Monster House (video game)

Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ. The game is based on the 2006 animated film of the same name. The game was met with mixed reception.

Monster House
PAL region cover art for the PlayStation 2
Developer(s)Artificial Mind and Movement
Publisher(s)THQ
Platform(s)PlayStation 2
GameCube
Game Boy Advance
Nintendo DS
Release
  • NA: July 18, 2006
  • EU: August 4, 2006
  • AU: September 7, 2006
Genre(s)Third-person shooter, survival horror
Mode(s)Single-player

Gameplay

The game picks up from the part of the film where D.J., Chowder and Jenny escape out of a police car, only to be eaten by the house. The three are separated, and while looking for each other, are attack by enemies constructed out of the building's interior architecture.[1]

Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights from windows that can awaken monsters to attack the player if they're caught, and giant pipe monsters that can suck up the player. The game has about nine chapters that each tell the story from each of the characters' perspective. Bathrooms serve as save points throughout the game and are the safest parts of the house. Players can attack enemies and bosses using their water guns or by counterattacking. Each character also has a special ability that they can use to combat monsters: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot and Chowder can attack enemies with water balloons. Boxes containing ammo for the secondary attacks can also be used for refill. Additionally, food found around the house can restore health and tokens allow the player to play the game "Thou Art Dead".

Plot

At the beginning, just like in the movie, DJ, Chowder and Jenny are pulled into the home, in the police car. After that, they give a jump to avoid being eaten by the house while the police car is thrown down into the stomach.

However, Chowder and Jenny are pulled away from DJ shortly after, by two giant pipes. DJ finds a key in a chest beneath the stairs and uses it to unlock the door to the kitchen. He sees a burning toaster and quickly puts out the fire. After stepping into the house's spotlight, he fights a living chair and enters a hallway where he sees some living chairs go into a nearby room. After finding a key to the bathroom at the end of the hallway, he fights floor crawlers along the way and a living TV passes from behind him after he walks through a door. He dodges some incoming flying books and goes through the bathroom that leads him back to the foyer where he fights another living chair. Meanwhile, Jenny finds herself in the attic and after jumping across a stack of crates that swift away, she tries to get back by going through the air vents, but she gets trapped by a blockade of pipes.

Chowder finds himself in the greenhouse and after exiting the greenhouse and finding a spare light bulb for his water gun, he fights living chairs and wall lamps before arriving in the kitchen and after defeating numerous floor crawlers, he is attacked by a giant pipe, he narrowly escapes the pipe by falling down a dumbwaiter shaft. DJ meanwhile, enters the family room where the phonograph in the room begins playing music and awakens flying books. He manages to fight them off until the phonograph stops playing, unblocking a door to a hallway that leads him to a room with a player piano in it. The piano suddenly begins to play by itself, awakening two living chairs, one normal and one red that is constantly revived by the piano's music. DJ disables the piano, which weakens the red chair and allows DJ to finish it off. He retrieves a key inside the piano and makes it back to the family room where he uses the key to unlock the door to the library. DJ then searches for a dusty book and uses it to open a secret passageway and enters an air duct that leads him to the basement where he finds a crashed police car (possibly the same one that got thrown down into the house's stomach). He contacts Skull and he tells DJ that in order to get out, they have to kill the house by taking out its heart, which is the furnace. DJ goes into the next room and when he tries to open a door, the knob falls off and lands on the ceiling. He turns on two washing machines to knock a large crate down from a shelf and while he moves it over to a wardrobe to climb up it to reach the doorknob, living chairs and gas tank monsters attack him. He is able to fight them off and retrieve the doorknob. DJ then comes across a door with a unseen fiery field behind it. He find a key inside a jar and uses it to unlock a crest and finds a hook inside it. He enters a large room where blockade of pipes prevent him from going any farther. After moving a crate to an open area of the blockade to block off a section of pipes, he was able to get inside the blocked area and moves another crate under a ladder and uses the hook to bring down the ladder and uses it to get to the second floor. Finding himself back in the foyer on the second floor, DJ tries to open an unblocked door that leads to a bedroom, which suddenly throws him inside and closes. He find a key in a jar and uses it to unlock a nearby door to a sideways bedroom where he finds the missing grate handle to the fireplace back in the other bedroom. He opens the fireplace and puts out the fire, revealing a secret passage that takes him to the attic. While avoiding the house's spotlight, he moves the same pile of crate that Jenny jumped across earlier back to the middle, uncovering an air duct. He moves another large crate under the vent so he can climb up to it. He goes through the vent which takes him to a hallway where he finds a key in a nearby room and uses it to open the door to another room at the end of the hallway and finds Jenny still stuck in the vents.

The room where he finds her turns 180° (upside down) as DJ goes forward and after defeating numerous monsters, He goes over to Jenny, but can't free her. Finding another way, Jenny enters the master bedroom and after hearing a telephone suddenly ring, it stops when she approaches it and while looking at some pictures, a floor crawler comes by, getting her attention as a TV comes to life. Jenny defeats the living TV and encounters the first boss in the next room, a large doll that resembles Constance, Nebbercracker's late wife, which comes to life when the chandelier above falls on it. She fights it by destroying the light bulbs on it and finishes it off by shooting the beam holding it up and grabbing the chandelier chain while open firing her water at it. Following her fight against the doll, she finds a way back to the attic.

