Embodiment of Scarlet Devil

Touhou Koumakyou: The Embodiment of Scarlet Devil (Japanese: 東方紅魔郷 〜 the Embodiment of Scarlet Devil., lit. "Eastern Lands of the Scarlet Devil") is a 2002 bullet hell scrolling shoot 'em up video game developed by Team Shanghai Alice. It is the sixth game in the Touhou Project series, and the first Touhou game to be released for Microsoft Windows. The story follows either the miko Reimu Hakurei or the magician Marisa Kirisame, as they fight through the world of Gensokyo to find the cause of a vampiric mist, covering the sky scarlet red in the middle of summer.

Embodiment of Scarlet Devil
A CD-ROM cover titled "the Embodiment of Scarlet Devil" that depicts a vampiric red silhouette of the character Flandre Scarlet.
Original CD-ROM cover, featuring a silhouette of Flandre Scarlet.
Developer(s)Team Shanghai Alice[lower-alpha 1]
Publisher(s)Team Shanghai Alice
Composer(s)Team Shanghai Alice
SeriesTouhou Project
Platform(s)Microsoft Windows[1]
Release
Genre(s)Bullet hell (danmaku)
Mode(s)Single-player

ZUN, the developer of the Touhou Project series, had planned to end the series after the release of Mystic Square in 1998. After graduating, ZUN started work at Taito as a game developer and composed music for games created by Amusement Makers, publishers of the PC-98 Touhou games. Leaving the group in 2001 but remaining at Taito, he formed the one-man doujin circle Team Shanghai Alice, initially applying as a music circle to the 61st Comiket. After a denial, ZUN then instead decided to develop a full game to submit at Comiket 62, reviving the Touhou Project series. The jump from PC-98 to Windows represented a "clean slate" for both the series and its developer, and so Embodiment of Scarlet Devil essentially serves as a soft reboot of the series.

Due to the handmade nature of indie dōjinshi works, initial sales of the game were low, being sold for one day at a single Comiket booth. Over the next few months, ZUN would start to open mail orders online for the game. Reception of the game was largely positive: the series soon developed a devout cult following. At Comiket 63, four months after release, there was a single derivative circle dedicated to Touhou; this number would grow to 2,372 circles seven years later, breaking the convention's record. The series' move to Windows allowed for Embodiment of Scarlet Devil to reach a much wider audience, and it remains not only one of the most popular and acclaimed Touhou games to date, but one of the most popular games of all time in Japan. Physical copies of the game have been self-published and sold for more than 20 years. In 2013, ZUN stated that Embodiment of Scarlet Devil was the best-selling Touhou game.

Gameplay

Embodiment of Scarlet Devil is a vertical scrolling shoot 'em up. The game offers two playable characters to choose from, each having two shot types. Reimu Hakurei, the miko of the Hakurei Shrine, covers a wide area of the screen with weaker attacks and a small hitbox, whereas Marisa Kirisame relies on her speed and power to make up for her thinner attack spread.[1] The player can enter Focus mode, which slows the player character, making it easier to dodge enemy attacks. Embodiment of Scarlet Devil is the only Windows game that does not show the player's hitbox while focusing – this is remedied in Perfect Cherry Blossom.[3] The player has the option to use bombs, which will grant temporary invulnerability, clear the screen of enemy bullets, and deal immense damage, but the player has a limited supply of bombs, meaning they must be used cautiously. Bombs act differently depending on the character and shot type chosen. If the player is hit by an enemy bullet, and uses a bomb within a six frame window, they can avoid death, a technique known as "deathbombing".[1] Unique to Embodiment of Scarlet Devil, the amount of time in which a player can perform a deathbomb is decreased each time it is successfully done.[4]

Bosses and midbosses appear at the end and middle of the game's stages respectively. Embodiment of Scarlet Devil is the first Touhou game to utilise the Spell Card system. Each boss in the game uses various attack phases, or Spell Cards, of which all are given a name, unlike the PC-98 games' random attacks. These are used in a specific order depending on difficulty and character choice. Each Spell Card has its own countdown timer – defeating an enemy Spell Card before time runs out will grant a point bonus, and a further bonus is given if they are completed without dying or using any bombs.[4] When a Spell Card times out, the boss switches to its next attack with no point bonus given. There are 64 Spell Cards in total, and they can be viewed in the "Score" menu once the player has encountered them.[1]

