OneShot

OneShot is a puzzle-adventure game developed by indie studio Future Cat and published by Degica. Based on a free version made in 2014, it was released for Microsoft Windows via Steam on December 8, 2016, and on Itch.io on March 12, 2020. A console adaptation, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022.

OneShot
The text "OneShot", with the letter O replaced by a lightbulb, next to a depiction of the main character, Niko
Developer(s)Future Cat
Publisher(s)Degica
Producer(s)Mark Conforti
Programmer(s)
  • Eliza Velasquez
  • Michael Shirt Edit this on Wikidata
Artist(s)
  • Nightmargin
  • Eliza Velasquez
Writer(s)
  • Nightmargin
  • Eliza Velasquez
  • Michael Shirt
Composer(s)
  • Nightmargin
  • Eliza Velasquez
  • Michael Shirt
EngineRPG Maker XP
Platform(s)Microsoft Windows
macOS
Linux
Nintendo Switch
PlayStation 4
Xbox One
ReleaseWindows
December 8, 2016
macOS
May 31, 2018
Linux
April 24, 2019
Switch, PS4, Xbox One
September 22, 2022
Genre(s)Adventure, puzzle
Mode(s)Single-player

Officially described as a game where "the world knows [the player exists]",[1] both its gameplay and plot involve metafictional elements. Many puzzles involve interacting with the computer's operating system outside of the game. Narratively, the player is a separate character from the protagonist Niko. The latter arrives in a world without sunlight and aims to restore it by replacing its sun, a lightbulb, at the top of a tower.

OneShot was developed in RPG Maker XP with a "dark but vibrant"[2] theme in mind. The developers cited Metal Gear Solid character Psycho Mantis as an inspiration for the game's fourth-wall-breaking nature. OneShot received positive reviews from critics, which praised aspects including the story, art, and gameplay. In 2017, the game was nominated for the "PC Game of the Year" category at the Golden Joystick Awards.[3]

Gameplay

An animated GIF. It starts showing OneShot's window, which shows a variety of numbers, behind a blue desktop. The window is moved off-screen to the right and then down. The window now shows five numbers highlighted in yellow.
Some OneShot puzzles break the fourth wall; in this example, the player has to drag the game's window off-screen to reveal a code.[4]

In OneShot, a single-player puzzle-adventure game, the player controls Niko, a catlike child who is placed into an unfamiliar sunless world.[5] The game exclusively shows Niko's viewpoint, employing a top-down perspective,[6] while the player is a separate character, referred to by the user account they have signed in with. Throughout the game, the player can make Niko sleep, causing the program to close; upon reopening, a short dream sequence is played.[5]

The gameplay is composed of puzzles involving items.[7] The player may use items at specific locations or combine them to create a new item.[8] The player encounters computers, which signal that the player has to find content outside the game, including in the file system.[9] These can also lead to interacting with the player's operating system in other ways, which includes moving the game window off-screen, mimicking developing film,[4] or by gaining clues from the desktop wallpaper.[9] With these concepts, OneShot was officially described as a game where "the world knows [the player exists]",[1] and the in-game instructions recommend playing in windowed mode instead of fullscreen.[8] The console version, OneShot: World Machine Edition, uses a simulated operating system that allows players to interact with the game like they would with a computer.[10]

Plot

Niko, a catlike child, awakes in a dark and unfamiliar house.[11] They[lower-alpha 1] interact with an in-game computer, which addresses the player using the current login name taken from their computer.[5] According to the machine, the world that Niko currently resides in is collapsing, and the player's goal is to guide them back to their homeworld. Niko discovers the world's sun,[12] a lightbulb, and uses it to exit the house, emerging in a barren wasteland. In there, they encounter a robot, which tells them that they are prophesied to save the world. Niko's goal is to carry the sun through its three areas,[12] and place it at the apex of a central tower to restore daylight.[5] They are currently in the "Barrens". The robot teaches Niko to communicate with the player, telling Niko that the player is a god of the game's world whose responsibility is to guide the "Messiah" Niko. Niko meets Silver, a more sentient "tamed" robot, who gifts them a piece of amber that Niko uses as a guide to the next area.

Niko in a Glen puzzle, presenting a dark atmosphere.

Now in the arboreal "Glen", Niko converses with the area's residents, including siblings Alula and Calamus, who gift Niko a glowing feather. Niko uses it to create a feather pen to get past a guard robot, which lets them enter the urbanized third area, the "Refuge", and travel down to the city's surface with the aid of a lamplighter. Arriving at a library, they are directed to the librarian George, and get her attention with the help of researcher Kip Silverpoint. After some study, George translates Niko's book, a journal previously obtained from the Barrens. It states that the tower, which is controlled by an "entity", can be accessed using three phosphoric items. Niko has two such items on hand – the piece of amber and the glowing feather – and George gifts them the final one.

