Cyber Knight
Cyber Knight (サイバーナイト, Saibā Naito)[1] is a science fiction PC Engine and Super Famicom role-playing video game that combines sci-fi space exploration with strategic robot combat. This game is intended for experienced role-playing gamers only. The random encounters are high even for a Japanese role-playing game with a mid-to-late 1992 Super Famicom release date (e.g., Dragon Quest V: Hand of the Heavenly Bride) and the combat sequences (using melee attacks in addition to missiles and guns) are extremely slow. Two years later, a sequel was released for this game titled Cyber Knight II: Chikyū Teikoku no Yabō. The games were only released commercially in Japan, however there are a fan-translations from Japanese to English by Aeon Genesis.
Cyber Knight | |
---|---|
Developer(s) | Group SNE |
Publisher(s) | Tonkin House |
Designer(s) | Ryo Mizuno (SFC) |
Artist(s) | Kunio Okawara (SFC) Vegeta Kiyochan (SFC) |
Composer(s) | Super Famicom: Michiharu Hasuya Osamu Kasai Junko Yokoyama |
Series | Cyber Knight |
Platform(s) | PC Engine, Super Famicom |
Release | PC Engine:
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Gameplay
The object is to power up the human crew members and their mechs through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien civilization. The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the president and his wife assume the throne positions of that of a king and a queen, even though their planet is assumed to be a democracy. Other quests involving trading stuff for a universal translator, braving a lava planet, and even using hyperdrive to get from planet to planet.
Reception
On release, Famitsu magazine scored the PC Engine version of the game a 30 out of 40.[2][3]
References
- "Japanese-to-English Translations of Super Famicom video games". Archived from the original on 2008-04-10. Retrieved 2008-03-18.
- お買い物に便利 : 新作ゲームクロスレビュー - サイバーナイト. Famicom Tsushin. No.22. Pg.17. 26 October 1990.
- 30 Point Plus: サイバーナイト. Weekly Famicom Tsūshin. No.336. Pg.31. 26 May 1995.