PlayerScale

PlayerScale, Inc. is a Belmont-based[3][4] gaming infrastructure provider.[4][5] As of 23 May 2013 it operates as a subsidiary of Yahoo!,[2][4] but it is still functioning as a stand-alone business unit.[6]

PlayerScale
TypeSubsidiary
Industrye-commerce, internet advertising, social gaming
Founded2009[1][2]
Headquarters,
Key people
Jesper Jensen (CEO)[1]
John Vifian (COO)[2]
Chris Benjaminsen (CPO)[2]
Oliver Pedersen (CTO)[2]
ProductsPlayer.IO
Number of employees
14 (January 2013)[3]
ParentYahoo!
Websitegamesnet.yahoo.com

Player.IO

PlayerScale's Player.IO is a platform for online games.[4] It works across consoles, the web, PCs, Macs, and on mobile phones.[3] Player.IO is used on a daily basis by an estimated 150 million people worldwide.[1][4] It works with various programming languages, including C++, Java, .NET, Objective-C, HTML5, Unity, Flash, iOS and Android.[3] The platform includes payment processing, online chat, analytics, virtual currencies, distributed caching, authentication, social login, leaderboards, localization, among other things.[7]

Everybody Edits

One of the Player.IO showcase projects is the maze-based platform game Everybody Edits.[8] During his lecture at the 2011 Flash Gaming Summit, PlayerScale chief product officer and Player.IO co-founder Benjaminsen revealed that the game, initially published on Flash game portal Newgrounds, had accumulated around 250 thousand registered users in seven months and was making $10,000 monthly.[9] In March 2019, the game suffered a data breach, exposing 871 thousand unique email addresses, alongside usernames and IP addresses.[10][11] In July 2019, another data breach occurred, leaking 882 unique email addresses, usernames and passwords in plaintext, along with in-game report files.[12]

See also

References

  1. Taylor, Colleen (23 May 2013). "Yahoo Acquires Gaming Infrastructure Startup PlayerScale". TechCrunch. Retrieved 20 July 2014.
  2. "PlayerScale, Inc.: Private Company Information - Businessweek". Bloomberg Businessweek. Archived from the original on September 12, 2014. Retrieved 20 July 2014.
  3. Takahashi, Dean (28 January 2013). "PlayerScale handles behind-the-scenes infrastructure for games — and 100 million players". VentureBeat. Retrieved 20 July 2014.
  4. Preimesberger, Chris (23 May 2013). "Yahoo Buys Another Startup in Online Gamer PlayerScale". eWeek. Retrieved 20 July 2014.
  5. "How Yahoo's acquisitions fit into Mayer's master plan". CNN. Retrieved 20 July 2014.
  6. Williams, Steven; Perez, Madeline (6 July 2014). "Yahoo's acquisition strategy is actually a talent strategy". The Washington Post. Retrieved 20 July 2014.
  7. Koetsier, John (23 May 2013). "Marissa Mayer and Yahoo are on fire, acquiring gaming company PlayerScale". VentureBeat. Retrieved 20 July 2014.
  8. "Player.IO Showcase: Games, Projects and more built with Player.IO - Player.IO". PlayerScale. Archived from the original on 20 May 2013. Retrieved 20 July 2014.
  9. Crossley, Rob (28 February 2011). "How I made a $10k-per-month Flash game in my spare time". MCV. Develop. Retrieved 20 July 2014.
  10. "Have I Been Pwned: Pwned websites". Have I Been Pwned?. 3 April 2019. Retrieved 7 April 2019.
  11. "Everybody Edits lekt gegevens 871.000 spelers" [Everybody Edits leaks data 871,000 players]. Security.nl (in Dutch). 3 April 2019. Retrieved 7 April 2019.
  12. "Data Security Breach 2 - Please Update Your Passwords". 22 July 2019.
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