Paul Booth (media scholar)

Paul Booth is an American media scholar and a professor of Digital Communication and Media Arts at DePaul University in Chicago, Illinois.[2] He serves on the editorial board of a number of journals, including Transformative Works and Cultures[3] and the Journal of Fandom Studies.[4] He also oversees the annual DePaul Pop Culture Conference.[5]

Paul Booth
OccupationUniversity Professor
EmployerDePaul University
TitleProfessor, Graduate Program Director
Academic background
EducationRensselaer Polytechnic Institute (Ph.D.)
Northern Illinois University (M.A.)
University of Illinois at Urbana–Champaign (B.A.)
ThesisFandom Studies: Fan studies Re-written, Re-read, Re-produced[1]

Early life and education

Booth earned a bachelor's degree in English literature from the University of Illinois at Urbana–Champaign (where he performed in the improv comedy troupe Spicy Clamato),[6] before earning a master's degree in communication from Northern Illinois University and a Ph.D. in rhetoric and communication from Rensselaer Polytechnic Institute.[7] His dissertation was entitled Fandom Studies: Fan studies Re-written, Re-read, Re-produced (2009).[1]

Books

Authored

  • 2010. Digital Fandom: New Media Studies. New York City: Peter Lang.
  • 2012. Time on TV: Temporal Displacement and Mashup Television. New York City: Peter Lang.
  • 2015. Playing Fans: Negotiating Fandom and Media in the Digital Age. Iowa City: University of Iowa Press.
  • 2015. Game Play: Paratextuality in Contemporary Board Games. London: Bloomsbury Academic.
  • 2016. Digital Fandom 2.0: New Media Studies. New York City: Peter Lang.
  • 2017. Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience. London: Palgrave Macmillan.
  • 2018. Poaching Politics: Online Communication During the 2016 Presidential Election (with Amber Davisson, Aaron Hess, and Ashley Hinck). New York City: Peter Lang.
  • 2020. Watching Doctor Who: Fan Reception and Evaluation (with Craig Owen Jones). London: Bloomsbury Academic.
  • 2021. Board Games as Media. London: Bloomsbury Academic.

Edited

References

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