Game Design

by MIT from World Possible

Course Syllabus

Audio Lectures

Assignments - No Solutions

LectureLengthLecture TitleTranscript
Lecture 2 47:20 Lecture 2:Iterative Design transcript
Lecture 3 48:42 Lecture 3: Where Do Game Ideas Come From transcript
Lecture 4 33:22 Lecture 4: Prototyping transcript
Lecture 5 78:23 Lecture 5: Assignment 1 Brain Storming and Team Formation transcript
Lecture 6 60:08 Lecture 6: The Social Function of Games transcript
Lecture 8 90:06 Lecture 8: Strategy,Skill, and Chance Part 1 transcript
Lecture 9 69:09 Lecture 9:Strategy,Skill, and Chance Part 2 transcript
Lecture 12 72:13 Lecture 12: Knowing Your Players transcript
Lecture 18 75:19 Lecture 18: Puzzles transcript
Lecture 19 82:05 Lecture 19: Abstraction and Simulation transcript
Lecture 20 58:56 Lecture 20: What is Intellectual Property transcript
Lecture 21 82:32 Lecture 21: Games as Teaching Tools transcript
Lecture 23 41:56 Lecture 23: Creating Sequels transcript
Lecture 25 84:30 Lecture 25: Fiction and Stories in Games transcript
Lecture 27 80:00 Lecture 27: Games as Art transcript
Lecture 30 86:04 Lecture 30: Clients for Assignment 3 Visit transcript
Lecture 31 48:19 Lecture 31: Assignment 3 Brainstorming and Team Formation transcript
Lecture 32 86:21 Lecture 32: Live Action Games transcript
Lecture 33 64:41 Lecture 33: Ethics in Games transcript
Assignment 1: Card game
Group 1 RulesGroup 1 Cards
Group 2 RulesGroup 2 Cards
Group 3 RulesGroup 3 Cards
 
Assignment 2: Board Game
Group 1 RulesGroup 1 CardsGroup 1 Board
Group 2 RulesGroup 2 Cards
 
Assignment 3: Game For a Client
Group 1 RulesGroup 1 CardsGroup 1 Character SheetGroup 1 Words
Group 2 RulesGroup 2 Cards AGroup 2 Cards B
Group 3 RulesGroup 3 Cards