In the attic, Jenny finds what appears to be a painting of her and a lamp suddenly comes to life. She defeats the lamp and finds a key in the next room and fights a living stove in another room and uses the key to unlock the door there. A blockade of pipes appear and she sees DJ on the floor below. DJ comes after her, but is eaten by a canopy bed in the master bedroom after defeating many monsters and finding a key on it. Up in the attic, Jenny find a train set powered by a bicycle. Monsters ambush her while she moves the model train, which eventually comes off the track and disappears into a poster, where she find a small tunnel behind it, leading into another room. After defeating two living stoves and three living lamps and after she recovers the missing gear to the dumbwaiter, she uses it to get to the basement.

Meanwhile, having woken up in the bowels of the house after falling down the dumbwaiter, Chowder fights a living TV and enters a flooded room. He climbs up to a platform where he moves a crate to a nearby pipe with a valve and turns it to drain out the water. Chowder then fights off many monsters consisting of gas tanks, floor crawlers, and lamps and encounters the second boss, a large killer pipe. After defeating them all, he moves another crate to a high up platform and finds a key to the nearby door behind some furnaces. After using it to unlock the door, he enters an underground bathroom where a TV passes from behind while he goes through a door. Making his way through the labyrinth, Chowder fights two more living TVs and encounters the third boss, again the giant pipe, but has to defeat it three times before he can make his way to the actual basement.

Having made her way to the basement, Jenny fights two living TVs and another living stove and reunites with DJ. Meanwhile, Chowder must make his way through a maze of toys in another part of the basement.

At the end of the maze, Chowder finds his lost basketball but also finds and defeats the fourth boss, this time, two large pipes instead of one. Chowder enters a circus-themed area where he plays shooting games to find the missing eye and nose of the clown on a merry-go-around to move forward (all while fighting off chairs, floor crawlers, gas tanks, and a TV, which will only come alive if Chowder fails at one of the games) and reunites with DJ and Jenny.

They discover that the house is possessed by Constance. They try to destroy the furnace (the heart of the house), but fail and are separated again by three giant pipes.

The children then fight to escape the house by making their way through the maze of corridors, encountering more enemies along the way. They all then reunite again in the main entrance and narrowly escape the house thanks to Jenny, who pulls down on the house's uvula (chandelier).

After escaping, the house chases them to an abandoned construction site, in which along the way, causes a manhole to pop out of the ground and throws a car at them. Chowder fights off the house, the final boss, with a backhoe.

Then DJ, while hanging from a construction crane, throws an active dynamite down the house`s chimney, destroying the furnace and the house itself. DJ then says one last monologue, then the game's credits roll.

Development and release

On November 28, 2005, video game publisher THQ announced it had signed a deal with Sony Pictures Consumer Products to produce a video game based on Robert Zemeckis and Steven Spielberg's upcoming Halloween-themed film project Monster House. At this point, the animated film's July 21, 2006 theatrical date and premise of three kids who encounter a house that eats trick-or-treaters every Halloween had been announced. Although consoles and release dates were not specified in THQ's announcement, the publisher revealed players would act as the three lead protagonists exploring the house, and originally-conceived situations would be included.[2]

On May 4, 2006, THQ announced its line-up for the year's Electronic Entertainment Expo (E3), the publisher's largest yet, which featured Monster House. The line-up covered a variety of platforms and combined products of original and licensed products. Explained THQ CEO and president Brain Farrell, the company's mission at this point was to "capitalize on industry growth opportunities over the next several years", and having "an impressive product pipeline of high-profile original and licensed properties" every year would "keep THQ on the cutting edge of innovative development for all viable platforms". On the list, platforms for Monster House were revealed to be the GameCube, Nintendo DS, PlayStaton 2 and Game Boy Advance.[3]

On April 27, 2006, IGN published a Craig Harris-written "hands-off" piece on the Game Boy Advance version a week before the E3 event. It claimed the version was developed by the Montreal-based Artificial Mind and Movement, whose portfolio for the handheld console were side-scrolling platformers such as a 2005 adaptation of Teen Titans (2003–2006) and multiple games based on Kim Possible (2002–2007). With a new engine, the Canadian development team's goal was a combination of the adventurous feel of The Legend of Zelda (1986–present) and the hardcore action of Zombies Ate My Neighbors (1993).[4]

At the E3 event, an art piece of THQ's Monster House was one of 16 presented at the Into the Pixel exhibit, voted on by members of E3, the Academy of Interactive Arts & Sciences, and the Prints & Drawings Council of the Los Angeles County Museum of Art.[5]

Reception

Monster House received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[6][7][8][9] In Japan, where the DS version was ported for release on February 1, 2007,[34] Famitsu gave it a score of one four, one five, and two sixes for a total of 21 out of 40.[11] At an Annie Awards in 2007, Monster House was nominated for Best Animated Video Game.[35]

