Do Not Feed the Monkeys
Do Not Feed the Monkeys is a 2018 adventure and life simulation video game developed by the Spanish company Fictiorama Studios and published by Alawar Premium for Windows and PlayStation 4.[3][1][2]
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Developer(s) | Fictiorama Studios |
Publisher(s) | Alawar Premium |
Platform(s) | Microsoft Windows, PlayStation 4 |
Release | Microsoft Windows October 24, 2018[1] PlayStation 4 September 24, 2020[2] |
Genre(s) | Adventure, Life simulation |
Mode(s) | Single-player |
Gameplay
Do Not Feed the Monkeys casts the player as a spy who monitors multiple live video feeds via an in-game desktop computer.[4] The player gathers information about people and objects caught on these feeds, while managing life simulation elements such as the player character's health and apartment rent.[1] Although the player is told not to interact with the people under surveillance, it is possible to do so,[5] which provides bonuses but endangers the player character.[5][4]
Development
Fictiorama conceived Do Not Feed the Monkeys around the time that it completed its debut game, Dead Synchronicity. Hoping to explore the concept of voyeurism, the team drew inspiration from the film Rear Window and the website Insecam, which allows users to view unsecure surveillance camera footage from around the world. According to Fictiorama's Luis Oliván, the company's chief goal with Do Not Feed the Monkeys was player immersion coupled with a sense of agency. Nevertheless, the game also provides social commentary on issues related to mass surveillance and social media.[6]
Reception
Do Not Feed the Monkeys was nominated for three awards at the 2019 Independent Games Festival, including the Seumas McNally Grand Prize.[7] HobbyConsolas named it one of 2018's best Spanish-made games,[8] and Edge España nominated it for the magazine's "Spanish Video Game of the Year" award, although the game lost to The Red Strings Club. Edge España's editors similarly nominated Fictiorama as their pick for 2018's best Spanish game developer, a distinction that ultimately went to Nomada Studio for its work on Gris.[9] The game also won the award for "Best FS Play" at the 2018 Titanium Awards;[10] in addition, it was nominated for "Independent Creator" at the 2020 Webby Awards.[11]
References
- Ortega, José L. (November 12, 2018). "Análisis del videojuego español Do Not Feed the Monkeys" [Analysis of the Spanish video game Do Not Feed the Monkeys]. HobbyConsolas (in Spanish). Archived from the original on May 12, 2019.
- "This Trailer Explains Why You Do Not Feed the Monkeys". Push Square. 24 September 2020. Retrieved September 25, 2020.
- Bustos, Sergio (December 2018). "Play; Do Not Feed the Monkeys". Edge España (in Spanish). No. 8. p. 89.
- Vega, Sin (November 19, 2018). "Unknown Pleasures: Breaking views". Rock, Paper, Shotgun. Archived from the original on March 26, 2019.
- Gray, Kate (January 5, 2019). "You Should Play Do Not Feed The Monkeys". Kotaku. Archived from the original on April 27, 2019.
- Ortega, José L. (March 23, 2018). "Entrevistamos a Fictiorama, creadores de Do Not Feed The Monkeys". HobbyConsolas (in Spanish). Archived from the original on March 2, 2019.
- Ortega, José L. (January 4, 2019). "Do Not Feed The Monkeys, nominado a tres premios IGF Awards". HobbyConsolas (in Spanish). Archived from the original on August 26, 2019.
- Ortega, José L. (December 30, 2018). "Los mejores videojuegos españoles de 2018" [The best Spanish video games of 2018]. HobbyConsolas (in Spanish). Archived from the original on March 25, 2019.
- Staff (February–March 2019). "Premios Edge 2018". Edge España (in Spanish). No. 9. pp. 52–73.
- Handrahan, Matthew (December 10, 2018). "Red Dead Redemption 2 wins Best Game at Fun & Serious Festival Awards". GamesIndustry.biz.
- "Webby Awards: Games". The Webby Awards. May 19, 2020.