4D reconstruction

In computer vision and computer graphics, 4D reconstruction is the process of capturing the shape and appearance of real objects along a temporal dimension.[1][2][3][4] This process can be accomplished by methods such as depth camera imaging,[1] photometric stereo, or structure from motion,[5] and is also referred to as spatio-temporal reconstruction.[4]

See also

References

  1. Dou, Mingsong, et al. "Fusion4d: Real-time performance capture of challenging scenes." ACM Transactions on Graphics (TOG) 35.4 (2016): 1-13.
  2. Mustafa, Armin, et al. "Temporally coherent 4d reconstruction of complex dynamic scenes." Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 2016.
  3. Oswald, Martin Ralf, Jan Stühmer, and Daniel Cremers. "Generalized connectivity constraints for spatio-temporal 3d reconstruction." European Conference on Computer Vision. Springer, Cham, 2014.
  4. Dong, Jing, et al. "4D crop monitoring: Spatio-temporal reconstruction for agriculture." 2017 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2017.
  5. Kyriakaki, Georgia, et al. "4D reconstruction of tangible cultural heritage objects from web-retrieved images." International Journal of Heritage in the Digital Era 3.2 (2014): 431-451.


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