Martin Mystère: Operation Dorian Gray
Martin Mystère: Operation Dorian Gray (known as "Crime Stories: From the Files of Martin Mystere" in North America), is the only video game adaptation of the Italian sci-fi detective comic-book franchise called Martin Mystère, starring a detective and his assistant, Java. It is a point-and-click adventure game, published in 2005 by The Adventure Company in North America and GMX Media in Europe. A Macintosh version was planned, but was cancelled in the evaluation stage.[1] Versions for PlayStation 2 and Xbox were also planned, but were also cancelled.[2]
Martin Mystère: Operation Dorian Gray | |
---|---|
Developer(s) | Artematica |
Publisher(s) |
|
Platform(s) | Windows, Macintosh (Cancelled), PlayStation 2 (Cancelled), Xbox (Cancelled) |
Release | |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Plot
The player takes on the role of Martin Mystere, a young private eye who is looking into the brutal killing of Professor Eulemberg, a renowned scientist.
Gameplay
The gameplay is standard for graphic adventure games: search for items in order to solve logic puzzles.[3]
Development
Development for the game began around 2002. Most of the time was invested on the storyboard, which was heavily based on the original comic strips of Martin Mystère.[4] The models for the graphics started as layouts on paper. The models were output in Realtime 3D with octagonal views and pre-rendered backgrounds (Similar to Druuna: Morbus Gravis and Syberia)[2] and animated with 3DS Max. The game uses Direct3D retained mode that has been discontinued by Microsoft.
Critical reception
Aggregator | Score |
---|---|
Metacritic | 45%[5] |
Publication | Score |
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Adventure Gamers | [6] |
GameSpot | 4.1/10[7] |
IGN | 5.2/10[8] |
The game has a Metascore of 45% based on 20 critics.[5]
Computer Gaming Magazine gave a scathing review describing the game as "tragic", adding that it was too over-enthusiastic.[5] IGN deemed it "generic"[8] and GameSpot called it "archaic".[7] Game Chronicles thought the puzzles were illogical and the story didn't make sense.[3]
References
- "Martin Mystère - Interview English". September 10, 2003. Retrieved September 15, 2017.
- Matthew Patterson. "Martin Mystère Interview - Gamer's Hell". Gamer's Hell. Archived from the original on October 9, 2003. Retrieved September 15, 2017.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "Game Chronicles - Review".
- Rosemary Young (March 2005). "Martin Mystère - Interview with Artematica Entertainment". Archived from the original on March 23, 2005. Retrieved September 15, 2017.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - "Crime Stories: From the Files of Martin Mystere (PC) reviews at Metacritic.com". Metacritic. Retrieved September 15, 2017.
- Tom King (August 23, 2005). "Martin Mystère: Operation Dorian Gray Review". Adventure Gamers. Retrieved September 15, 2017.
- Alex Navarro (April 14, 2006). "Martin Mystère: Operation Dorian Gray - GameSpot". GameSpot. Retrieved September 15, 2017.
- Staci Krause (April 10, 2006). "Martin Mystère: Operation Dorian Gray - IGN". IGN. Retrieved September 15, 2017.