Krusty's Fun House

Krusty's Fun House is a puzzle video game based on the animated sitcom The Simpsons.

Krusty's Fun House
North American NES box art
Developer(s)Audiogenic
Publisher(s)Acclaim Entertainment[lower-alpha 1] (Console versions)
Virgin Games (Home computer versions)
Designer(s)Fox Williams
Artist(s)Patrick Fox
Composer(s)Nu Romantic Productions
Bigmouth Studios (Console versions)
David Whittaker (sound programming
Dave Lowe (MS-DOS sound programming)
Platform(s)NES, SNES, Game Boy, Master System, Game Gear, Genesis, Amiga, MS-DOS
ReleaseMS-DOS
Game Boy
  • NA: January 1993
Game Gear
  • NA: May 1992
Genesis
  • NA: May 19, 1992[1]
  • EU: December 1992
NES
  • NA: September 1992
  • EU: 1992
Master System
SNES
  • NA: June 1992
  • EU: December 10, 1992
  • JP: January 29, 1993
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

The player directs small rats to an extermination area through complicated maze-like levels. The player controls Krusty the Clown, who must navigate through his Krusty Brand Fun House. Each level is a puzzle in which a number of rats must be exterminated. Using different objects and obstacles, Krusty must create a path for the rats to follow and guide them towards an extermination device. Other creatures such as snakes, Martians, flying pigs and birds attempt to hinder Krusty's progress by injuring him; he must throw pies in order to defeat them.

In each stage the extermination devices are run by a different character, including Bart, Homer, Corporal Punishment and Sideshow Mel.

Development

Originally developed as Rat-Trap on the Amiga, it was designed by Pat Fox and coded by Scott Williams for the British software house Audiogenic, who licensed it to Acclaim Entertainment, the U.S.-based publishers of a range of games based on The Simpsons.

Release

The game was released in 1992 for the Amiga, NES, IBM PC compatibles, Master System, Game Gear, Game Boy, Super NES and Mega Drive/Genesis. Acclaim published the console versions and sub-licensed the home computer versions to Virgin. The 16-bit versions on the Super NES and the Mega Drive/Genesis were entitled Krusty's Super Fun House.

There are two revisions of the Super NES and Genesis games. Version 1.1 has completely different music for the second and fourth world.

Reception

Super Play magazine gave the SNES version of Krusty a 79 percent rating and wrote "it's actually pretty good fun to play, although perhaps more of a Younger Player-oriented game than anything else. Not one to set your heart on fire, but a good solid game nevertheless."[6] Computer Gaming World in April 1994 said that the computer version "is an above average arcade/strategy game that is ideal to burn away half an hour or so".[9] In 1995, Total! ranked the game 75th on their Top 100 SNES Games summarizing: "A sort of reverse Lemmings in which you have to kill the little on-screen characters."[10]

References

  1. "Press release: 1992-05-19: ACCLAIM BEGINS SHIPMENT OF SEGA SOFTWARE". Sega Retro. 2016-06-10. Retrieved 2023-05-06.
  2. "The Latest Videogames Reviewed". EW.com. Retrieved 2018-11-03.
  3. Rand, Paul; Anglin, Paul (August 1993). Go!. No. 22. pp. 6–7. {{cite magazine}}: Missing or empty |title= (help)
  4. "Krusty's Fun House". N-Force. Vol. 2, no. 1. July 1993. p. 23.
  5. "Krusty's Fun House". Nintendo Magazine System. No. 4. July 1993. pp. 24–25.
  6. "Krusty's Super Fun-House (SNES) review". Super Play. November 1992.
  7. "Mega Library". 20 May 1993.
  8. "Nintendo Power Awards" (46). March 1993: 99. Retrieved November 12, 2015. {{cite journal}}: Cite journal requires |journal= (help)
  9. Matthews, Robin (April 1994). "Sequel Syndrome Strikes Again". Over There. Computer Gaming World. pp. 124, 126.
  10. "Top 100 SNES Games". Total! (43): 47. July 1995. Retrieved February 26, 2022.
  1. Released under the Flying Edge brand name on Sega systems.
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