Gadget – Invention, Travel, & Adventure

Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice: An Interactive Museum (1991) and L-Zone (1992). Like Shono's earlier titles, Gadget uses pre-rendered 3D computer graphics and resembles a point-and-click adventure game similar to Myst (1993), but with a strictly linear storyline culminating in a fixed finale. It thus sometimes tends to be classified more as an interactive movie rather than a video game. The story centers around a future dominated by retro technology from the 1920s and 1930s, especially streamlined locomotives and flying machines.

Gadget: Invention, Travel, & Adventure
Developer(s)Synergy Inc.
Publisher(s)Toshiba-EMI
Synergy Interactive
Cryo Interactive Entertainment
NTT Resonant (iOS)
Designer(s)Haruhiko Shono
Hirokazu Nabekura
Artist(s)Haruhiko Shono, Minoru Kusakabe, and Isao Konaka
EngineMacromedia Director
Proprietary (PlayStation, iOS)
Platform(s)FM Towns
Mac OS
Microsoft Windows
Apple Pippin
PlayStation
iOS
Release
November, 1993[1]
  • Gadget: Invention, Travel, & Adventure
  • FM Towns
    • JP: November, 1993
    Mac OS
    Microsoft Windows
    Apple Pippin
    Gadget: Past as Future
  • Mac OS, Microsoft Windows
    • JP: November 27, 1997
    • UK: 1998
    PlayStation
    • JP: November 27, 1997
    iGadget[3]
  • iOS
    • WW: March 23, 2011
Genre(s)Adventure
Interactive movie
Mode(s)Single-player

Plot

Screenshot from shortly after the start of the game.

The game's plot takes place in an unspecified (albeit vaguely Eastern European) nation headed by the dictator Orlovsky. The protagonist is a government agent tasked with discovering the whereabouts of a missing scientist named Horselover Frost. He begins his quest in a third-floor room of a luxury hotel (which is in fact the headquarters of the government's intelligence arm). After collecting his belongings in a suitcase, the protagonist takes an elevator ride to the lobby, during which a boy replaces the case with another identical one containing various spy-related paraphernalia. In the lobby, the government's intelligence chief briefs the protagonist on his mission. The protagonist then moves to the central railway station. From this point on all the events of the story take place on trains or at the various stations (which include the national science institute) along the nation's main rail line. The player must engage in scripted conversations with various individuals, each of whom reveals pieces of information that advance the protagonist in his quest.

Release

The game was originally released on 1 CD in 1993 by Synergy Interactive, based in Tokyo, Japan.[4] A special edition of the game, Gadget: Past as Future, was later released on four CDs in 1997 by Cryo Interactive for Windows, Macintosh, and the PlayStation home console. On March 23, 2011, a remastered version of Gadget: Past as Future was released for iOS by NTT Resonant Inc.[5]

Reception

The game was reviewed in 1994 in Dragon #212 by Ken Rolston in the "Eye of the Monitor" column. Rolston gave the game a very positive review, stating "I'm a total fan of Gadget."[6] In 1996, Billboard described the game as a sleeper success and noted that it had attracted a cult following in America, leading to the re-release of earlier Shono titles Alice: An Interactive Museum and L-Zone.[4] Shono was heralded as a pioneer by America's Newsweek and Japan's Ministry of International Trade and Industry.[7]

According to Mexican filmmaker Guillermo del Toro (director of Hellboy and Pan's Labyrinth), Gadget was "very influential on movies like Dark City and The Matrix." Del Toro mentioned Gadget as one of his favorite games, along with Cosmology of Kyoto, Asteroids and Galaga.[8]

A tie-in novel titled The Third Force, subtitled A Novel of Gadget and written by Marc Laidlaw, was released in 1996.[9] A companion volume of additional art and background plot material, Inside Out with Gadget, was also available,[10] as well as a DVD entitled Gadget Trips/Mindscapes and an auxiliary CD-ROM containing videos, stills, previews and interactive 3D models under the title 'Preview and Reprise'.

References

  1. "Gadget: Invention, Travel & Adventure (1993) release dates".
  2. "Gadget: Invention, Travel, & Adventure (ガジェット) - Macintosh Garden".
  3. "GADGET -Past as Future-". game.goo.ne.jp. Archived from the original on 5 April 2011. Retrieved 20 July 2022.
  4. "Billboard - Google Books". 1996-10-05. Archived from the original on 2016-12-20. Retrieved 2015-10-22.
  5. Eric Caoili (March 23, 2011). "Gadget: Past as Future Brought To iPhone, iOS". Archived from the original on 5 May 2011. Retrieved 26 March 2011.
  6. Rolston, Ken; Murphy, Paul Murphy; Cook, David (December 1994). "Eye of the Monitor". Dragon (212): 55–59, 62.
  7. McSwain, Ryan (2011-04-25). "Gadget: Past as Future". Hardcore Gaming 101. Archived from the original on 2015-09-24. Retrieved 2015-10-22.
  8. "Hellboy Director Talks Gaming – Edge Magazine". Next-gen.biz. 2008-08-26. Archived from the original on 2010-08-12. Retrieved 2011-10-27.
  9. Laidlaw, Marc (1996). The Third Force: a novel of Gadget. New York: Scribner Paperback Fiction. ISBN 978-0-684-82245-7. OCLC 34691094.
  10. Nabekura, Hirokazu (1995). Awata, Masanori (ed.). Inside Out with Gadget: An Art Book for the New Millennium. Graphics by Haruhiko Shono. Book and Cover Design by Isao Konaka. New York: Simon & Schuster. ISBN 978-0-684-82396-6. OCLC 34184259.
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