List of most expensive video game acquisitions

This is a partial list of major acquisitions in the video game industry with publicly disclosed deal values. Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Take-Two Interactive-Zynga and Tencent-Supercell acquisitions.

Acquisitions with deal value of at least US$1 billion

AcquirerTargetYearDeal value (US$)Inflation adjusted (US$)Reference
United States MicrosoftUnited States Activision Blizzard202368,700,000,00068,700,000,000[1]
United States Take-Two InteractiveUnited States Zynga202212,700,000,00012,700,000,000[2]
China TencentFinland Supercell (81.4%)20168,600,000,00010,486,000,000[3]
United States MicrosoftUnited States ZeniMax Media20218,100,000,0008,100,000,000[4]
United States Activision BlizzardSwedenUnited Kingdom King20155,900,000,0007,284,000,000[5]
Saudi Arabia Savvy Games GroupUnited States Scopely20234,900,000,0004,900,000,000[6]
China ByteDanceChina Moonton20214,000,000,0004,000,000,000[7][8]
Japan United States Sony Interactive EntertainmentUnited States Bungie20223,700,000,0003,700,000,000[9][10]
United States MicrosoftSweden Mojang20142,500,000,0003,090,000,000[11]
United States Electronic ArtsUnited States Glu Mobile20212,400,000,0002,400,000,000[12]
United States FacebookUnited States Oculus VR20142,000,000,0002,472,000,000[13]
United States ZyngaTurkey Peak20201,800,000,0001,800,000,000[14]
Japan BandaiJapan Namco20051,700,000,0002,547,000,000[15]
China TencentHong Kong Leyou20201,500,000,0001,500,000,000[16]
Saudi Arabia Savvy Games GroupGermany ESL
United Kingdom FACEIT
20221,500,000,0001,500,000,000[17]
United States Electronic ArtsUnited Kingdom Playdemic20211,400,000,0001,400,000,000[18]
Sweden Embracer GroupUnited States Gearbox Software20211,300,000,0001,300,000,000[19]
China TencentUnited Kingdom Sumo Group20211,270,000,0001,270,000,000[20]
United States Electronic ArtsUnited Kingdom Codemasters20201,200,000,0001,200,000,000[21]

Acquisitions with deal value of at least US$100 million

AcquirerTargetYearDeal value (US$)Inflation adjusted (US$)Reference
China Zhongji HoldingChina DianDian Interactive2014960,000,0001,187,000,000[22]
United States Churchill Downs IncorporatedUnited States Big Fish Games2014885,000,0001,094,000,000[23]
Japan Sega Finland Rovio Entertainment 2023 776,000,000 776,000,000 [24]
United States Electronic ArtsCanada BioWare
United States Pandemic Studios
2007775,000,0001,094,000,000[25]
United States Electronic ArtsUnited States PopCap Games2011750,000,000976,000,000[26]
United States ZyngaFinland Small Giant Games2018700,000,000816,000,000[27]
United States Electronic ArtsUnited States Jamdat Mobile2005680,000,0001,019,000,000[28]
Sweden Embracer GroupCyprus Easybrain2021640,000,000640,000,000[29]
United States The Walt Disney CompanyUnited States Playdom2010563,000,000756,000,000[30]
United States Macarthur Fortune HoldingUnited Kingdom Jagex2020530,000,000530,000,000[31]
United States ZyngaUnited Kingdom NaturalMotion2014527,000,000651,000,000[32]
Sweden Embracer GroupUnited States Saber Interactive2020525,000,000525,000,000[33]
United States ZyngaChina StarLark2021525,000,000525,000,000[34]
South Korea NexonSouth Korea Gloops2012486,000,000619,000,000[35]
Sweden Embracer GroupUnited States Aspyr2021450,000,000450,000,000[36]
South Korea Pearl AbyssIceland CCP Games2018425,000,000495,000,000[37][38]
Japan Square EnixJapan Taito2005409,100,000613,000,000[39]
Japan DeNAUnited States ngmoco2010400,000,000537,000,000[40]
United States Electronic ArtsUnited Kingdom Playfish2009400,000,000546,000,000[41]
China TencentUnited States Riot Games2011400,000,000520,000,000[42]
Japan United States Sony Computer EntertainmentUnited States Gaikai2012380,000,000484,000,000[43]
United States Take-Two InteractiveSerbia Nordeus2021378,000,000378,000,000[44]
United States MicrosoftUnited Kingdom Rare2002375,000,000610,000,000[45]
United States The Walt Disney CompanyCanada New Horizon Interactive2007350,930,000495,000,000[46]
United States Electronic ArtsUnited States Respawn Entertainment2017315,000,000376,000,000[47]
Sweden Embracer GroupJapan United Kingdom Square Enix Europe2022300,000,000300,000,000[48]
Sweden Enad Global 7United States Daybreak Game Company2020300,000,000300,000,000[49]
United States Take-Two InteractiveSpain Social Point2017250,000,000298,000,000[50]
United States ZyngaTurkey Gram Games2018250,000,000291,000,000[51]
Japan United States Sony Interactive Entertainment United States Insomniac Games 2019 229,000,000262,000,000

