Examples of game theory in the following topics:
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- In neoclassical microeconomic theory, the term profit has two related but distinct meanings.
- By extension, in Marxian economic theory, the maximization of profit corresponds to the accumulation of capital, which is the driving force behind economic activity within capitalist economic systems.
- In interdependent markets, game theory must be used to derive a profit maximizing solution.
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- A business game (also called business simulation game) refers to a simulation game that is used as an educational tool for teaching business.
- Business games (also called business simulation game) refer to simulation games that are used as an educational tool for teaching business.
- Theoretical instruction: The teacher goes through certain relevant aspects of a theory and participants can intervene with questions and comments.
- Introduction to the game: The participants are told how to operate the computer and how to play the game.
- Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business.
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- The bullwhip effect is caused by demand forecast updating, order batching, price fluctuation, and rationing and gaming.
- Rationing and gaming is when a seller attempts to limit order quantities by delivering only a percentage of the order placed by the buyer.
- The buyer, knowing that the seller is delivering only a fraction of the order placed, attempts to "game" the system by making an upward adjustment to the order quantity.
- Rationing and gaming create distortions in the ordering information that is being received by the supply chain.
- Discourage gaming in rationing situations by using past sales records to determine the quantities that will be delivered to customers.
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- If you are presenting to a group of Video Game Design students at your school on the topic of fun game play elements, you might use a personal experience like this: "A few years ago, everybody was talking about how awesome this new game was and how sweet the graphics were.
- My excitement heightened as the game loaded and the intro sequence played.
- When the game started, I was absolutely astonished...at how bad the game play was.
- The game looked cool, but all you did was run around and hit the enemies in the head with a sword over and over again.
- That game was not fun; let's make a game that's fun. "
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- The classical theory of motivation includes the hierarchy of needs from Abraham Maslow and the two-factor theory from Frederick Herzberg.
- Maslow and the two-factor theory from Frederick Irving Herzberg.
- Maslow's theory is one of the most widely discussed theories of motivation .
- The theory is sometimes called the "Motivator-Hygiene Theory" or "The Dual Structure Theory. " Herzberg's theory has found application in such occupational fields as information systems and in studies of user satisfaction.
- Maslow's theory is one of the most widely discussed theories of motivation.
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- Theory Z is a name applied to three distinct psychological theories.
- Maslow in his paper Theory Z and the other is Dr.
- According to Ouchi, Theory Z management tends to promote:
- Much like McGregor's theories, Ouchi's Theory Z makes certain assumptions about workers.
- Some of the assumptions about workers under this theory include:
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- Theory X and Theory Y describe two contrasting models of workforce motivation applied by managers in human resource management, organizational behavior, organizational communication, and organizational development.
- Among the many theories of motivation is Douglas McGregor's concept of Theory X and Theory Y.
- This, in theory, sounds ideal.
- Under Theory X, management uses control to direct behavior.
- Differentiate between the motivators in Theory X and the motivators in Theory Y
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- Frederick Taylor developed this theory in an effort to develop a "science" for every job within an organization (Taylorism).
- Hertzberg's Motivation-Hygiene theory attempts to uncover psychological needs of employees and enhance employee satisfaction.
- In regards to this theory employers are encouraged to design jobs that enhance and motivate employees beyond simply meeting a daily or weekly quota.
- This theory highlights the importance of rewards systems and monitoring when and how employees are rewarded.
- Simple recognition is often enough to motivate employees and increase job satisfaction (Herzberg's Motivation-Hygiene Theory).
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- Expectancy Theory postulates that an individual's motivation can be derived through identifying an appropriate expectation.
- The concept of choice is central to this theory, as there are a variety of behaviors that an individual could potentially choose.
- Expectancy Theory boils down to a few simple variables, which in conjunction produce the projected outcome based upon the motivational inputs.
- Expectancy Theory combines these three concepts into the conclusion that these three interactions will ultimately create a desired motivational response.
- Understand the three relationships and four variables that result in Expectancy Theory
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- The Two-factor theory (also known as Herzberg's motivation-hygiene theory and Dual-Factor Theory) states that certain factors in the workplace cause job satisfaction, while a separate set of factors cause dissatisfaction.
- Attitudes and their connection with industrial mental health are related to Maslow's theory of motivation.
- This appears to parallel Maslow's theory of a need hierarchy.
- Herzberg's theory attempts to uncover psychological needs of employees and enhance employee satisfaction.
- This theory highlights the importance of rewards systems and monitoring when and how employees are rewarded.