References

  1. Haynes, Jeff (May 25, 2006). "Monster House Hands-on Preview". IGN. Retrieved October 17, 2023.
  2. Adams, Nick (November 28, 2005). "THQ Enters Monster House". IGN. Retrieved October 17, 2023.
  3. Sanders, Kathleen (May 4, 2006). "Pre-E3 2006: THQ's Stock for the Show". IGN. Retrieved October 17, 2023.
  4. Harris, Craig (October 17, 2023). "Monster House". IGN. Retrieved October 17, 2023.
  5. Ball, Ryan (April 28, 2006). "Game Art Picked for E3 Exhibit". Animation Magazine. Retrieved October 17, 2023.
  6. "Monster House for Nintendo DS Reviews". Metacritic. Fandom. Retrieved April 2, 2013.
  7. "Monster House for Game Boy Advance Reviews". Metacritic. Fandom. Retrieved April 2, 2013.
  8. "Monster House for GameCube Reviews". Metacritic. Fandom. Retrieved April 2, 2013.
  9. "Monster House for PlayStation 2 Reviews". Metacritic. Fandom. Retrieved April 2, 2013.
  10. Reed, Kristan (August 10, 2006). "Monster House (PlayStation 2)". Eurogamer. Gamer Network. Retrieved November 15, 2022.
  11. Gantayat, Anoop (February 14, 2007). "Gaming Life in Japan". IGN. Ziff Davis. Retrieved November 15, 2022.
  12. "Monster House (DS)". Game Informer. No. 162. GameStop. October 2006. p. 110.
  13. Ahoy And Avast (July 25, 2006). "Review: Monster House (DS)". GamePro. IDG Entertainment. Archived from the original on August 20, 2006. Retrieved November 16, 2022.
  14. Provo, Frank (July 24, 2006). "Monster House Review (DS)". GameSpot. Fandom. Retrieved November 15, 2022.
  15. Provo, Frank (July 24, 2006). "Monster House Review (GBA)". GameSpot. Fandom. Retrieved November 15, 2022.
  16. Provo, Frank (July 25, 2006). "Monster House Review (GC, PS2)". GameSpot. Fandom. Retrieved November 15, 2022.
  17. VanOrd, Kevin (August 8, 2006). "GameSpy: Monster House (NDS)". GameSpy. IGN Entertainment. Archived from the original on January 5, 2007. Retrieved November 15, 2022.
  18. VanOrd, Kevin (August 8, 2006). "GameSpy: Monster House (GBA)". GameSpy. IGN Entertainment. Archived from the original on January 20, 2007. Retrieved November 15, 2022.
  19. VanOrd, Kevin (August 7, 2006). "GameSpy: Monster House (GCN, PS2)". GameSpy. IGN Entertainment. Retrieved November 15, 2022.
  20. David, Mike (August 3, 2006). "Monster House - NDS - Review". GameZone. Archived from the original on October 2, 2008. Retrieved November 16, 2022.
  21. Hollingshead, Anise (July 27, 2006). "Monster House - GBA - Review". GameZone. Archived from the original on September 28, 2008. Retrieved November 16, 2022.
  22. Bedigian, Louis (July 24, 2006). "Monster House - GC - Review". GameZone. Archived from the original on September 26, 2008. Retrieved November 16, 2022.
  23. Oder, Chris (July 26, 2006). "Monster House - PS2 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved November 16, 2022.
  24. Harris, Craig (July 20, 2006). "Monster House Review (NDS)". IGN. Ziff Davis. Retrieved November 15, 2022.
  25. DeVries, Jack (September 19, 2006). "Monster House Review (GBA)". IGN. Ziff Davis. Retrieved November 15, 2022.
  26. Haynes, Jeff (August 1, 2006). "Monster House Review (GCN)". IGN. Ziff Davis. Retrieved November 15, 2022.
  27. Haynes, Jeff (July 20, 2006). "Monster House Review (PS2)". IGN. Ziff Davis. Retrieved November 15, 2022.
  28. Cortez, Kevin (July 27, 2006). "Monster House Review (DS) [US Import]". Nintendo Life. Gamer Network. Retrieved November 16, 2022.
  29. "Monster House". Nintendo Power. Vol. 207. Nintendo of America. September 2006. p. 85.
  30. "Monster House". Official U.S. PlayStation Magazine. No. 109. Ziff Davis. October 2006. p. 88.
  31. Jordan, Jon (August 30, 2006). "Monster House (DS)". Pocket Gamer. Steel Media Ltd. Retrieved November 15, 2022.
  32. Walk, Gary Eng (July 21, 2006). "Not-So-Magic 'Kingdom'". EW.com. Time Inc. Archived from the original on April 27, 2009. Retrieved November 15, 2022.
  33. Hill, Jason (September 2, 2006). "Little monsters". The Sydney Morning Herald. Fairfax Media. Retrieved November 15, 2022.
  34. "モンスター・ハウス [DS]". Famitsu (in Japanese). Enterbrain. Retrieved November 15, 2022.
  35. Ball, Ryan (December 4, 2006). "Cars Leads in Annie Noms". Animation Magazine. Retrieved October 17, 2023.
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