[52]

United States Warner Bros. Interactive EntertainmentUnited Kingdom TT Games2007210,000,000296,000,000[53]
Japan GREE, Inc.Japan Funzio2012210,000,000268,000,000[54]
United States ZyngaUnited States OMGPop2012210,000,000268,000,000[55]
United States LycosUnited States Gamesville1999207,000,000364,000,000[56]
United States Take-Two InteractiveUnited States Playdots2020193,000,000193,000,000[57]
United States ZyngaTurkey Rollic2020180,000,000180,000,000[58]
United States ViacomUnited States Harmonix2006175,000,000254,000,000[59]
United States Jam CityCanada Ludia2021165,000,000165,000,000[60]
United States Warner Bros. Interactive EntertainmentUnited States Turbine Entertainment Software2010160,000,000215,000,000[61]
Sweden THQ Nordic ABAustria Germany Koch Media2018149,600,000174,000,000[62]
China TencentNorway Funcom2020148,000,000148,000,000[63]
Sweden Embracer GroupPoland Flying Wild Hog2020137,000,000137,000,000[64]
France InfogramesUnited States GT Interactive1999135,000,000237,000,000[65]
Canada Leaf MobileCanada East Side Games2021135,000,000135,000,000[66]
United States Electronic ArtsUnited States Maxis1997125,000,000228,000,000[67]
Sweden Embracer GroupChina Perfect World Entertainment2021125,000,000125,000,000[68]
United States Electronic ArtsUnited States Westwood Studios1998122,500,000220,000,000[69]
Japan Square EnixUnited Kingdom Eidos Interactive2009120,000,000164,000,000[70]
United States Microsoft United Kingdom Ninja Theory 2018 117,000,000 141,600,000 [71]
Sweden Embracer GroupCanada A Thinking Ape2020105,000,000105,000,000[72]
Denmark Nordisk FilmSweden Avalanche Studios2018103,000,000120,000,000[73]
France InfogramesUnited States Hasbro Interactive2000100,000,000170,000,000[74]
United Kingdom Sumo GroupUnited States Pipeworks Studios2020100,000,000100,000,000[75]
United States MicrosoftUnited States Ensemble Studios2001100,000,000165,000,000[76]

Acquisitions with deal value of at least US$1 million

AcquirerTargetYearDeal value (US$)Reference
Hong Kong LeyouCanada Digital Extremes201473,200,000[77]
United States Hasbro InteractiveUnited States MicroProse199870,000,000[78]
China 37Games
China Orient Securities
Hong Kong Leyou
Japan SNK Playmore201563,500,000[79]
France NaconGermany Daedalic Entertainment202260,200,000[80]
United Kingdom Eidos InteractiveDenmark IO Interactive200451,120,000[81]
China Perfect WorldUnited States Cryptic Studios201150,000,000[82]
Republic of Ireland Keywords StudiosUnited States High Voltage Software202050,000,000[83]
Sweden THQ Nordic ABCzech Republic Warhorse Studios201948,510,000[84]
United States Electronic ArtsUnited Kingdom Criterion Software200448,000,000[85]
France Focus Home InteractiveFrance Dotemu202146,000,000[86]
Sweden Embracer GroupMalta Ukraine 4A Games202045,000,000[87]
France NaconAustralia Big Ant Studios202142,500,000[88]
United States Devolver DigitalNetherlands Good Shepherd Entertainment202141,255,000[89]
United States Take-Two InteractiveUnited States Angel Studios200238,000,000[lower-alpha 1][90]
United States Electronic ArtsUnited States Origin Systems199235,000,000[91]
Sweden THQ Nordic ABSweden Coffee Stain Studios201834,900,000[92]
United States Warner Bros. Interactive EntertainmentUnited States Midway Games200933,000,000[93][94]
United States Take-Two InteractiveUnited States Visual Concepts
United States Kush Games
200532,200,000[95]
United States tinyBuildUnited States Versus Evil202131,300,000[96]
United Kingdom CodemastersUnited Kingdom Slightly Mad Studios201930,000,000[97]
United States Devolver DigitalUnited Kingdom Firefly Studios202127,476,000[89]
United States Devolver DigitalCroatia Croteam202026,935,000[89]
Japan SegaCanada Relic Entertainment201326,600,000[98]
France UbisoftUnited Kingdom Reflections Interactive200624,000,000[99]
Austria Germany Koch MediaUnited States Volition201323,000,000[98]
Japan Kadokawa CorporationJapan From Software201422,500,000[100]
United States ActivisionUnited States Treyarch200120,000,000[101]
United States Devolver DigitalUnited Kingdom Nerial202117,353,000[89]
United States tinyBuildRussia Bad Pixel202117,100,000[102]
United States GT InteractiveUnited Kingdom Reflections Interactive199914,700,000[103]
United States Take-Two InteractiveUnited Kingdom DMA Design200011,000,000[104]
Sweden Embracer GroupSweden Tarsier Studios201910,500,000[105]
United States tinyBuildUnited States Animal202110,100,000[106]
Norway OperaUnited Kingdom YoYo Games202110,000,000[107]
France Atari SAUnited States Nightdive Studios202310,000,000[108]
Sweden Starbreeze StudiosIndia Dhruva Interactive20168,500,000[109]
France Focus Home InteractiveGermany Deck1320207,900,000[110]
United States Take-Two InteractiveIndia Dhruva Interactive20197,900,000[111]
Sweden Paradox InteractiveUnited States Harebrained Schemes20187,500,000[112]
United States Take-Two InteractiveCanada Barking Dog Studios20023,000,000[113]

