Fighters Destiny

Fighters Destiny, known in Japan as Fighting Cup (ファイティングカップ, Faitingu Kappu) is a 1998 video game developed by Genki and Opus Corp for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics, but reviewers praise its point system and consider it to be one of the best fighting games on the Nintendo 64. It was followed by a 2000 sequel Fighter Destiny 2.

Fighters Destiny
North American cover art
Developer(s)Genki
Opus Corp.
Anchor Inc.
Publisher(s)
Platform(s)Nintendo 64
Release
  • NA: January 26, 1998[1]
  • EU: March 1, 1998
  • JP: December 11, 1998
Genre(s)Versus fighting
Mode(s)Single-player, multiplayer

Gameplay

In Fighters Destiny, the player controls a polygon-based character in a three dimensional battle arena. The game features typical hand to hand combat fighting: using a variety of punches, kicks, locks, and throws, players attempt to pummel their opponents into submission. Each character also has a large list of special commands (called "moves") that can be accessed during battle. These different moves range from simply pressing the "B" button to inputting button combinations.

In most versus fighting games, the objective is to deplete the opponent's health gauge. Fighters Destiny follows the same concept but also relies on a customizable point scoring system to determine the winner.[2] These points, which are displayed as yellow stars under the character's health gauge, can be earned in a variety of ways. By default, knocking the character off the fighting platform (a "Ring Out") is worth one point, taking down an opponent with a throw nets the player two points, while a typical K.O. is worth three points, as well as taking the opponent down with a counterattack, and executing a "special" is worth four points. Finally, if the adjustable time counter runs out, then the winner is awarded one point by virtue of judge's decision. By default setting, the first fighter to score seven points wins the match.

K.O.'s can be achieved with instant-K.O. hits (referred to as "1-shot") or counterattack moves, or can be executed with a finishing blow when the player's opponent is in "Piyori condition," a brief spell of dizziness in which opponent's life bar has been drained completely and the fighter is allowed only limited control. "Specials" can only be executed when the opponent is in Piyori condition. If players are able to survive until Piyori condition passes, their health gauge refills completely. The health bar also refills continuously (albeit slowly) throughout the fight.

Fighters Destiny offers five different gameplay modes. By playing the traditional versus computer mode, players can earn a new character (Boro) and learn new skills for their character. They can also select to fight against a second player, challenge their skills and gain new characters in "Record Attack," play through the "Master Challenge" to expand their character's command list, and train against a robot character. When players learn new skills playing the computer or the Master Challenge, they can save their character's expanded command list to the Controller Pak; afterwards, the new command list can be accessed in any mode to aid the player.[2]

Characters

There are nine regular characters in Fighters Destiny: Ryuji, a Japanese karate exponent; Abdul, a well-balanced fighter from Mongolia obsessed with Arabic culture; Tomahawk, a professional wrestler from the United States; Meiling, a Chinese martial artist; Kaze, a Japanese ninja with a massive catalog of special moves; Pierre, a French clown with a deceptive fighting style; Leon, an all-rounder from Spain; Bob, a powerful Brazilian fighter; and the tough aerial combat specialist Valerie from Germany.

In addition to the standard nine characters, there are five secret characters that can be unlocked by completing various challenge modes, with the secret characters themselves consisting of a quick and powerful female Swiss warrior named Boro, a Russian jester-esque fighter named Joker, a training robot from Germany named Robert, an old Japanese karate expert named the Master, and a comical fighting cow from Hokkaido named Ushi.

Development

Fighters Destiny was initially announced under the title "Struggle Hard".[3]

Reception and sales

As with Mace: The Dark Age just a few months earlier, critics widely deemed Fighters Destiny the best fighting game on the Nintendo 64 to date, while noting that this was largely because the others were uniformly weak.[7][11][13][15] However, while most critics described Mace as simply the best of a mediocre set, Fighters Destiny was more commonly referred to as the first genuinely worthwhile fighting game for the Nintendo 64. Jeff Gerstmann wrote in GameSpot, "The unique scoring system and variety of modes make Fighters Destiny a winner. It may not have the best characters or the best graphics, but it's a well-rounded game, which is more than I can say about any other N64 fighting game."[11] Similarly, IGN's Peer Schneider concluded, "Some minor problems in presentation and overall player balance keep Fighter's Destiny from getting a perfect score, but this is -- no doubt -- the most original fighting game in years. It doesn't quite live up to the best of the best (like Virtua Fighter III or Tekken 2), but it beats the living daylights out of every other N64 fighter ever released."[13] The review team for Electronic Gaming Monthly were more uncertain, with Crispin Boyer and Chris Johnston in particular saying that the game is decent but flawed and lacks a genuinely revolutionary touch to make it stand out.[7]

