Incentive Software

Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983.[1] Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew.

Incentive Software
IndustryVideo games
Founded1983
FounderIan Andrew
SuccessorSuperscape
Headquarters,
United Kingdom

Later games were based on the company's Freescape rendering engine. Developed in-house, Freescape is considered to be one of the first proprietary 3D engines to be used in video games, although the engine was not used commercially outside of Incentive's own titles.[2] The project was originally thought to be so ambitious that according to Ian Andrew, the company struggled to recruit programmers for the project, with many believing that it could not be achieved.

According to Paul Gregory (graphics artist for Major Developments, Incentive's in-house design team),[3] Freescape was developed by Chris Andrew starting in September 1986 on an Amstrad CPC, as it was the most suitable development system with 128K memory and had adequate power to run 3D environments. Due to the engine's success, it was later ported to all the dominant systems of the era: ZX Spectrum, IBM PC, Commodore 64, Amiga, and Atari ST. Freescape development ended in 1992 with the release 3D Construction Kit II.

The company was renamed Dimension International as it moved into the VR field in 1995 with its next-generation Superscape VRT engine,[4][5][6] then later changed name again to Superscape.[7]

List of titles

The following games were published and/or developed by Incentive Software:

Year Title Platform
Amiga Atari ST Amstrad CPC Commodore 64 IBM PC compatible ZX Spectrum BBC/Electron Dragon 32
1983Splat!NoNoYesYesNoYes[8]NoNo
1984Millionaire[9]NoNoYesNoNoYesYesNo
1984ConfuzionNoNoYesYesNoYesYesNo
1984Back TrackNoNoNoNoNoNoNoYes
1985Moon CrestaNoNoYesYesNoYesYes[10]Yes
1985Eddie Steady Go!NoNoNoNoNoNoNoYes
1986The Ket Trilogy [11]NoNoYesYesNoYesYesYes
1986The Graphic Adventure Creator[12]NoNoYesYesNoYesYes[13]No
1986Winter WonderlandNoNoYesYesNoYesYes[10]No
1986Dragon's ToothNoNoNoNoNoNoYes[10]No
1986The Legend of the Apache GoldNoNoYesYesNoYesNoNo
1987Driller [14]YesYesYesYesYesYesNoNo
1987Karyssia: Queen of DiamondsNoNoNoNoNoYesNoNo
1988The ST Adventure CreatorNoYesNoNoNoNoNoNo
1988Dark SideYesYesYesYesYesYesNoNo
1988Total EclipseYesYesYesYesYesYesNoNo
1990Castle MasterYes [15]YesYesYesYesYesNoNo
1990Castle Master II: The CryptYesYesYesYesYesYesNoNo
1990Total Eclipse II: The Sphinx JinxNoNoYesYesNoYesNoNo
19913D Construction Kit[16][17]YesYesYesYesYesYesNoNo
19923D Construction Kit II[18]YesYesNoNoYesNoNoNo

References

  1. Incentive Software's first game Splat was released in 1983, and reviewed in Crash Magazine Issue 1, 1984, page 89-90.
  2. "Exploring the Freescape". IGN. 22 October 2008. Retrieved 4 July 2009.
  3. Retro Gamer 22, Incentive article, page 26
  4. "Virtual Reality (1995 Archive) - "VR - Virtually Here" - by Linda Von Schweber & Erick Von Schweber - Infomaniacs". www.infomaniacs.com.
  5. "A Star-Studded Site | Computer Graphics World". www.cgw.com.
  6. Inc, Ziff Davis (14 March 1995). "PC Mag". Ziff Davis, Inc. via Google Books. {{cite web}}: |last= has generic name (help)
  7. "The Westin Tokyo's Web Site Traffic Increases by 45% With Interactive 3D From Superscape(R) / March 1999".
  8. This version was later ported to the Sam Coupe with enhanced graphics and sound.
  9. "The Glasgow Herald". The Glasgow Herald via Google Books.
  10. There is a version for the BBC Micro but not the Acorn Electron
  11. Contained Mountains of Ket, Temple of Vran and The Final Mission
  12. Dillon, Roberto (3 December 2014). Ready: A Commodore 64 Retrospective. Springer. ISBN 9789812873415 via Google Books.
  13. Released as text-only The Adventure Creator for the Acorn Electron
  14. Released as Space Station Oblivion in the United States
  15. Amiga version has some differences in maps and enigmas compared to the 8 bit version (C64, ZX Spectrum, CPC Amstrad)
  16. Released as Virtual Reality Studio in the United States
  17. Abend, Pablo; Beil, Benjamin; Ossa, Vanessa (28 April 2020). Playful Participatory Practices: Theoretical and Methodological Reflections. Springer Nature. ISBN 9783658286194 via Google Books.
  18. Released as Virtual Reality Studio II in the United States


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