Ray-traced ambient occlusion
Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing.[1][2][3]
References
- "RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes) - NVIDIA Developer News Center".
- "Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing | ACM SIGGRAPH 2020 Talks". doi:10.1145/3388767.3407375. S2CID 221177992.
{{cite journal}}
: Cite journal requires|journal=
(help) - "Gamasutra: Ruben Torres Bonet's Blog - The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)".
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.