The game's scoring system was commonly cited as both the game's best feature and the one which most sets it apart from other fighting games.[7][11][13][15][17] Critics also widely praised the ability to learn new moves and save them to Controller Pak in the Master Challenge,[7][11][13] and the numerous modes and options in general.[7][11][13][17] A few also found the variety of possible fighting styles an important aspect; GamePro commented that "You can do multi-hit combos, throws, counters, and juggles as in most fighting games, but you can also execute lock moves and holds like in a wrestling game. This spectrum of action puts Fighters Destiny in a league of its own."[17]

The graphics were generally seen as the game's weakest aspect, though still respectable. Several critics commented that the character designs are uninspired and suffer from low polygon counts and visible seams in their textures.[7][13][15] Gerstmann defended the character design, stating that it "isn't original by any means, but it works very well."[11] Other graphical shortcomings cited in reviews included slowdown[7][17] and flat, non-interactive backgrounds.[13][17]

Dan Hsu of Electronic Gaming Monthly criticized the use of just two attack buttons for all the moves, saying this tends to reduce the game to a button-mashing contest.[7] Contrarily, Schneider and Next Generation praised this configuration, stating that it still allows a wide variety of moves, and makes it unnecessary to use the Nintendo 64 controller's C button, which they found awkward to use in fighting games.[13][15]

Fighters Destiny held a 77% on the review aggregation website GameRankings at the time of the site's 2019 closure, based on 12 reviews.[4] Next Generation called it "the best fighter on Nintendo 64. Mastering the fighting techniques of each character is a challenge, and the depth of the single-player game is impressive. Until the arrival of Tekken 3 for PlayStation, Fighters Destiny is the fighting game to play."[15]

The game missed its initial Christmas release date and was greeted with lukewarm sales figures, selling only 18,000 copies in the first two months after its North American release.[18] In an effort to boost sales, Infogrames Entertainment (the parent company of Fighters Destiny international distributor Ocean Software) shaved US$20 off the price tag, dropping the game's price to US$49.99.[19]

Sequel

Fighter Destiny 2
Developer(s)Genki
Opus Corp.
Publisher(s)
Platform(s)Nintendo 64
Release
  • JP: August 27, 1999
  • NA: June 22, 2000[20]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

A sequel to Fighters Destiny, titled Fighter Destiny 2 (dropping the plural form of the first word) and known in Japan as Kakutō Denshō: F-Cup Maniax (格闘伝承 ~F-Cup Maniax~, Kakutō Denshō ~F-Kappu Mēniakkusu~, lit. "Fighting Tradition: F-Cup Maniax"), was released in 1999-2000. Some of the characters make a second appearance in the sequel, but the majority of the cast is all new. Although the game mechanics remain unchanged, a "Fighter's Arena" mode has been added, a giant board game that allows players to build up their characters' attributes in addition to having them learn new fighting skills.

There are eleven default characters in Fighter Destiny 2. Ryuji makes a return, now mainly referred to by his surname Saeki, while Abdul, Meiling, Ninja, and Pierre appear with their original names. There are several new characters added, but most are direct replacements of previous characters and retain almost all of their moves. The newcomers are Adriana (replacing Valerie), a Samba dancer from Brazil; Federico (replacing Leon), a scientist from Italy; American pro wrestler D-Dog (replacing Bob); fashion model Kate (replacing Boro) from Great Britain; German cyborg Ziege (replacing Tomahawk); and British punk rocker Dixon, who is a new original character with a unique moveset.

Like in the first game, there are five secret characters to unlock from within the various game modes, consisting of a nobleman from France named Fabien, Mou (who is very similar to Ushi), Samurai (who is similar to Robert), the Master, who once again makes an appearance, and Joker is replaced by a drag queen from the United States named Cherry.