Points can be acquired in various ways. The "Graze" system grants the player 500 points for each bullet they narrowly avoid. Shooting enemies and collecting point and power items that they drop on death will also increase the number of points. Points are deducted if the player dies or uses their bombs. Power items increase the player's shot power, giving it more damage and a larger cone of fire, and when at maximum power (128), the player can move to the top of the screen to collect all on-screen items at once. Collecting enough points will grant the player extra lives and bombs. The amount of lives the player starts with can be chosen in the options menu – the default is three, and starting with less or more lives will apply a positive or negative multiplier to the player's score respectively. A "Play Rank" system also exists, which makes the game slightly easier if the player dies, and slightly harder if the player scores more points.[1]

The game features six stages and four levels of difficulty – Easy difficulty prematurely ends the game after stage five, automatically granting the bad ending. Depending on difficulty, a positive or negative multiplier bonus is applied and also given at the end of each stage. As with previous games in the series, an additional "Extra Stage" is unlocked in the main menu if the player completes the game without using a continue.[lower-alpha 3][1]

Plot

Setting

The Touhou Project series is set in Gensokyo,[lower-alpha 4] a land sealed from the outside human world and primarily inhabited by yōkai, legendary creatures from Japanese folklore that are anthropomorphised in Touhou. A small number of humans live in Gensokyo, however.[5] One of them is Reimu Hakurei, the miko of the Hakurei Shrine, located within the Great Hakurei Barrier, separating the two worlds. The main character of the series, she is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. Marisa Kirisame, the other main playable character of the series, is a smug human who has become a magician through sheer hard work, and generally prioritizes self-interest and her own kleptomania over the interests of others. The player chooses either to play as Reimu or Marisa, who each have separate scenarios.[1]

Story

In Gensokyo, the sky becomes covered in red mist, blocking out the sun in the middle of summertime, which becomes known as the Scarlet Mist Incident (紅霧異変). Reimu Hakurei becomes determined to find the cause of the red mist, as if left alone, the mist would spread across Gensokyo's border to the human world.[6] Marisa Kirisame hopes that the person responsible for the mist would have some interesting items to collect.[7]

The heroine observes that the mist is coming from the direction of the Misty Lake (霧の湖).[8] Travelling in that direction, she stumbles across the yōkai Rumia,[9] and later the ice fairy Cirno,[10] determining neither are related to the mist – instead, the Scarlet Devil Mansion (紅魔館), which seems to have appeared from out of nowhere, is discovered to be the cause.[11] The mansion's guard, Hong Meiling,[12] resident anemic witch, Patchouli Knowledge,[13] and time-stopping maid, Sakuya Izayoi,[14] all try and stop the intruder from reaching the lord of the mansion, Remilia Scarlet, but fail. Remilia, a vampire,[15] tells the heroine that she created the mist to block out the sun so that she could feel comfortable during the day. After defeating Remilia, if the player has not used any continues, the mist is removed, and Remilia compromises with walking around with a parasol in daylight.[16]

Extra Stage

A few days pass, and Remilia returns to the Hakurei Shrine to chat with the heroines, leaving care of the mansion to Sakuya.[17] All of a sudden, a harsh storm brews, but only around the mansion, and Remilia confides to the heroines that she can't go back to the mansion in this weather. They leave, and Remilia realises that Patchouli has cast a storm over the mansion to prevent her younger sister Flandre Scarlet from escaping.[18] The chosen heroine encounters Flandre in the mansion, where she claims she has been locked in the basement for 495 years.[19] Flandre asks that the heroine plays with her, and they defeat her. Reimu promises that they will play with her again another time,[20] while Marisa taunts her with quotes from the poem Ten Little Indians.[21]

