Ghostbusters II (NES video game)

Ghostbusters II is a 1990 action game for the NES, developed by Imagineering and published by Activision. It is based on the 1989 film of the same name, and was released in the United States in April 1990,[2] followed by a United Kingdom release in March 1991.[3][4]

Ghostbusters II
North American box art
Developer(s)Imagineering
Publisher(s)Activision
Director(s)Dan Kitchen[1]
Producer(s)Tom Sloper[1]
Designer(s)Dan Kitchen[1]
Programmer(s)Dan Kitchen[1]
Rob Harris[1]
Tony Chung Lau[1]
Alex De Meo[1]
Artist(s)Mike Sullivan[1]
Composer(s)Mark Van Hecke[1]
Platform(s)Nintendo Entertainment System
Release
  • NA: April 1990
  • UK: March 1991
Genre(s)Action
Mode(s)Single-player

In Europe and Japan, HAL Laboratory released its own Ghostbusters II game called New Ghostbusters II.

Gameplay

Ghostbusters II is a side-scrolling action game.[5][6] It features various levels, including one in which the player, as a Ghostbuster, must avoid giant spiders and ghosts in a sewer. The game also allows the player to drive the Ectomobile, which must avoid obstacles and can shoot at oncoming ghosts. The player can also control the Statue of Liberty. In the final level, the player faces off against Vigo the Carpathian.[4][7]

Reception

Computer and Video Games wrote that the game has bad graphics and average sound and recommended to avoid it.[3] Reviewers for Electronic Gaming Monthly criticized the gameplay, believing it to be inadequate.[6]

Mean Machines praised the variety and considered the game to be adequately difficult, but criticism was directed at the graphics, sound, and lack of originality.[4] In a later review, Skyler Miller of AllGame criticized the graphics and called the game's difficulty as grueling, but stated that the Ghostbusters theme music was well done.[5]

Notes

  1. In Electronic Gaming Monthly's review, two critics gave it a 4/10, one a 3/10, and another a 5/10.[6]
  2. Nintendo Power gave Ghostbusters II 3.1/5 for graphics/sound, 2.9/5 for theme/fun, and two 2.6/5 scores for play control and challenge.[8]

References

  1. Imagineering (1990). Ghostbusters II (Nintendo Entertainment System). Activision. Scene: Opening credits.
  2. "NES Games" (PDF). Nintendo. p. 5. Archived (PDF) from the original on September 21, 2008. Retrieved April 24, 2019.
  3. "Ghostbusters 2". Computer and Video Games. March 1991. p. 74. Retrieved August 14, 2016.
  4. "Ghostbusters II". Mean Machines. February 1991. pp. 58–59. Retrieved April 24, 2019.
  5. Miller, Skyler. "Ghostbusters II Review". AllGame. Archived from the original on November 14, 2014. Retrieved April 24, 2019.
  6. "Ghostbusters II". Electronic Gaming Monthly. 1990. p. 16. Retrieved April 24, 2019.
  7. "Ghostbusters II". Nintendo Power. May 1990. p. 81. Retrieved April 24, 2019.
  8. "Ghostbusters II". Nintendo Power. Vol. 12. May 1990. p. 81.
  9. "Ghostbusters II". Power Play (in German). May 1991. p. 130. Retrieved April 24, 2019.
  10. "Ghostbusters II". VideoGame (in Portuguese). Brazil. February 1991. p. 32. Retrieved April 24, 2019.
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