Reception

Fighter Destiny 2 received more mediocre reviews than the original Fighters Destiny according to Metacritic.[21] In Japan, however, Famitsu gave it a score of 30 out of 40.[23] Nintendo Power gave it a favorable review, over four months before the game was released Stateside.[30]

References

  1. IGN staff (January 26, 1998). "Destiny Ships". IGN. Ziff Davis. Retrieved November 26, 2020.
  2. "Nintendo 64 Previews: Fighter's [sic] Destiny". Electronic Gaming Monthly. No. 103. Ziff Davis. February 1998. p. 54.
  3. "Fighting Cup (Preview)". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 46.
  4. "Fighters Destiny for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved November 26, 2020.
  5. McCall, Scott. "Fighters Destiny - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved November 27, 2020.
  6. Edge staff (March 1998). "Fighters Destiny". Edge. No. 56. Future Publishing. pp. 94–95. Retrieved November 26, 2020.
  7. "Review Crew: Fighter's Destiny". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 115.
  8. "ファイティングカップ [NINTENDO64]". Famitsu (in Japanese). Enterbrain. Retrieved November 26, 2020.
  9. "Fighter's Destiny [sic]". Game Informer. No. 58. FuncoLand. February 1998.
  10. Mylonas, Eric "ECM"; Chau, Anthony "Dangohead"; Patterson, Eric L. "Shidoshi" (April 1998). "Fighter's Destiny [sic] [console mislabeled as "PlayStation"]". GameFan. Vol. 5, no. 4. Metropolis Media. p. 10. Retrieved November 26, 2020.
  11. Gerstmann, Jeff (February 24, 1998). "Fighters Destiny Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive.
  12. Toose, Dan (April 1998). "Fighters Destiny". Hyper. No. 54. Next Media Pty Ltd. pp. 56–57.
  13. Schneider, Peer (January 27, 1998). "Fighters Destiny Review". IGN. Ziff Davis. Retrieved November 26, 2020.
  14. Bickham, Jes (March 1998). "Fighters Destiny". N64 Magazine. No. 13. Future Publishing. pp. 32–38.
  15. "Fight Me". Next Generation. No. 41. Imagine Media. May 1998. p. 109. Retrieved November 26, 2020.
  16. "Fighter's Destiny [sic]". Nintendo Power. Vol. 104. Nintendo of America. January 1998. p. 98. Retrieved November 26, 2020.
  17. Scary Larry (March 1998). "Nintendo 64 ProReview: Fighters Destiny". GamePro. No. 114. IDG. p. 82.
  18. IGN staff (March 27, 1998). "Fighting For Its Destiny". IGN. Ziff Davis. Retrieved November 26, 2020.
  19. IGN staff (April 6, 1998). "Kick Butt For $49". IGN. Ziff Davis. Retrieved November 26, 2020.
  20. Casamassina, Matt (June 19, 2000). "Fighter Destiny 2". IGN. Ziff Davis. Retrieved November 26, 2020.
  21. "Fighter Destiny 2 for Nintendo 64 Reviews". Metacritic. CBS Interactive. Retrieved November 26, 2020.
  22. EGM staff (October 2000). "Fighter Destiny 2". Electronic Gaming Monthly. No. 135. Ziff Davis.
  23. "ニンテンドウ64 - 格闘伝承 ~F-Cup Maniax~". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 32. Retrieved November 26, 2020.
  24. "Fighter's Destiny 2 [sic]". Game Informer. No. 89. FuncoLand. September 2000.
  25. "REVIEW for Fighter Destiny 2". GameFan. Shinno Media. July 14, 2000.
  26. Liu, Johnny (August 2000). "Fighter Destiny 2 Review". GameRevolution. CraveOnline. Archived from the original on February 20, 2004. Retrieved November 27, 2020.
  27. MacDonald, Ryan (July 26, 2000). "Fighter Destiny 2 Review". GameSpot. CBS Interactive. Archived from the original on August 19, 2000. Retrieved November 26, 2020.
  28. "Kakutō Denshō: F-Cup Maniax". N64 Magazine. No. 34. Future Publishing. November 1999.
  29. Maddrell, Alan (September 2000). "Fighter Destiny 2 (Import)". N64 Magazine. No. 45. Future Publishing. pp. 60–61.
  30. "Fighter Destiny 2". Nintendo Power. Vol. 129. Nintendo of America. February 2000. p. 123. Retrieved November 26, 2020.
  1. Released under the Ocean brand name.
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