Development

Mystic Square and hiatus

After the release of the previous Touhou game, Mystic Square in 1998, ZUN, creator and developer of the series, graduated from university. Mystic Square was intended to be the final Touhou installment as ZUN "sealing" his dōjin activities – he had originally planned to stop with Lotus Land Story.[22] He would go on to work at Taito as a game developer, and also composed music for various games created by members of Amusement Makers, the publishers of the PC-98 Touhou games, like Seihou Project. ZUN left Amusement Makers in 2001, but continued to work at Taito until 2007, meaning each Touhou game until Mountain of Faith was developed concurrently with ZUN's work at Taito, which include Magic Pengel: The Quest for Color, Bujingai, Graffiti Kingdom and Exit, as well as some other games that were ultimately cancelled.[23]:487–488 ZUN would reenter dōjin activities by establishing his own dōjin circle, changing his developer team name from "ZUN Soft" to Team Shanghai Alice, although initially the circle was not meant to develop games. ZUN applied to Comiket 61 under this name as a music circle, but was rejected.[23]:501 ZUN would instead decide to develop a game before the next Comiket, reviving the Touhou Project series.[24] An announcement was then made on ZUN's blog promoting the game.[25]

Conception and design

The Embodiment of Scarlet Devil brings things back to the starting point, by curbing the game systems that change the difficulty in obscure ways while at the same time pursuing the natural fun of dodging bullets.

ZUN's blog (2002)[25]

As PC-98 usage declined in comparison to Microsoft's Windows architecture in Japan around the late 90s,[26] Embodiment of Scarlet Devil marks the first time ZUN programmed a Windows application from scratch. As ZUN was more familiar with APIs and DirectX and was relatively unfamiliar with the application level, a lot of time was put into creating libraries and tools for the game. Some libraries were borrowed from Seihou – as thanks, Ponchi, a member of Seihou's development team, is given a credit as "Program Support". As a result, little time remained to improve the game's presentation, and ZUN resolved to improve the next game in that regard.[27] The game's basic engine would later be reused for the games Perfect Cherry Blossom[28] and Imperishable Night.[29] In 2013, ZUN stated fragments of code from the game were still being reused in Double Dealing Character.[23]:472

As Embodiment of Scarlet Devil would be the first release of Team Shanghai Alice and the first game made for a Windows audience, ZUN felt that the game would need to leave an impression. This resulted in the game's Western theme, unlike most other games in the Touhou Project which have a more oriental theme.[30] This also allowed the game's plot to be contained within its own narrative – Embodiment of Scarlet Devil does not mention or feature any PC-98 era characters bar Reimu and Marisa. Now regarding his past works as juvenilia,[31] the jump from PC-98 to Windows represented a "clean slate" for both ZUN and the series: Embodiment of Scarlet Devil essentially serves as a soft reboot.[32] ZUN has since remarked how the general theme and direction of Touhou only started to come together during the development of Embodiment of Scarlet Devil.[33] Some references are used from other material, mainly from the 1939 Agatha Christie mystery novel And Then There Were None for symbolism and dialogue in the game.[33]

ZUN's general goal for Embodiment of Scarlet Devil was to stay away from over-complication, and to let the player have fun simply dodging bullets.[25] The Spell Card system was created by ZUN in 1999 while working on Seihou, and was intended to be a means to identify bullet patterns with names as well as adding depth to his characters. ZUN further stated that Embodiment of Scarlet Devil itself was created for the purpose of introducing this system, and it has featured in every game after.[34] ZUN also had interest during development in making a danmaku game in which the player could switch between two characters easily during the game, as he believed there weren't many games that incorporated such a system. However, he felt that having playable characters that had not been previously introduced would be unnatural, and so this system was reserved until Imperishable Night, where he had determined enough characters had been introduced to the series.[35] A demo version of the game, containing the first three stages, was distributed online on June 10, 2002, and is still available for download today.[36][37] A portrait of an unused character named Rin Satsuki was used to advertise Embodiment of Scarlet Devil at Comiket 62 – she was ultimately cut from the game due to time constraints.[38]

ZUN has stated his intention to re-release Embodiment of Scarlet Devil on Steam, but due to compatibility issues when running the game in fullscreen on Windows 10, the frame rate does not have a limit, causing the game to move at such a speed that it is unplayable. A similar bug was known to ZUN upon the game's release.[1] Fan patches to remedy this have since been released, but ZUN said that he was not able to fix the issue himself, as he has lost the source code.[39]

