Ollo in the Sunny Valley Fair

Ollo in the Sunny Valley Fair is a 2002 point-and-click adventure game produced by Hulabee Entertainment and published by Plaid Banana Entertainment.

Ollo in the Sunny Valley Fair
Developer(s)Hulabee Entertainment
Publisher(s)Plaid Banana Entertainment
Producer(s)Aimee Paganini
Designer(s)Shannon Romano
Mike Paganini
Writer(s)Dave Grossman
Composer(s)Ben Hochberg
Platform(s)Windows, Macintosh, Linux
Genre(s)Adventure, Edutainment

Plot

Ollo is helping Rose, a friend of his, grow a tomato for the annual fair. The tomato becomes gigantic and belts down to the Valley destroying everything in its path. Ollo has to help everyone put everything back together and capture the tomato.

Gameplay

The game allows the player to pick up items, go to different locations, listen to characters, and find trivial click points. Clicking on an item allows the player to drag it over the screen. Clicking on a certain place while holding an object allows Ollo to use it. Most puzzles require the player to make exchanges with characters and trade items.

Development

Ollo in the Sunny Valley Fair was the second game published by Plaid Banana Entertainment and the third game developed by Hulabee Entertainment. It was written by Dave Grossman. Ben Hochberg was the music composer. Ollo in the Sunny Valley Fair was designed by Mike Paganini, who was also the art lead, and Shannon Romano, who was also the program lead. Aimee Paganini was the producer. Ron Gilbert was the creative director.

Reception

The game has articles published on it in The Washington Times,[1] The Chronicle,[2] and the New York Daily News.[3] It is mentioned in the book Experiences in Math For Young Children.[4]

References

  1. Joseph Szadkowski (May 5, 2002). "Finding Fun, Games in Sunny Valley". The Washington Times. Archived from the original on May 4, 2016. Retrieved February 8, 2016.
  2. Anne Reeks (April 4, 2002). "At Home". Houston Chronicle. Retrieved February 8, 2016.
  3. Michelle Megna (March 3, 2002). "Two new titles promise to provide humongous entertainment for young gamers". New York Daily News. Retrieved February 8, 2016.
  4. Rosalind Charlesworth. Experiences in Math For Young Children. Wadsworth Cengage Learning.
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