SIGGRAPH

SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

SIGGRAPH Conference
SIGGRAPH 2023 conference logo
StatusActive
GenreComputer graphics conference
FrequencyAnnual
CountryUS, Canada
Asia: Australia, China, Japan, Singapore, Korea, Thailand
Inaugurated1974 (1974)
Most recent2023 (Los Angeles)
Next event2024 (Denver)
Organized byACM SIGGRAPH
Websitesiggraph.org
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
Hydraulophone, presented at SIGGRAPH 2007

Overview

The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.

SIGGRAPH Proceedings

The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics.[1][2][3] The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%.[4][5] The submitted papers are peer-reviewed under a process that was historically single-blind,[6] but was changed in 2018 to double-blind.[7] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[8]

Awards programs

SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference

The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.

Year Location Attendees Exhibitors Notes
2023 Los Angeles & Virtual TBC TBC
2022 Vancouver & Virtual >11,700[9] >90[9] [10]
2021 Los Angeles & Virtual TBC TBC [11]
2020 Virtual >10,000[12]
2019 Los Angeles 18,700[13] 180 [14]
2018 Vancouver 16,637[15] 160 [16]

[17]

2017 Los Angeles 16,500[18] 150
2016 Anaheim 14,000[19] 153
2015 Los Angeles 14,800[20] 143
2014 Vancouver 14,045[21] 175
2013 Anaheim 17,162[22] 180
2012 Los Angeles 21,212[23] 161[23]
2011 Vancouver 15,872[24] 156
2010 Los Angeles 22,549[24] 160
2009 New Orleans 11,000[25] 140
2008 Los Angeles 28,432[26] 230[26]
2007 San Diego 24,043[27] 230[27]
2006 Boston 19,764[28] 230[28]
2005 Los Angeles 29,122[29] 250[29]
2004 Los Angeles 27,825[30] 229[30]
2003 San Diego 24,332[31] 240[31]
2002 San Antonio 17,274[32] 225
2001 Los Angeles 34,024[33] 303[33]
2000 New Orleans 25,986[34] 316[34]
1999 Los Angeles 42,690[35] 337[35]
1998 Orlando 32,210[36] 327
1997 Los Angeles 48,700[37]
1996 New Orleans 28,500[38] 321[38]
1995 Los Angeles 40,100[38] 297[38]
1994 Orlando 25,000[38] 269[38]
1993 Anaheim 27,000[38] 285[38]
1992 Chicago 34,148[38] 253[38]
1991 Las Vegas 23,100[38] 282[38]
1990 Dallas 24,684[38] 248[38]
1989 Boston 27,000[38] 238[38]
1988 Atlanta 19,000[38] 249[38]
1987 Anaheim 30,541[38] 274[38]
1986 Dallas 22,000[38] 253[38]
1985 San Francisco 27,000[38] 254[38]
1984 Minneapolis 20,390[38] 218[38]
1983 Detroit 14,000[38] 195[38]
1982 Boston 17,000[38] 172[38]
1981 Dallas 14,000[38] 124[38]
1980 Seattle 7,500[38] 80[38]
1979 Chicago 3,000[38] 79[38]
1978 Atlanta 1,500[38] 44[38]
1977 San Jose 750[38] 38[38]
1976 Philadelphia 300[38] 10[38]
1975 Bowling Green, Ohio 300[38]
1974 Boulder 600[38]

SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation,[39] the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games).[40]

See also

References

  1. "Conference Ranks". www.conferenceranks.com.
  2. "Computer Graphics - Metrics". Google Scholar.
  3. "Journal Rankings on Computer Graphics and Computer-Aided Design". SCImago Journal Rank.
  4. Huang, Ke-Se. "SIGGRAPH Paper accept rate history". Resource for Computer Graphics.
  5. "Resource for Computer Graphics - Ke-Sen Huang's Home Page". kesen.realtimerendering.com.
  6. Zahed, Ramin (4 May 2011). "Interview with SIGGRAPH Technical Papers Chair Hugues Hoppe". Animation Magazine.
  7. "The Magic of Technical Papers". SIGGRAPH. 16 October 2018.
  8. "Citing SIGGRAPH Publications". SIGGRAPH. 1 June 2013.
  9. "SIGGRAPH 2022 Hybrid Conference Enjoys Notable Numbers with In-person and Virtual Attendees". SIGGRAPH 2022. 11 August 2022. Retrieved 2022-09-23.
  10. "SIGGRAPH 2022".
  11. "SIGGRAPH 2021".
  12. "ACM SIGGRAPH Reveals Final SIGGRAPH 2020 Numbers, 2021 Planning". Business Wire. 11 September 2020. Retrieved 2021-04-29.
  13. "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire. 2 August 2019.
  14. "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire. 2019-08-02. Retrieved 2020-08-18.
  15. "SIGGRAPH 2018 Report" (PDF). www.uni-w.com.
  16. "SIGGRAPH conference will return to Vancouver in 2018". Daily Hive
  17. "Online Exhibitor Planner".
  18. "ACM SIGGRAPH Announces 2020 Conference Chair, Location". Globe News Wire (Press release). 22 January 2018.
  19. "SIGGRAPH 2016: A Recap". blog.siggraph.org. 29 July 2016.
  20. "Highlights from SIGGRAPH 2015". Computer Graphics World.
  21. "The top 5 highlights of SIGGRAPH 2014". creativebloq.com. 20 August 2014.
  22. "SIGGRAPH 2013 Highlights from Anaheim, California". Business Wire. 25 July 2013.
  23. "SIGGRAPH 2012: Emerging Technologies Highlights". Business Wire. 10 August 2012.
  24. "SIGGRAPH Show Wrap-Up". Studio Daily.
  25. "SIGGRAPH attendance skyrockets 100 percent". Exhibit City News. 4 August 2010.
  26. "Breaking News: 28,400+ Fill the Halls of SIGGRAPH Conference". businesswire.com (Press release).
  27. "Breaking News: SIGGRAPH 2007 Attracts 24,000+ to San Diego". businesswire.com (Press release).
  28. "SIGGRAPH Summary: 20,000 Attendees, In San Diego For 2007". gamasutra.com. 4 August 2006.
  29. "George Lucas, Computer Graphics Technology Draw More Than 29,000 to Los Angeles". businesswire.com (Press release).
  30. "SIGGRAPH 2004 Trip Report". cgarchitect.com. 23 August 2004.
  31. "CGarchitect SIGGRAPH 2003 Report". cgarchitect.com. 18 August 2003.
  32. "think-cell at SIGGRAPH 2002". think-cell.com.
  33. "Siggraph 2001 Technology Change Continues". reviewsonline.com.
  34. "Siggraph 2000". ars.electronica.art.
  35. "Siggraph Drew 42,000 to Convention Center". Los Angeles Times. 16 August 1999.
  36. "Looking for SIGGRAPH at a R-E-A-L-L-Y B-I-G Trade Show". 3dlinks.com.
  37. "Report on ACM SIGGRAPH 97". agocg.ac.uk.
  38. Masson, Terrence (2007). CG101: A Computer Graphics Industry Reference (2nd ed.). Digital Fauxtography Inc. ISBN 978-0-9778710-0-1.
  39. "SCA 2022". ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
  40. "MIG". ACM SIGGRAPH Motion, Interaction and Games.
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