WinBack 2: Project Poseidon

WinBack 2: Project Poseidon (ウィンバック 2 Project Poseidon, Winbakku Tsū Purojekuto Posaidon), known in Europe as Operation WinBack 2: Project Poseidon, is a third-person shooter video game and the second game of the WinBack series. It was developed by Cavia for Koei. The game was released in 2006 for the PlayStation 2 and Xbox game consoles.

WinBack 2: Project Poseidon
North American box art
Developer(s)Cavia, Inc.
Publisher(s)Koei
Director(s)Takehiko Kubokawa
Platform(s)PlayStation 2, Xbox
Release
  • NA: 26 April 2006[1]
  • EU: 16 June 2006
  • JP: 29 June 2006 (PS2)
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer

Plot

A rogue U.S. Special Forces unit dubbed "Black Hand" has joined forces with a terrorist group called "The Minutemen." Together they have taken control of a vast nuclear arsenal in a top secret military installation at sea and seized the activation codes for a weapon known only as "Project Poseidon." The fate of the world hangs by a thread, and a few ticks of the clock means the difference between justice and annihilation. The player controls one or two of the three CRT (Crisis Response Team) members. Led by CO Jack Walcott, the new WinBack assault team is composed of three young, yet combat-proven, operatives led by Craig Contrell. Each team member is qualified in six different weapon types and highly-adept at close quarters combat (CQC). The player's objective is to complete 30 missions of action, strategy, stealth, rescuing, escorting, and various types of essential goals to stop the terrorists.

Gameplay

WinBack 2 is a third-person shooter game.

Besides a graphical update and new cast of characters, the major new feature in this game is playing as two different characters per level. The player operates as a Route A person and a Route B person, e.g. Craig and Mia, Nick and Craig, etc. The partner in Route A offers a supporting role to the main partner in Route B, to unlock doors and assist in eliminating enemies for their benefit. After finishing each level for the first time, the player goes through it a second time as the partner.

Rankings ranging from A-D are given at the end of the level based on Time (time taken to finish a stage), Arrests (the number of hostiles taken into custody rather than simply killed), and CRT Points (which work as a points-based health system as well as being awarded to the player for rescuing hostages/helping your partner on the parallel route).

The player does not have unlimited pistol ammunition, like in Winback. Various weapons are found either on a character from the beginning or from arrested enemies. Weapons include machine gun, sniper rifle, grenades, claymores, and so on.

Development

The game was developed by Cavia, inc., a different company than that which produced the original WinBack. However, WinBack 2 was still published by Koei, like the original. The graphics were updated.

Reception

The Xbox version received "mixed" reviews, while the PlayStation 2 version received "generally unfavourable reviews", according to the review aggregation website Metacritic.[2][3] Due to the fact that gameplay deviates greatly from the previous entry, critical reception of the game was mediocre at best.

In particular, the 'Route' based system of gameplay for Winback 2 was greatly criticised. Game reviewers stated that the process becomes drawn-out, tiresome, and even annoying in the later stages.[18] The review from GameTrailers was particularly harsh on the lack of fun they derived from both the multiplayer and the random deaths of the 30-level single player campaign.[12] In Japan, Famitsu gave the PS2 version all four sevens for a total of 28 out of 40.[6]

References

  1. "Koei Co. Ltd - Winback®2: Project Poseidon". 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
  2. "WinBack 2: Project Poseidon for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 23 May 2020.
  3. "WinBack 2: Project Poseidon for Xbox Reviews". Metacritic. CBS Interactive. Retrieved 15 September 2013.
  4. EGM staff (June 2006). "WinBack 2: Project Poseidon". Electronic Gaming Monthly. No. 204. Ziff Davis. p. 110.
  5. Kumar, Mathew (29 April 2006). "WinBack 2: Project Poseidon (PlayStation 2)". Eurogamer. Gamer Network. Retrieved 23 May 2020.
  6. "Famitsu Reviews this week (moneyhats can't save VP2!)". NeoGAF. NeoGaf LLC. 21 June 2006. Retrieved 23 May 2020.
  7. "WinBack 2: Project Poseidon". Game Informer. No. 158. GameStop. June 2006. p. 112.
  8. Johnny K. (25 April 2006). "Winback 2: Project Poseidon". GamePro. IDG Entertainment. Archived from the original on 9 May 2006. Retrieved 24 May 2020.
  9. Davis, Ryan (1 May 2006). "WinBack 2: Project Poseidon Review (Xbox) [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved 15 September 2013.
  10. Hodgson, David (26 April 2006). "GameSpy: Winback 2: Project Poseidon (PS2)". GameSpy. IGN Entertainment. Archived from the original on 13 August 2006. Retrieved 24 May 2020.
  11. Hodgson, David (26 April 2006). "GameSpy: Winback 2: Project Poseidon (Xbox) [author mislabeled as "Hector Guzman"". GameSpy. IGN Entertainment. Retrieved 24 May 2020.
  12. "[GameTrailers] Winback 2 Project Poseidon Review". YouTube. 13 September 2007. Archived from the original on 2021-12-14. Retrieved 15 September 2013.
  13. Bedigian, Louis (26 March 2006). "Winback(tm)2 [sic]: Project Poseidon - PS2 - Review". GameZone. Archived from the original on 11 June 2007. Retrieved 23 May 2020.
  14. Lafferty, Michael (3 May 2006). "Winback(tm)2 [sic]: Project Poseidon - XB - Review". GameZone. Archived from the original on 26 May 2008. Retrieved 23 May 2020.
  15. Onyett, Charles (25 April 2006). "Winback 2: Project Poseidon". IGN. Ziff Davis. Retrieved 23 May 2020.
  16. "WinBack 2: Project Poseidon". Official U.S. PlayStation Magazine. No. 105. Ziff Davis. June 2006. p. 92.
  17. "WinBack 2: Project Poseidon". Official Xbox Magazine. Future US. June 2006. p. 78.
  18. Katarani (7 September 2006). "PS2 Review - 'Winback 2: Project Poseidon'". Worthplaying. Retrieved 1 July 2018.
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