Music

The game's soundtrack was originally composed for the Roland SC-88 Pro sound module. However, ZUN decided to arrange and re-record the soundtrack in WAV format using a Roland Edirol SD-90 he had recently purchased, just before the game was released. As a result, two separate versions of the soundtrack exist, although the original MIDI files will only play correctly on an SC-88 Pro, meaning the WAV version of the soundtrack is by far the most recognised.[34] ZUN has stated he was aiming to give the game's music a "brighter" feel over the PC-98 games by attempting to add jazz-fusion elements to the soundtrack,[41] and that Remilia Scarlet's theme "Septette for the Dead Princess" and Flandre Scarlet's theme "U.N. Owen Was Her?" were the songs he most thought of as representative of the game.[27] "Septette for the Dead Princess" is a homage to Maurice Ravel's Pavane for a Dead Princess.[27] The name of "U.N. Owen Was Her?" is taken from the novel's "Una Nancy Owen" character – ZUN states it relates to Flandre since like U.N. Owen, she is also an unknown being.[27] Quotes and references from the book are also used in Marisa's dialogue.[27][21] In August 2021, the game's soundtrack was released on Spotify along with all other non PC-98 games in the series.[42]

Reception and legacy

Upon release at Comiket 62, Embodiment of Scarlet Devil sold considerably more than any of the PC-98 games, beyond expectation. Because of this, initial circulation of the game was very limited, later being sold through online CD retailers.[25] Retrospective Japanese reviews have been positive, looking back on the game with nostalgia about its unique atmosphere.[43] In a 2018 retrospective, IGN Japan's Shin Amai named Embodiment of Scarlet Devil the best game of 2002, calling the bullet hell mechanics mediocre, but that the level design, music, and presentation's charm make the game a masterpiece that would go on to become one of the most popular Japanese games of all time.[44] In a 2010 episode of MAG.Net, radio producer Yamaken criticised the game and its development for its overtly casual, laid-back atmosphere, stating that the character art and dialogue of the game were very poor, but noted that the poor quality motivated people to produce more fanwork about the Touhou Project series.[45] In 2013, ZUN said that Embodiment of Scarlet Devil was the overall best selling Touhou game.[23]:493 As of July 2021, physical copies of the game are still being produced and sold, almost twenty years after release.[46][47] The game has never been officially released in a language other than Japanese, but fan translation patches for the game are available. ZUN does not plan to give any Touhou game an official English translation, stating that he has more faith in his fans to handle localisation than a third-party company.[48]

As a result, Embodiment of Scarlet Devil is largely responsible for sowing the seeds for the series' growth in popularity, helped by ZUN allowing the use of characters, music and other qualities of the series to be used freely in fan works with attribution.[49] Fans would start to sell derivative content at Comiket, starting with Comiket 63 just six months later with one derivative booth.[50] By Comiket 77, this number had grown to 2,372 circles dedicated to Touhou. This would break the convention's record held by The Prince of Tennis at Comiket 66.[51]

Embodiment of Scarlet Devil consistently ranks as one of the most popular entries in the Touhou Project series. In annual polls conducted by the Japanese Touhou Wiki, Embodiment of Scarlet Devil has been voted the most popular game each year since 2016.[52][53][54][55][56] All named characters who are introduced in Embodiment of Scarlet Devil have become recurring characters throughout the series, being featured as either playable characters, bosses, or background cameos. As a result, every character (even including unnamed midbosses) introduced in Embodiment of Scarlet Devil rank consistently high in popularity polls: in a 2020 poll, every character ranked amongst the top 30, with three in the top 10.[56]

The music of Embodiment of Scarlet Devil is also consistently praised as amongst the best in the series. Flandre's boss theme "U.N. Owen Was Her?" is notable for creating an internet meme and spreading the popularity of the series in the West. It has been remarked that the 2008 viral video "Ronald McDonald Insanity" or "McRoll'd" which remixes the song with samples of Ronald McDonald was the first contact with Touhou for thousands of Western internet users – the two videos share over 21 million views as of July 2021.[57][58][59] It is also notable for its use in the rise of the Black MIDI scene, which involve MIDI compositions that contain notes in the trillions.[60] A Synthesia version of "U.N. Owen Was Her?" uploaded to YouTube in December 2009 mislabelled as composer John Stump's "Faerie's Aire and Death Waltz" amassed tens of millions of views, causing confusion and plagiarism accusations towards Stump to amass.[61] Because of this, "U.N. Owen Was Her?" spread virally online under the "Death Waltz" name, and the original piece is largely unknown by most, bearing no resemblance to "U.N. Owen Was Her?". "U.N. Owen Was Her?" and Remilia's boss theme "Septette for the Dead Princess" have alternated between first and second place in music popularity rankings of Touhou since 2014.[52][53][54][55][56]

