Intensity (video game)
Intensity is a 1988 action game designed by Andrew Braybrook, developed by Graftgold, and published by Firebird Software. It was released for the Commodore 64 and ZX Spectrum platforms.
Intensity | |
---|---|
Developer(s) | Graftgold |
Publisher(s) | Firebird Software |
Designer(s) | Andrew Braybrook |
Platform(s) | |
Release | 1988 |
Genre(s) | Action |
Mode(s) | Single-player |
Intensity received generally positive reviews from video game critics and had underwhelming sales.
Gameplay
Intensity is an action game. The gameplay involves shooting aliens who are attacking a space station and rescuing colonists.[1]
Development
Intensity was designed by Andrew Braybrook, known for designing Morpheus, Paradroid, and Uridium. It was published by Firebird Software.[2] It took Braybrook nine months to write and design the game.[3] It was released for the Commodore 64 and ZX Spectrum in 1988.
Reception
Publication | Score |
---|---|
Crash | 91%[4] |
Computer and Video Games | 6/10[5] |
Sinclair User | 64%[6] |
Your Sinclair | 9/10[7] |
Zzap!64 | 75%[8] |
Intensity received generally positive reviews from video game critics. Sales were lacklustre, disappointing developer Graftgold.[9]
References
- "The Games Machine Issue 10".
- "Previews". The Games Machine. No. 10. September 1988. p. 16.
- Retro Gamer Team (3 June 2014). "Andrew Braybrook". Retro Gamer. Retrieved 4 November 2020.
- "Intensity". Crash. No. 57. October 1988. pp. 90–91.
- Rignall, Julian (October 1988). "Reviews". Computer and Video Games. No. 84. pp. 38–39.
- "GamesReview". Sinclair User. No. 79. October 1988. pp. 46–47.
- Jonathan (October 1988). "Reviews". Your Sinclair. No. 34. p. 48.
- "Zzap! Test". Zzap!64. No. 43. November 1988. p. 112.
- Milne, Rory (December 2018). "The Making of Intensity". Retro Gamer. No. 189. pp. 30–33.
External links
- Intensity can be played for free in the browser at the Internet Archive
- Intensity at SpectrumComputing.co.uk
- Intensity at Lemon 64