Pipeworks Studios

Pipeworks Studios is an American video game developer based in Eugene, Oregon. The company was founded in November 1999 by Dan White and Dan Duncalf and works to provide full development, co-development, and live operations to video game publishers and other partners, in addition to creating original IPs.[2]

Pipeworks Studios
Formerly
  • Pipeworks Software
  • Pipeworks Studio
TypeSubsidiary
IndustryVideo games
FoundedNovember 1999 (1999-11)
Founders
  • Dan White
  • Dan Duncalf
Headquarters,
US
Key people
  • Lindsay Gupton (Studio President)
Number of employees
204[1] (2022)
Parent
SubsidiariesTimbre Games (2021-2022)
Websitepipeworks.com

History

Pipeworks Software was founded in Eugene, Oregon, in November 1999 by Dan White and Dan Duncalf, two developers formerly of Dynamix.[3][4][5][6] White and Duncalf assumed the roles of chief technical officer and president, respectively, and Phil Cowles was hired as director of business development.[7] On April 12, 2005, it was announced that Pipeworks had been acquired by Foundation 9 Entertainment, a video game conglomerate company founded the month prior.[3] Subsequently, Duncalf joined Foundation 9's board of directors.[3] By May 2010, Pipeworks had 60 employees.[5] In September 2014, under advisory from GP Bullhound, Foundation 9 sold Pipeworks to Italian game publishing company Digital Bros.[6][8] By February 2016, Pipeworks employed 75 people and had changed its name to Pipeworks Studio.[6] Digital Bros sold Pipeworks off to Northern Pacific Group for US$20 million in February 2018, and the studio was later renamed Pipeworks Studios.[9] In September 2020, Sumo Group acquired Pipeworks for $100 million.[10] Together with its new parent company, the studio opened a subsidiary, Timbre Games, in Canada under the management of Joe Nickolls.[11]

In July 2022, Pipeworks Studios was acquired by Jagex, developers of the RuneScape franchise.[12]

Games developed

Year Title Platform(s)
2001 GLOM Palm OS
2002 Godzilla: Destroy All Monsters Melee GameCube, Xbox
2004 Godzilla: Save the Earth PlayStation 2, Xbox
2005 Prince of Persia: Revelations PlayStation Portable
2006 Rampage: Total Destruction GameCube, PlayStation 2, Wii
2007 Prince of Persia: Rival Swords PlayStation Portable, Wii
NHRA Drag Racing: Countdown to the Championship PlayStation 2, PlayStation Portable
Godzilla: Unleashed PlayStation 2, Wii
Boogie PlayStation 2
2008 Merv Griffin's Crosswords Wii
2009 Night at the Museum: Battle of the Smithsonian Wii, Xbox 360
Charm Girls Club: Pajama Party Wii
GeoStorm (with InVisM Inc) Microsoft Windows
2010 Monopoly PlayStation Portable
Jeopardy! Wii
Wheel of Fortune Wii
Deadliest Warrior PlayStation 3, Xbox 360
Zumba Fitness PlayStation 3, Wii, Xbox 360
UDraw Studio Wii
2011 Deadliest Warrior: Legends PlayStation 3, Xbox 360
2012 Devil May Cry: HD Collection PlayStation 3, Xbox 360
Wheel of Fortune PlayStation 3, Wii U, Xbox 360
Jeopardy! PlayStation 3, Wii U, Xbox 360
Deadliest Warrior Ancient Combat Xbox 360, PlayStation 3
Wreck-It Ralph Wii, 3DS, DS
2013 Dancing With the Stars: Keep Dancing Browser, Microsoft Windows
World Series of Poker: Full House Pro Xbox 360
2014 Godzilla: Smash 3 Android, iOS
2015 SoccerDie iOS
Gems of War Xbox One, PlayStation 4
2016 Prominence Poker Microsoft Windows, PlayStation 4, Xbox One
Superfight Microsoft Windows
2017 Queen's Sea Poker Android, iOS
2018 Terraria PlayStation 4, Xbox One, Nintendo Switch
King's Cruise Lottery Android, iOS
2019 SoccerDie: Cosmic Cup Nintendo Switch
Adventure Academy iOS, Microsoft Windows, MacOS
2020 Rival Peak Microsoft Windows, MacOS, Android, iOS
2022 The Walking Dead: Last Mile Microsoft Windows, MacOS, Android, iOS
Magic Spellslingers Microsoft Windows, MacOS, Android, iOS

References

  1. Kerr, Chris (September 30, 2020). "Sumo Group acquires development studio Pipeworks to break into the U.S." Gamasutra. Archived from the original on October 2, 2020. Retrieved September 30, 2020.
  2. PW, The Shop at (July 21, 2022). "Jagex Acquires US-Based Pipeworks Studios". Pipeworks Studios. Retrieved November 3, 2022.
  3. Gamespot Staff (April 12, 2005). "Pipeworks laid into Foundation 9". GameSpot. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  4. Hong, Quang (March 20, 2000). "Pipeworks Credit". Gamasutra. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  5. Buri McDonald, Sherri (May 10, 2009). "Getting their game on". The Register-Guard. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  6. Buri McDonald, Sherri (February 21, 2016). "Pipeworks progress". The Register-Guard. Archived from the original on April 15, 2019. Retrieved April 15, 2019.
  7. Stelter, Brian (July 21, 2000). "Pipeworks Interview". IGN. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  8. "GP Bullhound advises Foundation 9 Entertainment on the sale of Sumo Digital and Pipeworks". GP Bullhound. November 18, 2014. Archived from the original on August 7, 2016. Retrieved April 14, 2019.
  9. Handrahan, Matthew (October 31, 2018). "Digital Bros.' full-year results hurt by a lack of new releases". GamesIndustry.biz. Archived from the original on October 31, 2018. Retrieved April 15, 2019.
  10. Handrahan, Matthew (September 30, 2020). "Sumo Group acquires Pipeworks for $100m". GamesIndustry.biz. Archived from the original on March 31, 2021. Retrieved October 1, 2020.
  11. Kerr, Chris (July 13, 2021). "Sumo Group and Pipeworks open Canadian studio Timbre Games". Gamasutra. Archived from the original on July 16, 2021. Retrieved July 19, 2021.
  12. "Jagex acquires Pipeworks Studio to grow in North America". VentureBeat. July 21, 2022. Retrieved July 21, 2022.
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