god mode
English
Noun
- (video games) A game mode where the player character is invulnerable to damage, typically activated by entering a cheat code.
- 1992 May 24, Ben Rudiak-Gould, “All about Wolfenstein 3-D debugging mode ***SPOILERS***”, in comp.sys.ibm.pc.games, Usenet, message-ID <1992May24.084922.27622@mnemosyne.cs.du.edu>:
- Turns what Id calls "GOD mode" on and off. Basically it just means that you're invincible.
- 1995 February 4, “Cheat Codes: Doom II”, in Computer Player, number 1.9, page 84:
- IDDQD: God Mode. The eyes of your character will turn ablaze and no damage will befall you.
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- (video games) A mode of play in (mostly) roguelike games, allowing the player to create objects on demand, to be resurrected in the case of death, etc.
- 1989 September 22, Kent C. Brodie, “wizard/god help (was Re: wizard password, um, what IS it?)”, in rec.games.moria, Usenet, message-ID <2755@moocow.uucp>:
- The difference is that wizard mode is a SUBSET of god mode. For example, both wizard and god mode let you "teleport", but only GOD mode allows you to "allocate treasures" or "create object".
- 2007 February 20, Ray Dillinger, “Re: A question about the nature of roguelikes.”, in rec.games.roguelike.development, Usenet, message-ID <45db2e3e$0$27185$742ec2ed@news.sonic.net>:
- So as a developer you've got to have a way to create characters of any particular skillset & level, insert them into any dungeon level, set up chosen maps, conjure particular equipment and/or monsters, etc. So as a developer, you almost *have* to develop a "god mode" or "wizard mode" that allows you to do such things.
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Synonyms
- (mode of play in roguelike games): wizard mode, wizmode
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