Alfred Hitchcock Presents: The Final Cut

Alfred Hitchcock Presents: The Final Cut (also known as just Hitchcock: The Final Cut) is a 2001 action-adventure video game, in the detective-mystery genre.

Alfred Hitchcock Presents: The Final Cut
Developer(s)Arxel Tribe
Publisher(s)Wanadoo Edition (Europe)
Ubi Soft (North America)
Platform(s)Microsoft Windows
Release
  • EU: November 2001
  • NA: March 31, 2002
Genre(s)Action-adventure

Gameplay

The Final Cut is a suspenseful adventure game[1] that focuses on item collecting and puzzle solving as the main mechanic. However the game also bears some similarities to the survival horror actioner genre. The art design sees 3D characters be manipulated across a 2D environment. The game is interspersed with full motion videos (FMVs) to further the narrative.[2] The controls are a combination of the keyboard and mouse.[3] The developer Arxel Tribe says the game can be completed in 20 hours.[4]

Plot

Robert Marvin-Jones is a billionaire recluse who decides to pay homage to Alfred Hitchcock by making a film in his backyard; however his film crew have gone missing and possibly been brutally murdered. Meanwhile, private detective Joseph Shamley has psychic power. Jones' niece, a mute named Alicia, asks Shamley to use his powers of deduction to solve the mystery.[2]

Development

According to ActionTrip, "the developers bought the rights to use several famous scenes from [Hitchcock's] movies like Saboteur, Psycho and Torn Curtain in the game".[5] Film Remakes says the game contains "extracts from six Hitchcock films (Psycho, Frenzy, Torn Curtain, Rope, Saboteur and Shadow of a Doubt)".[6] Game Informer said that with games like Alfred Hitchcock Presents The Final Cut, Ubisoft's PC catalog is an area where the company is able to experiment and take risks.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic.[7]

IGN wrote that the game offered "no suspense, puzzles of little interest, poor dialog, a tortuous storyline, and awkward control".[2] ActionTrip concluded that "using Hitchcock's name and work was a good marketing move, but, unfortunately the game quality doesn't live up to it."[5] Quandary wrote "Being an Arxel Tribe game, I was actually a bit disappointed in the figures. They are somewhat blocky and almost wooden looking."[18] Acknowledging that "Alfred Hitchcock had sixty-seven director credits to his name before his death on April 29, 1980", GameSpy concluded that Hitchcock: The Final Cut "feels like a confusing, unworthy amalgamation of all sixty-seven Hitchcock projects".[11] Adventure Gamers described the game as "a muddled adventure game with little inspiration, even though it pretends to be Hitchcock-inspired".[8]

See also

References

  1. "Software and CD-ROM Reviews on File". Google Books. 2002.
  2. Ivan Sulic (May 2, 2002). "Hitchcock: The Final Cut". IGN. Ziff Davis.
  3. Mike Phillips (July 2002). "Alfred Hitchcock Presents: The Final Cut Review". Four Fat Chicks. Archived from the original on March 5, 2016.
  4. slydos (November 20, 2001). "Hitchcock - The Final Cut - Review English". Adventure-Archiv. Archived from the original on April 15, 2015.
  5. Dejan "Dex" Grbavcic (January 4, 2002). "Hitchcock: The Final Cut Review". ActionTrip. CraveOnline. Archived from the original on September 6, 2015.
  6. Constantine Verevis (2006). Film Remakes. ISBN 9780748621873.
  7. "Alfred Hitchcock presents The Final Cut for PC Reviews". Metacritic. CBS Interactive. Archived from the original on November 1, 2015.
  8. Kirk Latimer (July 7, 2004). "Hitchcock: The Final Cut review". Adventure Gamers. Archived from the original on March 4, 2016. Retrieved April 9, 2018.
  9. Ardai, Charles (July 2002). "Alfred Hitchcock Presents: The Final Cut" (PDF). Computer Gaming World. No. 216. Ziff Davis. p. 81. Retrieved April 9, 2018.
  10. Ron Dulin (April 11, 2002). "Hitchcock: The Final Cut Review". GameSpot. CBS Interactive. Retrieved April 9, 2018.
  11. Carla Harker (April 26, 2002). "Hitchcock: The Final Cut". GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved April 9, 2018.
  12. Michael Lafferty (April 15, 2002). "HITCHCOCK, The Final Cut Review". GameZone. Archived from the original on April 11, 2008. Retrieved April 9, 2018.
  13. "Hitchcock: The Final Cut". PC Gamer UK. Future plc. February 2002.
  14. Marc Saltzman (July 2002). "Hitchcock: The Final Cut". PC Gamer. Future US. p. 73. Archived from the original on March 15, 2006. Retrieved April 9, 2018.
  15. Miguel Concepcion (April 26, 2002). "'Hitchcock: The Final Cut' (PC) Review". X-Play. TechTV. Archived from the original on June 5, 2002. Retrieved April 9, 2018.
  16. Marc Saltzman (May 21, 2002). "'Final Cut' lacks suspense". The Cincinnati Enquirer. Gannett Company. Archived from the original on June 4, 2002. Retrieved April 9, 2018.
  17. Saltzman, Marc (May 17, 2002). "Alfred Hitchcock: The Final Cut". The Electric Playground. Archived from the original on June 9, 2003.
  18. Steve Ramsey (December 2001). "Hitchcock: The Final Cut". Quandary. Archived from the original on 7 May 2008.
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