Niko arrives at the tower, but the player is unable to speak to them. The entity informs Niko that both they and the player have won, and that Niko will return home now. The player finds a note as their new desktop wallpaper, telling them how to reconnect with Niko. By following the instructions, the player reappears and learns from a mysterious figure, "the Author", that the entity has grown out of control and become destructive. Once at the top, the Author informs them that they can either break the sun and return Niko home, which would destroy the world, or place the sun at the top of the tower, trapping Niko in this world. Niko leaves the decision up to the player, forming the game's endings. If the player chooses to place the sun, the world becomes brighter, and in the credits, the characters are in awe. If the player chooses to destroy the sun, Niko states that they hear their mother's voice outside the game's window before saying goodbye and walking offscreen.

"Solstice" path

After completing the game, a note appears in the user's Documents folder, allowing the player to continue on the alternate "Solstice" ending path.[13] The story is identical to the main game, but Niko possesses the Author's journal from the Barrens since the beginning. When Niko meets Silver in the Barrens and enters the mines, they travel to an observation room instead and meet Proto, an advanced prototype of the prophet robot. Proto reminds Niko of the events of the original storyline, which took place before this repeat. According to them, the world is a simulation, termed the "World Machine"; this new run is a reset of the machine.

Niko, Silver, and Proto travel to the Glen, but the latter two are crushed by a rockfall. Niko uses the backup memory disk given by Proto to restore them. In the Glen, Niko meets Calamus and Alula again, and repairs the local mechanic Cedric's plane. Cedric says that his father was the Author, who created the World Machine to replace the previous world after its destruction. Niko and Cedric take his plane to the Refuge, and Cedric uses the backup memory disk to restore Proto, instructing Niko to find Rue, a sentient fox. Rue reveals that the World Machine is the original game's entity, and Niko's presence in the world corrupted it. Cedric and a restored Proto reappear, and alongside Niko, they enter the World Machine's inner system, "taming" it and reversing its destructive behavior. Niko places the sun at the tower and restores the world, resurrecting the characters that had died, and Niko returns home.

Development and release

The game started as freeware. This initial version was made in a month and released online on June 30, 2014, by creators Eliza Velasquez and Nightmargin (Casey Gu).[14] It was developed as an entry for RPGMakerWeb's 2014 Indie Game Maker Contest, but it did not receive any accolades.[15][16] The developers cited Yume Nikki, The Legend of Zelda: Link's Awakening, Hyper Light Drifter, and The Little Prince as inspirations for this version.[14] Velasquez and Gu said that they initially thought this version was their finalized product until Degica Games approached them to publish the game. According to them, with the additional production time, they managed to expand and include everything they wanted to add in the original version.[17]

OneShot was developed in RPG Maker XP.[17] Developer Michael Shirt worked alongside Velasquez and Gu to produce the 2016 version of the game; the three make up the indie studio Future Cat.[1][18] It was also produced by Mark Conforti.[18] According to Gu, the game was designed with an all-encompassing "dark but vibrant"[2] theme to reflect the lack of sunlight in the setting. The game's atmosphere was inspired by the RGB colour model, and music for each area was composed only after its respective visual design was completed.[2] In an interview with PC Gamer, Velasquez said that the fourth-wall-breaking nature of OneShot was inspired by Psycho Mantis from Metal Gear Solid, a character known to have telepathic powers by reading the player's memory card.[4] In an interview with IGN Brasil, along with Metal Gear Solid, Velasquez and Gu also cited Irisu Syndrome, Imscared, and Eternal Darkness: Sanity's Requiem as initial influences. They said the idea of a game where the player talks to their own character originated around 2011.[17] Although the initial version was released before Toby Fox's Undertale,[4] they described it as an "anti-influence", in that they wanted to do a unique take on the story after it came out.[19]

After being featured at the Game Developers Conference in March 2016,[9] the finalized version was released on Steam on December 8, 2016.[1] On March 28, 2017, a new ending that solved mysteries about the story, "Solstice", was released.[13] In October 2017, it was shown at IndieCade.[4] The game's macOS version was launched on May 31, 2018, with gameplay intended to be "as close to the Windows version as possible",[20] and a Linux version was released on April 24, 2019.[21] Both the Linux and Windows versions were later released on Itch.io on March 12, 2020.[22]

