Time & Time Again

Time & Time Again is a role-playing game published by Timeline Ltd. in 1984.

Description

Time & Time Again is a time-travel system featuring combat rules that can be used for any historical period.[1] PCs can't change the past; they are employed to protect observing time-travel scholars or track down time travelers who have gone berserk.[1] The emphasis is on interacting with historical societies, not altering them.[1] The game includes character creation, maps, charts, and three sample scenarios.[1]

Publication history

Time & Time Again was designed by H.N. Voss and W.P. Worzel, and published by Timeline Ltd. in 1984 as a boxed set containing a 52-page book and a 48-page book, and three four-page pamphlets.[1]

Reception

William A. Barton reviewed Time and Time Again in Space Gamer No. 76.[2] Barton commented that "if you prefer a lot of background info, relatively simply but realistic mechanics, and straight, 'hard' sf in your time traveling, over less background, more mechanics, and a science-fantasy approach – and you don't mind researching your own scenarios – Time and Time Again is the time-travel RPG for you. If the opposite, stick with Timemaster."[2]

Reviews

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 349–350. ISBN 0-87975-653-5.
  2. Barton, William A. (Sep–Oct 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (76): 36.
  3. "Adventurer Magazine".
  4. Swan, Rick (1990). The complete guide to role-playing games. St. Martin's Press. ISBN 9780312050603.
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