Game Design
by MIT from World Possible
Course Syllabus
Audio Lectures
Assignments
- No Solutions
Lecture
Length
Lecture Title
Transcript
Lecture 2
47:20
Lecture 2:Iterative Design
transcript
Lecture 3
48:42
Lecture 3: Where Do Game Ideas Come From
transcript
Lecture 4
33:22
Lecture 4: Prototyping
transcript
Lecture 5
78:23
Lecture 5: Assignment 1 Brain Storming and Team Formation
transcript
Lecture 6
60:08
Lecture 6: The Social Function of Games
transcript
Lecture 8
90:06
Lecture 8: Strategy,Skill, and Chance Part 1
transcript
Lecture 9
69:09
Lecture 9:Strategy,Skill, and Chance Part 2
transcript
Lecture 12
72:13
Lecture 12: Knowing Your Players
transcript
Lecture 18
75:19
Lecture 18: Puzzles
transcript
Lecture 19
82:05
Lecture 19: Abstraction and Simulation
transcript
Lecture 20
58:56
Lecture 20: What is Intellectual Property
transcript
Lecture 21
82:32
Lecture 21: Games as Teaching Tools
transcript
Lecture 23
41:56
Lecture 23: Creating Sequels
transcript
Lecture 25
84:30
Lecture 25: Fiction and Stories in Games
transcript
Lecture 27
80:00
Lecture 27: Games as Art
transcript
Lecture 30
86:04
Lecture 30: Clients for Assignment 3 Visit
transcript
Lecture 31
48:19
Lecture 31: Assignment 3 Brainstorming and Team Formation
transcript
Lecture 32
86:21
Lecture 32: Live Action Games
transcript
Lecture 33
64:41
Lecture 33: Ethics in Games
transcript
Assignment 1: Card game
Group 1 Rules
→
Group 1 Cards
Group 2 Rules
→
Group 2 Cards
Group 3 Rules
→
Group 3 Cards
Assignment 2: Board Game
Group 1 Rules
→
Group 1 Cards
→
Group 1 Board
Group 2 Rules
→
Group 2 Cards
Assignment 3: Game For a Client
Group 1 Rules
→
Group 1 Cards
→
Group 1 Character Sheet
→
Group 1 Words
Group 2 Rules
→
Group 2 Cards A
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Group 2 Cards B
Group 3 Rules
→
Group 3 Cards