SOL: Exodus
SOL: Exodus is the first episode in a series of space combat simulator games by Bit Plantes Games (formerly Seamless Entertainment),[2] an independent game developer located in Austin, Texas, released on January 25, 2012.[1] Two episodes, The Battle of Sol and The Fleets of Sol were released in 2015.
SOL: Exodus | |
---|---|
Developer(s) | Seamless Entertainment |
Publisher(s) | Seamless Entertainment Headup Games (Germany) |
Designer(s) | Chris Stockman, Dan Magaha, Ben Rosendahl |
Engine | Unreal Engine 3 |
Platform(s) | PC |
Release | January 25, 2012[1] |
Genre(s) | Space combat simulator |
Mode(s) | Single player |
Gameplay
The game is set in the Solar System, and features both dogfighting and battles with capital ships.[3] The game is described by the designers as being in the spirit of older space combat simulators such as Wing Commander, FreeSpace, Descent and Star Wars: X-Wing.[3][4]
Reception
Reception
Aggregator | Score |
---|---|
Metacritic | 57/100[5] |
Publication | Score |
---|---|
Destructoid | 8/10[6] |
IGN | 5.5/10[7] |
Aggregate review site Metacritic scores SOL: Exodus 57/100, indicating "mixed or average reviews".[5]
References
- "Twitter Status". Seamless Entertainment. 2012. Retrieved January 20, 2012.
- Bit Plantes Games at
ogdb.eu
- Magaha, Dan (July 20, 2011). "Seamless Entertainment Announces New Space Combat Game, SOL: Exodus". Retrieved July 23, 2011.
- Kuchera, Ben (July 21, 2011). "Miss Wing Commander? SOL: Exodus is a return to space combat". Ars Technica. Retrieved July 23, 2011.
- "SOL: Exodus (PC)". Metacritic. Retrieved March 25, 2023.
- "SOL: Exodus review". Destructoid. February 17, 2012. Retrieved March 25, 2023.
- "Sol: Exodus Review". IGN. January 27, 2012. Retrieved March 25, 2023.
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