • Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
  • Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012)

Movies

Selected talks and exhibitions

References

  1. Hudson, Laura. "The Metagame". Wired. Retrieved 5 February 2016.
  2. PETLab's website. URL accessed on 1 February 2014.
    - Parsons The New School for Design's website. URL accessed on 1 February 2014.
  3. NCAA 2012 Conference website Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  4. André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
  5. White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
  6. Colleen Macklin: PETLab, Prototyping Play Archived 2014-02-03 at the Wayback Machine Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
  7. Andersen, Michael. "Learning". Wired. Retrieved 5 February 2016.
  8. "Learning through games". The Atlantic. 12 May 2011. Retrieved 5 February 2016.
  9. "Game Designers in Detail: Colleen Macklin". NYU | Game Center. 2014-11-11. Retrieved 2021-03-09.
  10. "Colleen Macklin". TEDxCambridge. Retrieved 2021-03-09.
  11. Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
  12. GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
  13. "Arstechnica". 26 March 2014. Retrieved 5 February 2016.
  14. "Financial post". Retrieved 5 February 2016.
  15. "Colleen Macklin". MIT Press. Retrieved 2021-03-09.
  16. Gameloading: Rise of the Indies 2015 docuentary film at IMDb
  17. Game Developers Conference's website. URL accessed on 1 February 2014.
  18. Media Lab's website. URL accessed on 1 February 2014.
  19. QGCon's website. URL accessed on 1 February 2014.
  20. Keynote Speakers - Short Biographies Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  21. Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
    - Creative Time's website. URL accessed on 1 February 2014.
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