game theory
Marketing
Economics
Examples of game theory in the following topics:
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Game Theory Applications to Oligopoly
- Game theory provides a framework for understanding how firms behave in an oligopoly.
- Game theory offers a useful framework for thinking about how firms may act in the context of this interdependence.
- For example, game theory can explain why oligopolies have trouble maintaining collusive arrangements to generate monopoly profits.
- The prisoner's dilemma is a specific type of game in game theory that illustrates why cooperation may be difficult to maintain for oligopolists even when it is mutually beneficial.
- The Nash equilibrium is an important concept in game theory.
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Research Examples
- Berk (1974) uses game theory (http://en.wikipedia.org/wiki/game_Theory) to suggest that even a panic in a burning theater can reflect rational calculation: If members of the audience decide that it is more rational to run to the exits than to walk, the result may look like an animal-like stampede without in fact being irrational.
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The Prisoner's Dilemma and Oligopoly
- The prisoner's dilemma is a canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interest to do so.
- In the game, two members of a criminal gang are arrested and imprisoned.
- This set of strategies is thus a Nash equilibrium in the game--no player would be better off by changing his or her strategy.
- One traditional example of game theory and the prisoner's dilemma in practice involves soft drinks.
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Temporal Motivation Theory
- Temporal motivation theory emphasizes the impact of time and deadlines on our motivation to complete tasks.
- Temporal motivation theory (TMT) is an integrative motivational theory developed by Piers Steel and Cornelius J.
- With the exam still a month away (long delay), the student's motivation to study is likely to be low, and he will play the video game instead.
- As the exam date approaches (shorter delay), his motivation to study may increase, leading him to put the video game away.
- Temporal motivation theory argues that motivation is heavily influenced by time.
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Application of Knowledge
- A business game (also called business simulation game) refers to a simulation game that is used as an educational tool for teaching business.
- Business games (also called business simulation game) refer to simulation games that are used as an educational tool for teaching business.
- Theoretical instruction: The teacher goes through certain relevant aspects of a theory and participants can intervene with questions and comments.
- Introduction to the game: The participants are told how to operate the computer and how to play the game.
- Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business.
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Conclusion
- There are a multitude of theories applicable to adult learning.
- For each theory, there are many independent factors brought to the environment by the learner.
- However, all theories should be taken under consideration by facilitators and learners.
- Test your Adult Learning knowledge by playing this Jeopardy game (http://www.coe.uga.edu/epltt/images/adultlearningreview.ppt)!
- This Jeopardy game was created by Cliff Garrett and Kristen Garner (2006).
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Lab 2: Discrete Distribution (Lucky Dice Experiment)
- The student will compare empirical data and a theoretical distribution to determine if a Tet gambling game fits a discrete distribution.
- Based upon the experiment: What was the average profit per game?
- Did this represent an average win or loss per game?
- Based upon theory: What was the expected profit per game?
- Did the expected profit represent an average win or loss per game?
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Steps to Integrating Experiential Learning in the Classroom
- Simulations and gaming within instruction also involve direct experience and thus are valid examples of experiential learning.
- Within game interactions, there are often several cycles presented to the participant.
- In addition, it has been found that simulations which shorten the debriefing period at the end of the game session can diminish their own effectiveness.
- This means that games which do not allow for appropriate reflection are not as effective as if proper reflection occurs.
- Thus, it is apparent that the reflective observation and abstract conceptualization portions of simulations and games are vital to learning, which has also been established by the Experiential Learning Theory (Ulrich, 1997).
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Intrinsic Motivation
- Csikszentmihalyi (1985) used flow theory to explain cases in which subjects describe their experiences as intrinsically rewarding.
- Assume an individual begins to play an instructional game.
- Try the game "Color Linez" designed by Olga Demina.
- This game was a present to Olga's brother on his birthday.
- Why did you play this game?
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References
- Review of experiential learning theory research in the nursing profession.
- Links between experiential learning and simulation & gaming.
- The concept of experiential learning and John Dewey's theory of reflective thought and action.
- Toward a theory and practice for whole-person learning: Reconceptualizing experience and the role of affect.