Cirno's boss theme, "Beloved Tomboyish Girl" was later remixed by dōjin group IOSYS into "Cirno's Perfect Math Class" in 2008, which too became an internet meme parodying the series, and the character's lack of intelligence.[62] Toby Fox, the creator of Undertale, has cited Touhou as a major influence both musically and gameplay-wise, as he downloaded Embodiment of Scarlet Devil and Perfect Cherry Blossom during middle school. Parts of the soundtrack for Undertale use the same instruments as Embodiment of Scarlet Devil's soundtrack, and the mini-bullet hell attacks present in the game resemble Touhou's gameplay.[63][64]

Notable fanmade Touhou games that adopt the setting of Embodiment of Scarlet Devil include Touhou Luna Nights, Koumajou Densetsu: Scarlet Symphony and the second chapter of Touhou LostWord. Fanmade anime have also been made for the game. Fantasy Kaleidoscope ~ The Memories of Phantasm (幻想万華鏡) by the circle Manpuku Jinja adapts the story of Embodiment of Scarlet Devil to anime form[65] while Musou Kakyou: A Summer Day's Dream (東方二次創作同人アニメ 夢想夏郷) uses the setting and characters of Embodiment of Scarlet Devil in an original story. Summer Day's Dream is notable for starring high-ranking professional seiyuu, such as Rie Tanaka, Miyuki Sawashiro, Aoi Yuuki, and Aki Toyosaki.[66][67]

Notes

  1. Additionally, Ponchi, a member of Seihou Project's development team "Shunsatsu sare do?", is credited as "Program Support".
  2. Embodiment of Scarlet Devil was sold on the final day of Comiket 62.[2]
  3. Continuing on any difficulty will automatically grant the player the bad ending on completion, preventing this unlock. The "Extra Stage" prevents continuing.[1]
  4. Japanese: 幻想郷, Hepburn: Gensōkyō, literally "Land of Illusions" or "Land of Fantasy"

