High Colonies
High Colonies is a role-playing game published by Waterford Publishing House Ltd. (Can.) in 1988.
Description
High Colonies is a science-fiction space-adventure game, a hard-science system set in 2188.[1] The Earth has been ravaged by a nuclear/biological holocaust, and human society continued only in the orbital colonies that surround Earth and are scattered throughout the Solar System.[1] The game includes rules for character creation (a skill-based system), robots, one alien race, genetic engineering, melee combat (between people and/or robots), and spaceship combat.[1] There is campaign setting material describing the factions that control the various colonies, and an introductory scenario, "Hard Times at Lyric 3."[1] The timeline which establishes the background for High Colonies runs to almost 8,000 words.[2]
Publication history
High Colonies featured design and art by Eric Hotz, and was published by Waterford Publishing House Ltd. in 1988 as a 104-page book.[1]
Reception
Rick Swan reviewed High Colonies in Space Gamer Vol. II No. 1.[3] Swan commented that "As a game, High Colonies doesn't measure up to the competition. As a sourcebook, science-fiction role-players could do a lot worse."[3]
Reviews
- White Wolf #15 (April/May, 1989)
- Challenge (Issue 40)
- Voyages to the Worlds of SF Gaming (Issue 11 - Apr 1990)
- The Complete Guide to Role-Playing Games[4]
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 306. ISBN 0-87975-653-5.
- Hotz, Eric, et al. “High Colonies: Science Fiction Role-Playing.” 1988. Scribd.com -- uploaded 19 Mar. 2015, www.scribd.com/document/259326269/High-Colonies-Scifi-Rpg.
- Swan, Rick (July–August 1989). "High Colonies". Space Gamer. World Wide Wargames. 2 (1): 30–31.
- https://archive.org/details/completeguidetor0000swan/page/102/mode/2up