Fighter Within
Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010).[1][2] It was panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.[3]
Fighter Within | |
---|---|
Developer(s) | Daoka |
Publisher(s) | Ubisoft |
Composer(s) | Winifred Phillips |
Platform(s) | Xbox One |
Release | November 22, 2013 |
Genre(s) | Fighting |
Mode(s) | Single-player |
Gameplay
Reception
Aggregator | Score |
---|---|
Metacritic | 23/100[3] |
Publication | Score |
---|---|
Destructoid | 3/10[4] |
Edge | 2/10[5] |
Electronic Gaming Monthly | 2.5/10[6] |
Eurogamer | 1/10[7] |
Game Informer | 1/10[8] |
GameRevolution | 2/10[9] |
GameSpot | 2/10[10] |
GamesRadar+ | [11] |
GameZone | 2.5/10[12] |
Hardcore Gamer | 1.5/5[13] |
IGN | 2.7/10[14] |
Official Xbox Magazine (US) | 2/10[15] |
Polygon | 2/10[16] |
The Digital Fix | 1/10[17] |
Digital Spy | [18] |
Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception.[3] The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360.[14][6] Game Informer said, "Fighter Within is garbage."[8] GameZone's Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[12] IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[14] GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[10]
Digital Spy gave the game a score of one star out of five, saying, "Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money."[18] Metro similarly gave it a score of two out of ten, calling it "A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action."[19] The Digital Fix gave it a score of one out of ten, saying, "Fighter Within on the Xbox 360 would be a disaster reduced to a footnote, ignored and left to wither. As a launch title for the new generation it's worse: a parasite, feeding off the goodwill and desperation of early-adopters. Avoid, avoid, avoid."[17]
See also
References
- Scullion, Chris (August 20, 2013). "Xbox One: Fighter Within trailer and screens". Computer and Video Games. Future plc. Archived from the original on November 30, 2014. Retrieved March 17, 2023.
- Usher, William (October 25, 2013). "New Gameplay Trailer Released For Xbox One's Fighter Within". CinemaBlend. Future plc. Retrieved November 10, 2013.
- "Fighter Within for Xbox One Reviews". Metacritic. Fandom. Retrieved October 23, 2014.
- Carter, Chris (November 26, 2013). "Review: Fighter Within". Destructoid. Gamurs. Retrieved March 17, 2023.
- Edge staff (November 29, 2013). "Fighter Within review". Edge. Future plc. Archived from the original on December 2, 2013. Retrieved March 17, 2023.
- Carsillo, Ray (November 26, 2013). "EGM Review: Fighter Within". EGMNow. EGM Media, LLC. Archived from the original on April 28, 2019. Retrieved March 17, 2023.
- Gibson, Ellie (November 29, 2013). "Fighter Within review". Eurogamer. Gamer Network. Retrieved March 17, 2023.
- Ryckert, Dan (December 9, 2013). "Fighter Within Review". Game Informer. GameStop. Retrieved March 17, 2023.
- Bischoff, Daniel R. (November 25, 2013). "Fighter Within Review". GameRevolution. CraveOnline. Retrieved March 17, 2023.
- Walton, Mark (December 2, 2013). "Fighter Within Review". GameSpot. Fandom. Retrieved September 20, 2016.
- Meunier, Nathan (November 25, 2013). "Fighter Within Review". GamesRadar+. Future plc. Retrieved March 17, 2023.
- Splechta, Mike (December 4, 2013). "Fighter Within Review: A flailed attempt". GameZone. Archived from the original on December 8, 2013. Retrieved March 17, 2023.
- Hannley, Steve (November 24, 2013). "Review: Fighter Within". Hardcore Gamer. Retrieved March 17, 2023.
- Ingenito, Vince (November 22, 2013). "The Fighter Within [sic] Review". IGN. Ziff Davis. Retrieved March 17, 2023.
- Hayward, Andrew (December 11, 2013). "Fighter Within review". Official Xbox Magazine. Future US. Archived from the original on December 14, 2013. Retrieved March 17, 2023.
- Riendeau, Danielle (November 26, 2013). "Fighter Within review: low blow". Polygon. Vox Media. Retrieved March 17, 2023.
- Marshall, James (January 28, 2014). "Fighter Within". The Digital Fix. Poisonous Monkey. Archived from the original on January 31, 2016. Retrieved March 17, 2023.
- Martin, Liam (December 5, 2013). "Fighter Within review (Xbox One): A poor reflection of Kinect". Digital Spy. Hearst Communications. Retrieved March 17, 2023.
- Hargreaves, Roger (November 27, 2013). "Fighter Within review – Kinect 'em up". Metro. DMG Media. Retrieved March 17, 2023.