Fatal Inertia
Fatal Inertia (フェイタル・イナーシャ, Feitaru Ināsha) is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX (フェイタル・イナーシャEX, Feitaru Ināsha EX). The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[5]
Fatal Inertia | |
---|---|
Developer(s) | Koei Canada |
Publisher(s) | Koei |
Engine | Unreal Engine 3 |
Platform(s) | Xbox 360, PlayStation 3 |
Release | Xbox 360 PlayStation 3 |
Genre(s) | Racing |
Mode(s) | Single-player, local & online multiplayer |
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[6] Competitions take place far from cities due to the high level of danger.[7]
There are six different racing environments that are divided into fifty-one courses.[8]
Gameplay
Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:
- Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
- Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
- Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
- Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.
Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.
Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.
Development
On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[9]
On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.
On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download.[10]
Fatal Inertia EX
The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008,[11] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[11] The development team have also adjusted gameplay, including weapons and physics.[11] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[11]
Reception
Aggregator | Score | |
---|---|---|
PS3 | Xbox 360 | |
Metacritic | 63/100[12] | 61/100[13] |
Publication | Score | |
---|---|---|
PS3 | Xbox 360 | |
1Up.com | C−[14] | N/A |
Edge | N/A | 6/10[15] |
Eurogamer | 6/10[16] | 6/10[17] |
Famitsu | N/A | 29/40[18] |
Game Informer | N/A | 7.5/10[19] |
GamePro | [20] | 2.75/5[21] |
GameSpot | 6.5/10[22] | 6/10[23] |
GameTrailers | N/A | 5.8/10[24] |
GameZone | 6.8/10[25] | 6.1/10[26] |
IGN | 7.2/10[27] | 6/10[28] |
PlayStation Official Magazine – UK | 3/10[29] | N/A |
Official Xbox Magazine (US) | N/A | 7/10[30] |
411Mania | 7/10[31] | N/A |
Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic.[12][13] In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40.[18] GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States.[25]
See also
References
- "Koei Co. Ltd - Fatal Inertia™". 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
- "Koei dates games, demos". Eurogamer.net. 2007-08-13. Retrieved 2023-03-21.
- "Koei Co. Ltd - Fatal Inertia®EX". 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
- "Fatal Inertia Ex gets Euro date". Eurogamer.net. 2008-07-07. Retrieved 2023-03-21.
- Gamasutra staff (October 8, 2007). "Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release". Game Developer. Informa.
- Shoemaker, Brad (October 26, 2005). "Fatal Inertia First Look". GameSpot. Red Ventures. Retrieved October 7, 2021.
- Williamson, Steven (August 31, 2007). "Review: Fatal Inertia - Xbox 360". Hexus. The Media Team Ltd. Retrieved October 7, 2021.
- Dunham, Alexis (August 31, 2007). "Fatal Inertia Goes Gold". IGN. IGN Entertainment. Archived from the original on September 5, 2007.
- Hryb, Larry (August 2, 2007). "Demo: Fatal Inertia". Major Nelson. Microsoft. Retrieved October 7, 2021.
- "PSN Store Update". Three Speech. July 16, 2008. Archived from the original on July 18, 2008. Retrieved October 7, 2021.
- Klepek, Patrick (April 29, 2008). "Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month". MTV. ViacomCBS Domestic Media Networks. Retrieved October 7, 2021.
- "Fatal Inertia EX for PlayStation 3 Reviews". Metacritic. Red Ventures. Retrieved July 12, 2015.
- "Fatal Inertia for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved July 12, 2015.
- Gallegos, Anthony (July 8, 2008). "Fatal Inertia EX PS3 Review". 1Up.com. Ziff Davis. Archived from the original on June 3, 2016. Retrieved October 8, 2021.
- Edge staff (October 2007). "Fatal Inertia". Edge. No. 180. Future plc. p. 95.
- Whitehead, Dan (July 17, 2008). "Fatal Inertia EX". Eurogamer. Gamer Network. Retrieved October 7, 2021.
- Fahey, Rob (September 14, 2007). "Fatal Inertia". Eurogamer. Gamer Network. Retrieved October 7, 2021.
- "フェイタル・イナーシャ". Famitsu (in Japanese). Enterbrain. Retrieved October 7, 2021.
- Miller, Matt (October 2007). "Fatal Inertia". Game Informer. No. 174. GameStop. Archived from the original on January 11, 2008. Retrieved October 7, 2021.
- Gori, Andrew (June 23, 2008). "Review: Fatal Inertia EX". GamePro. IDG Entertainment. Archived from the original on June 26, 2008. Retrieved October 8, 2021.
- Lewis, Cameron (September 11, 2007). "Review: Fata Inertia". GamePro. IDG Entertainment. Archived from the original on February 4, 2008. Retrieved October 8, 2021.
- Fishman, Brian (July 3, 2008). "Fatal Inertia EX Review". GameSpot. Red Ventures. Retrieved October 7, 2021.
- Ekberg, Brian (September 17, 2007). "Fatal Inertia Review". GameSpot. Red Ventures. Archived from the original on October 16, 2007. Retrieved October 7, 2021.
- "Fatal Inertia Review". GameTrailers. Viacom. September 18, 2007. Archived from the original on March 7, 2009. Retrieved October 7, 2021.
- Lafferty, Michael (May 28, 2008). "Fatal Inertia EX - PS3 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved October 8, 2021.
- Knutson, Michael (September 24, 2007). "Fatal Inertia - 360 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved October 8, 2021.
- Clements, Ryan (June 18, 2008). "Fatal Inertia EX Review". IGN. Ziff Davis. Retrieved October 7, 2021.
- Craddock, David (September 11, 2007). "Fatal Inertia Review". IGN. Ziff Davis. Retrieved October 7, 2021.
- "Fatal Inertia". PlayStation Official Magazine – UK. No. 22. Future plc. August 2008. p. 104.
- "Fatal Inertia". Official Xbox Magazine. Future US. November 2007. p. 97.
- Salmela, Mark (June 26, 2008). "Fatal Inertia EX (PSN) Review". 411Mania. Archived from the original on September 14, 2008. Retrieved October 7, 2021.