1972 in video games

1972 saw the release of the first commercially successful video arcade game, Pong, and the first video game console, the Magnavox Odyssey.

List of years in video games
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Events

  • Pong was the first commercially successful video arcade game. It was first displayed in a prototype cabinet in a bar, Andy Capp's Tavern.[1]
  • Following the poor sales of Computer Space, Nolan Bushnell leaves Nutting Associates to move his coin-op engineering and design firm with Ted Dabney in to a full-fledged company. When officially incorporating, Bushnell discovers that a roofing company had already been using their name (Syzygy). In its place, the new corporation is named "Atari".[2]
  • May 24 Magnavox unveils the Magnavox Odyssey, the first video game console, at a Burlingame, California convention. Nutting Associates, manufacturer of Computer Space, sends Nolan Bushnell to observe the launch. Bushnell reports back that he found the device underwhelming, and expresses no concern over the competition.[2]

Best-selling arcade video games

The following titles were the best-selling arcade video games of 1972 in the United States, according to annual arcade cabinet sales figures provided by Ralph H. Baer.[3]

Rank Title Arcade cabinet sales Developer Manufacturer Genre
1 Computer Space 200 Syzygy Engineering Nutting Associates Space combat
2 Pong 1 Atari, Inc. Atari, Inc. Sports

Notable releases

Hardware

Magnavox Odyssey

Games

See also

References

  1. Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. MIT Press. p. 9. ISBN 9780262261524. The first Pong unit was installed in Andy Capp's Tavern, a bar in Sunnyvale, California. ...
  2. Herman, Leonard; et al. (2002). "The Games Begin 19711977". GameSpot. Archived from the original on March 31, 2010. Retrieved February 15, 2006.
  3. Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. pp. 10–3. ISBN 978-0-9643848-1-1.
  4. Jerz, Dennis G. (2002). "Hunt the Wumpus -- Gregory Yob (c. 1972)". Interactive Fiction Foundational Works. Archived from the original on April 9, 2016. Retrieved February 15, 2006.
  5. "Conclusion". Game Design Workshop: Designing, Prototyping, and Playtesting Games. Archived from the original on July 21, 2011. Retrieved February 15, 2006.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
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