On December 8, 2021, the game's fifth anniversary, the developers announced that they were working on a release for Nintendo Switch, PlayStation 4, and Xbox One incorporating "new features designed for consoles".[23] On May 11, 2022, the Nintendo Switch version was revealed as part of Nintendo's Indie World under the title OneShot: World Machine Edition.[24] Versions for all three consoles were released on September 22, 2022.[7][10]

Reception

According to review aggregator Metacritic, the Windows version of OneShot received "generally favorable reviews", with a score of 80/100 based on 8 reviews,[25] while the World Machine version released for the Nintendo Switch received "universal acclaim", with a score of 92/100 based on 5 reviews.[26] The game has a 93% approval rating on OpenCritic.[27]

The story and characters were praised. Borja Ruete of MeriStation described the script as "well-written" and "captivating" for the game's short length.[30] He described the relation between the player and Niko as "curious",[30] while Zoe Delahunty-Light of GamesMaster said that it was "lovely"[29] forming a friendship with Niko throughout the game. Hardcore Gamer reviewer Spencer Rutledge described the story as "effortlessly [conveying] emotion".[12] Rock Paper Shotgun's John Walker and Ramon Nafria of Vandal stated that its cast was of a wholesome, likeable nature.[5][16] Conversely, Adventure Gamers reviewer Pascal Teikala thought that the "alien feel"[28] of the game made it difficult to relate to.

Opinions on the art direction were positive. Rutledge (Hardcore Gamer) commended the art,[12] while Delahunty-Light (GamesMaster) described the landscapes as "enchanting".[29] Although he found the thematic colouration interesting, Teikala (Adventure Gamers) claimed the overall direction was too "modest", with many of the game's environments being unnecessarily simple.[28] Ruete (MeriStation) praised the character and setting design, but criticized that the graphics were repetitive as a result of the game being developed in RPG Maker.[30] Nafria (Vandal) wrote that the graphics were "humble" but kept players "hooked".[16]

The gameplay was positively received for its metafictional elements. Walker (Rock Paper Shotgun) felt that his experience with OneShot's fourth-wall breaking gameplay was unique,[5] and Delahunty-Light (GamesMaster) described it as immersive.[29] Teikala (Adventure Gamers) praised these interactions, but opined that some players might dislike its interference with their computer.[28] Nafria (Vandal) said that this aspect is one of the game's advantages, but criticized that walking around the game's individual environments felt "boring" and "unintuitive".[16]

The soundtrack received some criticism, with Ruete (MeriStation) describing it as "monotonous"[30] and Nafria (Vandal) stating that it is generic and "not brilliant".[16] In a more positive note, Teikala (Adventure Gamers) said that although it was "limited",[28] they felt as though the sound design paired well with the soundtrack. Rutledge (Hardcore Gamer) stated that the game's soundtrack matched its mood, with each area having an appropriate theme.[12] Delahunty-Light (GamesMaster) described it as "haunting" and "nightmarish".[29]

Regarding the Nintendo Switch World Machine edition with a simulated operating system, Lowell Bell of Nintendo Life criticized the cursor's controls and the in-game windows' size, adding that the pixelated details in windowed mode were hard to see, especially with a Switch outside its dock.[7] Shaun Musgrave of TouchArcade stated that the game loses a few aspects in the transition, but praised that a player could still be engaged in the gameplay even after these changes.[31]

In 2017, OneShot was nominated for the "PC Game of the Year" category at the Golden Joystick Awards.[3]

Notes

  1. The gender of Niko is ambiguous. The developers have intentionally refrained from giving a definitive answer on their gender.[lower-alpha 2][lower-alpha 3]