References

  1. "東方紅魔郷 ~ the Embodiment of Scerlet Devil. Manual" (in Japanese). 11 August 2002. Archived from the original on 23 September 2002. Retrieved 29 July 2021. [sic]
  2. ZUN (11 August 2002). Embodiment of Scarlet Devil (PC). Staff Roll: 2002/8 Version C62...
  3. "東方妖々夢 ~ Perfect Cherry Blossom. Manual" (in Japanese). 9 August 2003. Archived from the original on 9 August 2003. Retrieved 12 November 2021.
  4. Touhou Koumakyou ~ the Embodiment of Scarlet Devil omake - Capturing and Hints (English translation)
  5. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.
  6. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
  7. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake. / ... / The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.
  8. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). The sharp-witted girl, relying on her senses, set off in the direction of the lake.
  9. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Rumia: Is the person in front of me the edible kind?
    Reimu: Have you ever heard the saying 'good medicine tastes bad?'
  10. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Cirno: When you lose your way, it's because of the fairies.
    Reimu: Oh, really? Could you show me the way, then?
  11. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows. Inside the mansion that knows neither day nor night, "she" was there.
  12. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Meiling: I'm just a normal person who happens to be guarding.
  13. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Marisa: Seems like magic's your thing. Anything else you got up your sleeves?
    Patchouli: (sob sob) I can't finish reciting the spells because of my anemia.
  14. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Sakuya: I am Sakuya, the chief maid. / ... / You cannot meet with my mistress. I can stall you for as long as it takes by stopping time.
  15. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Marisa: How many people's blood have you sucked up until now?
    Remilia: Can you remember how many slices of bread you have eaten until now?
  16. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Remilia: I brought a parasol with me.
    Reimu: If a parasol is enough, what was the point of all this trouble?
  17. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Marisa: Hey, is it all right to just leave the mansion like this?
    Remilia: It's fine; I left everything to Sakuya.
  18. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Remilia: That worries me. I won't be able to go back with things like that. / ... / Ah, that's right. I forgot about her. Patchouli is probably trying to stop her [Flandre] from getting out by making it rain.
  19. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Flandre: I couldn't have done anything. I haven't gone out [of the basement] even once in the past 495 years.
  20. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Reimu: I'll come play whenever you want. So please, don't come to the shrine.
  21. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). Marisa: A hanged corpse is pretty ugly. Why don't you do as the real song says?
    Flandre: The real song?
    Marisa: Wait, you don't know? She got married and then there were none...
  22. "上海アリス幻樂団" (in Japanese). Archived from the original on 24 August 2021. Retrieved 12 November 2021. ZUN: This is "Dream Express" from Mystic Square. This song is full of all kinds of memories. I had planned on making Lotus Land Story the final game when I released it, and making it my farewell to my doujin activities after that Summer Comiket, but it sold a lot better than I expected.
  23. Szczepaniak, John (4 August 2014). The Untold History of Japanese Game Developers: Gold Edition. SMG Szczepaniak. ISBN 978-0992926021.
  24. 八重垣那智 (2005-12-09). "「東方」制作者インタビュー「シューティングの方法論」第1回 - ZONE Z". 4Gamer.net (in Japanese). Aetas. Retrieved 3 February 2020. ZUN: The premise of the game was that I wanted to try to release something as a doujin again. I was planning to specialize in music, and when I applied as a music circle, I was not selected in the Comiket lottery. I thought, "I've already made a music CD. ......" I thought, "There's still time until summer," "Maybe I'll make a game next time," "Let's make a game," and I accidentally made Touhou Koumakyou.
  25. PCGamer (24 November 2014). "The story of the Touhou sensation". PC Gamer. Retrieved 17 July 2021.
  26. Crisostomo, Christian (2015-01-27). "How the PC-98 Shaped Japan's PC Industry". VR World. Retrieved 2021-11-15.
  27. Touhou Koumakyou ~ the Embodiment of Scarlet Devil omake - Special Afterword: Shanghai Alice Correspondence Vol.1. 2002-8-11. (English translation)
  28. Touhou Youyoumu ~ Perfect Cherry Blossom omake - Special Afterword: Shanghai Alice Correspondence Vol.3. 2003-8-17. (English translation)
  29. Touhou Eiyashou ~ Imperishable Night omake - Special Afterword: Shanghai Alice Correspondence Vol.4. 2004-8-15. (English translation)
  30. "神主ZUN、『風神録』についてかく話りき!", Chara Mel, Ichijinsha, p. 111, 2007-11-10 (English translation)
  31. "ZUN email responses". Retrieved 27 August 2021. ZUN: I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)
