There Came an Echo
There Came an Echo is a real-time tactics video game developed for Microsoft Windows through Steam in 2015, and for PlayStation 4's PlayStation Network in 2016. It is the sequel to the 2011 video game Before the Echo. The player can use a voice control system to direct their units around the battlefield to ensure a tactical advantage over the enemy. The game features voice actors Wil Wheaton, Ashly Burch, Yuri Lowenthal, Laura Bailey and Cassandra Morris.
There Came an Echo | |
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Developer(s) | Iridium Studios |
Composer(s) | Big Giant Circles Ronald Jenkees |
Platform(s) | Microsoft Windows PlayStation 4 |
Release | Windows 24 February 2015 PlayStation 4 |
Genre(s) | Real-time tactics |
Mode(s) | Single player |
The game was crowdfunded via Kickstarter for $115,570 (USD) by 3,906 backers, the requested budget was $90,000. The game received further investment from Intel to implement Intel's RealSense technology.[1]
Development
The developer has shown interest in bringing the game to Linux and SteamOS provided there is sufficient community support to do so.[2] It was also mentioned that the main blocker is the proprietary voice libraries currently used by the game that do not support those platforms, so another library would need to be found that would suit the functional needs of the game.
Reception
Aggregator | Score |
---|---|
Metacritic | (PS4) 59/100[3] (PC) 58/100[4] |
Publication | Score |
---|---|
4Players | (PC) 71%[5] |
Destructoid | (PC) 6/10[6] |
Edge | (PC) 5/10[7] |
GamesMaster | (PC) 43%[8] |
GameSpot | (PC) 4/10[9] |
GamesTM | (PC) 6/10[10] |
GameZone | (PC) 7.5/10[11] |
Hardcore Gamer | (PC) 4/5[12] |
PlayStation Official Magazine – UK | (PS4) 5/10[13] |
Push Square | (PS4) [14] |
The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[3][4]
Hardcore Gamer said of the PC version, "Iridium Studios has demonstrated how to properly create something fresh and exciting that encapsulates everything that the indie scene is capable of. Sure, its story can get a bit incoherent, its non-voice controls are awkward, and there are moments of spotty voice-recognition, but the good greatly outweighs what little bad there is."[12]
References
- Eric Johnson (4 February 2014). "Intel Invests in Voice-Controlled Indie Game There Came an Echo". Recode. Vox Media. Archived from the original on 5 February 2014. Retrieved 10 June 2023.
- "Linux / SteamOS support?". Steam. Valve Corporation. 4 March 2015. Retrieved 4 October 2015.
- "There Came an Echo for PlayStation 4 Reviews". Metacritic. Fandom. Retrieved 10 June 2023.
- "There Came an Echo for PC Reviews". Metacritic. Fandom. Retrieved 10 June 2023.
- Benjamin Schmädig (4 March 2015). "Test: There Came an Echo (PC)". 4Players (in German). 4Players GmbH. Retrieved 11 June 2023.
- Darren Nakamura (24 February 2015). "Review: There Came an Echo (PC)". Destructoid. Gamurs. Retrieved 10 June 2023.
- Edge staff (April 2015). "There Came an Echo (PC)". Edge. No. 268. Future plc. p. 120.
- "Review: There Came an Echo (PC)". GamesMaster. Future plc. May 2015. p. 78.
- Daniel Hindes (12 March 2015). "There Came An Echo Review (PC)". GameSpot. Fandom. Retrieved 10 June 2023.
- "There Came An Echo review (PC)". GamesTM. Future plc. 13 March 2015. Archived from the original on 17 March 2015. Retrieved 11 June 2023.
- Matt Liebl (25 February 2015). "There Came an Echo Review (PC)". GameZone. Archived from the original on 26 February 2015. Retrieved 10 June 2023.
- Matt Whittaker (23 February 2015). "Review: There Came an Echo (PC)". Hardcore Gamer. Retrieved 10 June 2023.
- "There Came an Echo". PlayStation Official Magazine – UK. Future plc. August 2016. p. 88.
- Liam Croft (2 June 2016). "There Came an Echo Review". Push Square. Gamer Network. Retrieved 10 June 2023.