Acquisitions which failed to complete

AcquirerTargetYearDeal value (US$)NotesReference
France VivendiFrance Ubisoft20166,400,000,000In 2018, Vivendi agreed to stop pursuing its hostile takeover bid for Ubisoft and sell its shares to various investors, including Tencent. Vivendi had completely divested its stake in Ubisoft by March 2019.[114][115][116]
United States Electronic ArtsUnited States Take-Two Interactive20081,900,000,000Although Take-Two were interested in merging with another company at the time, Strauss Zelnick and Take-Two's board of directors considered EA's cash offer inadequate. In September 2008, EA gave up on the acquisition and let the offer expire.[117][118][119]
United States Take-Two InteractiveFrance United States Vivendi Universal Games20031,000,000,000Take-Two planned to acquire Vivendi's video game division, which at the time was up for sale as part of the parent company's plan to sell $7.7 billion in assets. Take-Two's offer was far short of the $1.6 billion Vivendi sought for the business. Ultimately the deal never came to pass and Vivendi Games would later merge with Activision to form Activision Blizzard.[120]
United States Take-Two InteractiveUnited Kingdom Codemasters2020994,000,000Take-Two offered to acquire Codemasters in November 2020 for approximately US$994 million and Codemasters subsequently accepted the deal. However, in December 2020, Electronic Arts placed a rival offer of $1.2 billion, 14% higher than Take-Two's bid, which Codemasters' board of directors agreed to instead. Take-Two formally withdrew its offer in January 2021, ceding to EA's bid. EA fully acquired Codemasters on February 21, 2021.[121][122][123][124]
Israel PlaytikaFinland Rovio2023813,000,000Playtika held preliminary discussions with Rovio about a potential acquisition in January 2023. Playtika made a €9.05 per share all-cash offer to Rovio's board of directors. Those discussions ended with no deal the following March and Rovio stated that it would seek merger discussions with other parties instead.[125][126]
United States GT InteractiveUnited States MicroProse1997250,000,000Despite the merger agreement being signed and unanimously approved by both companies shareholders, the merger was called off two months after the deal was signed. The merger was reportedly called off due to "fundamental" disagreement over the handling of research and development costs. In the following years, MicroProse was acquired by Hasbro.[127][128][129][130]
Japan Square EnixJapan Tecmo2008200,000,000Tecmo rejected Square Enix's buyout offer, opting instead for a merger of equals with Koei.[131][132]
United States Elevation PartnersUnited Kingdom Eidos Interactive2005136,300,000Elevation attempted to acquire Eidos in March 2005 as the newly formed firm's first acquisition, but were outbid by SCi, who ultimately acquired Eidos in May 2005.[133][134]
United States ZeniMax MediaCanada Relic Entertainment201326,300,000At THQ's bankruptcy auction, ZeniMax bid $26.3 million for Relic Entertainment and the Company of Heroes IP, but were subsequently outbid by Sega by only $300K, with Sega ultimately acquiring Relic.[135][136]

Notes

  1. Take-Two Interactive bought Angel Studios for US$28 million in cash and 235,679 shares of restricted stock, totaling a value of approximately US$38 million.[90]

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