Space: 1889 (video game)

Space: 1889 is an adventure game developed by Paragon Software and published in 1990 for Amiga, Atari ST, and MS-DOS.

Space: 1889
Developer(s)Paragon Software
Publisher(s)
Designer(s)F. J. Lennon
Steve M. Suhy
Don Wuenschell
Programmer(s)Don Wuenschell
Artist(s)Steve M. Suhy
Composer(s)Derek Schofield
Platform(s)MS-DOS, Amiga, Atari ST
Release1990
Genre(s)Adventure
Mode(s)Single-player

Plot

Space: 1889 is a science-fiction role-playing adventure based on the Space: 1889 role-playing game by Game Designers' Workshop. The game is set in the 19th-century Victorian era, a world where interplanetary travel was already accomplished, and discoveries have taken place such as liftwood on Mars in 1870 – a wood with antigravitational effects – and hydrogen-lifted airships. Great Britain is a constitutional monarchy, more interested in making her colonies profitable than with expanding her empire. The player creates five characters and endows each with skills and attributes. The game's scenario finds the lead character having been invited to a museum opening in London, to unveil several new Egyptian artifacts. During the evening, the player characters discover their first quest: to discover King Tut's tomb. There are several other quests involved, taking the character from London to San Francisco to the Far East, but also to Mars, Mercury, and beyond.[1]

Reception

Todd Threadgill reviewed the game for Computer Gaming World, and stated that "Space 1889 is an intriguing product, and ideal for those who like adventures with a unique flavor. Players who revel in bloodshed should look elsewhere, but gamers who yearn for something different (and don't mind having a dash of history thrown in) will find what they're looking for in Space 1889".[2]

Space: 1889 was reviewed in 1991 in Dragon #170 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] Computer Gaming World's Scorpia in 1993 wrote that "Paragon's attempt to bring this paper RPG to life falls flat on its face". She criticized the graphics, plot, interface, combat, and ending, only recommending it to "hard-core Space 1889 (paper version) fans".[3]

Reviews

References

  1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1991). "The Role of Computers". Dragon (170): 55–58, 118–119.
  2. Threadgill, Todd (March 1991). "The Curious Case of the Vicarious Victorian: Paragon's Space 1889". Computer Gaming World. Vol. 1, no. 80. pp. 56, 58.
  3. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  4. "Space 1889 review from CU Amiga (Jan 1992) - Amiga Magazine Rack".
  5. "Space 1889 review from Amiga Power 9 (Jan 1992) - Amiga Magazine Rack".
  6. "Space 1889 review from Amiga Action 29 (Feb 1992) - Amiga Magazine Rack".
  7. "Space 1889 review from Amiga Format 31 (Feb 1992) - Amiga Magazine Rack".
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