References

  1. "OneShot on Steam". Steam. December 8, 2016. Archived from the original on August 17, 2017. Retrieved July 19, 2017.
  2. Brierley, Louis (July 26, 2017). "[INTERVIEW] OneShot". Heavy. Archived from the original on March 25, 2018. Retrieved March 25, 2018.
  3. Dwan, Hannah (October 27, 2017). "Public voting and the nominations for the 2017 Golden Joystick Awards are now up". The Daily Telegraph. Archived from the original on November 18, 2017. Retrieved March 25, 2018.
  4. Winkie, Luke (September 8, 2017). "OneShot is a bizarre adventure game full of fourth-wall-breaking moments". PC Gamer. Archived from the original on October 9, 2017. Retrieved September 10, 2017.
  5. Walker, John (December 12, 2016). "Wot I Think: OneShot". Rock Paper Shotgun. Archived from the original on September 14, 2017. Retrieved July 19, 2017.
  6. Walker, John (December 9, 2016). "OneShot is bursting with nice ideas, and out now". Rock Paper Shotgun. Archived from the original on October 19, 2018. Retrieved October 19, 2018.
  7. Bell, Lowell (September 21, 2022). "Mini Review: OneShot: World Machine Edition - A Brilliant And Bittersweet Indie Darling". Nintendo Life. Retrieved November 10, 2022.
  8. Future Cat (December 8, 2016). OneShot. Degica. Scene: Instructions.
  9. Makedonski, Brett (March 14, 2016). "The key to beating OneShot probably won't be in the game". Destructoid. Archived from the original on August 13, 2016. Retrieved July 19, 2017.
  10. "OneShot: World Machine Edition launches September 22". Gematsu. August 17, 2022. Retrieved August 17, 2022.
  11. Grayson, Nathan (December 11, 2016). "OneShot Is A Game Where The Main Character Knows Who You Are". Kotaku. Archived from the original on January 12, 2019. Retrieved July 19, 2017.
  12. Rutledge, Spencer (December 7, 2016). "Review: OneShot". Hardcore Gamer. Archived from the original on August 15, 2017. Retrieved November 10, 2022.
  13. Grayson, Nathan (March 28, 2017). "Months Later, OneShot Gets A New Ending". Kotaku. Archived from the original on March 28, 2017. Retrieved July 19, 2017.
  14. "Oneshot, an indie Puzzle Adventure game for RPG Tsukuru 2003 :: rpgmaker.net". rpgmaker.net. Archived from the original on July 3, 2017. Retrieved July 19, 2017.
  15. "Indie Game Making Contest 2014 Winners!". RPGMakerWeb. September 30, 2014. Archived from the original on March 25, 2018. Retrieved March 25, 2018.
  16. Ruete, Borja (December 15, 2017). "Análisis OneShot - PC". Vandal (in European Spanish). Retrieved September 7, 2023.
  17. Costa, Carol (January 8, 2018). "Game indie OneShot traz conceito único de interação com o jogador". IGN Brasil (in Brazilian Portuguese). Retrieved July 31, 2023.
  18. Future Cat (December 8, 2016). OneShot. Degica. Scene: Credits.
  19. Velasquez, Eliza; Gu, Casey; Shirt, Michael (March 26, 2018). Oneshot Livestream (Online video). Event occurs at 01:13:01. Retrieved February 19, 2021.
  20. Caldwell, Brendan (June 1, 2018). "OneShot is out on Mac and that's nice for you, Dan". Rock Paper Shotgun. Archived from the original on October 19, 2018. Retrieved October 19, 2018.
  21. "OneShot is out for Linux!". Steam. April 24, 2019. Archived from the original on May 2, 2019. Retrieved May 11, 2019.
  22. "OneShot by futurecat". itch.io. Retrieved February 19, 2021.
  23. Romano, Sal (December 8, 2021). "Top-down puzzle adventure game OneShot coming to PS4, Xbox One, and Switch in 2022". Gematsu. Retrieved December 9, 2021.
  24. "Nintendo Switch Indie World Showcase May 2022: Everything Announced". IGN. May 11, 2022. Retrieved May 11, 2022.
  25. "OneShot for PC Reviews". Metacritic. Archived from the original on August 23, 2017. Retrieved March 1, 2020.
  26. "OneShot: Nintendo Switch Critic Reviews". Metacritic. Retrieved November 10, 2022.
  27. "OneShot Reviews". OpenCritic. Retrieved September 17, 2023.
  28. Tekaia, Pascal (November 29, 2018). "Review for OneShot". Adventure Gamers. Retrieved November 10, 2022.
  29. Delahunty-Light, Zoe (February 2017). "OneShot". GamesMaster. No. 313. p. 80.
  30. Ruete, Borja (December 15, 2017). "OneShot, Análisis". MeriStation (in Spanish). Retrieved September 7, 2023.
  31. Musgrave, Shaun (September 27, 2022). "SwitchArcade Round-Up: Reviews Featuring 'Penko Park' and 'Beacon Pines', Plus the Latest Releases and Sales". TouchArcade. Retrieved November 10, 2022.
  32. Velasquez, Eliza. "In Oneshot who does the art of Niko and wat gender is niko?". Tumblr. Archived from the original on August 2, 2022. Retrieved September 7, 2023.
  33. Gu, Casey (March 15, 2015). "What is Niko's gender (if they have one)? I heard..." Tumblr. Archived from the original on May 18, 2018. Retrieved June 13, 2019.
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