  32. "Archive of ZUN's responses on the former Gensou Bulletin Board, post from 2003/05". 幻想掲示板0301-0306. Internet Archive. Archived from the original on 9 September 2005. Retrieved 14 November 2019. Q: I don't know the old Touhou, but what happened to Reimu and Alice in the past?
    ZUN: Basically, all the characters related to the story are starting from Touhou Koumakyou. I've wiped out the whole setting starting from Touhou Koumakyou, so it's like a new series. I hope you can think of it as a new series.
  33. Solamarle (2007-11-09). "Notes on ZUN's Genyou Denshou Lecture". Gensokyo.org. Archived from the original on 2009-08-19. Retrieved 2009-07-10.
  34. "幻想掲示板0207-0212". November 2002. Archived from the original on 8 April 2005. ZUN: Touhou Koumakyou itself was created in order to include the Spell Card system. I thought that naming the attacks would make the boss character more unique, and that it would change the way bullets are conveyed in the text (...) This time [in Perfect Cherry Blossom], the WAV versions are going to be the original - in Touhou Koumakyou, I re-recorded [the soundtrack with the SD-90] after I made it with the SC-88Pro.
  35. Touhou Eiyashou ~ Imperishable Night Demo omake - Special Afterword: Shanghai Alice Correspondence Vol.3 "(duplicate)". 2004-4-18. (English translation)
  36. ""Diary of ZUN's additions to the Touhou site up to 2005"". Retrieved 17 July 2021.
  37. "Team Shanghai Alice - Touhou Project 6th". Retrieved 19 July 2021. (Direct trial download link)
  38. "ZUN's AWA Q&A Panel". Retrieved 17 July 2021.
  39. Yokoyama, Keiichi (29 May 2020). "東方ProjectのWindows向け1作目『東方紅魔郷』Steam版はリリースが難しい。ソースコードがないため". Automaton Media (in Japanese). The Steam release of Touhou Koumakyou: the Embodiment of Scarlet Devil, a Touhou Project title created by ZUN of Team Shanghai Alice, seems to be impossible due to the loss of source code.
  40. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). No. 15 U.N. Owen Was Her? Flandre Scarlet's theme. I liked this one the best out of the whole game. It depicts a devilish girl in an Oriental and mysterious way.
  41. Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC). No. 13 Septette for the Dead Princess With this, I tried for a "This is the end!" feeling. I didn't want it to be regal or ominous, which is normal for a final stage, so I made it Jazz-Fusion based with a hint of loli... wait, that's not any different than normal. Its melody's easy for even me to get, so I like this song.
  42. "東方紅魔郷 ~ the Embodiment of Scarlet Devil. サウンドトラック". Spotify. August 2021. Retrieved 21 November 2021.
  43. "弾幕シューティング「東方紅魔郷 ~ the Embodiment of Scarlet Devil.」のレビュー" (in Japanese). Retrieved 17 July 2021. What I felt when I played Touhou Koumakyou after Touhou Chireiden was the nostalgia of the atmosphere of Touhou Koumakyou, which is hard to describe.
  44. "あの頃のゲーム、僕らのGOTY――ゲームとネットが本格的に繋がり始めた2002年の個人ベストゲームは?". IGN Japan (in Japanese). 2 July 2018. Retrieved 17 July 2021. [Touhou] is a franchise that is easily talked about due to the spread of secondary works and its cultural characteristics, but in fact, I feel that it has not received a fair evaluation as an STG (...) The mechanics themselves are mediocre, as you have to avoid the harsh barrage of bullets and sometimes use bombs to survive. However, this game is a masterpiece in terms of its level design, and the music and direction that go along with it, which determined how the series became one of the most popular of all time in the future. In particular, the beautiful barrage of bullets, music, and "spell cards" used in the boss battles became the seed for subsequent secondary works (...) the act of naming a particular mechanic from the side of the worldview is itself a part of video game design. When viewed from this perspective, "Touhou Koumakyou" is not just a well-made bullet-hell STG, but a work of innovative design.
  45. "Border of Gensokyo". MAG.Net. Season 1. Episode 5 (in Japanese). 2 May 2010. 33 minutes in. NHK. Archived from the original on 2021-12-21. Retrieved 21 November 2021. I think you need to be really brave to be able to present such a lighthearted job. I know a lot of people will get mad at me for saying this. But a good example are the character pictures, they are not good at all. Also, the story, if a real scenario writer were in charge, those dialogues would never turn out the way they did. In general, everything is so casual and full of loose ends, and I think that's what moves people to do so much fanwork about it. You might want to draw the characters yourself and think "Aren't those much better?" and publish them, you know?
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    Our regular price: 1,650 yen (tax included)
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  63. ""I've been a fan of Touhou since I was 10 years old... It's quite a big inspiration to me both musically and gameplay-wise, so if you enjoyed the bullet patterns in UNDERTALE, please check it out sometime. ヨホ"". Twitter. Retrieved 17 July 2021.
  64. "『UNDERTALE』トビー・フォックス×『東方』ZUN×Onion Games木村祥朗鼎談──自分が幸せでいられる道を進んだらこうなった──同人の魂、インディーの自由を大いに語る". 電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). 19 October 2018. Retrieved 17 July 2021. We had a fascinating conversation about how Toby, who lives in the U.S., learned about the Japanese doujin game "Touhou" and how it influenced him.
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