Cities: Skylines II

Cities: Skylines II is a city-building game developed by Colossal Order and published by Paradox Interactive. The game is a sequel to Cities: Skylines, and expands upon many of the simulation factors such as simulated city and population sizes, and improved traffic AI and management schemes. It was released for Windows on 24 October 2023, and planned to release to PlayStation 5 and Xbox Series X/S in Q2 2024.[1][2][3] Critical reception was generally favorable.

Cities: Skylines II
Developer(s)Colossal Order
Publisher(s)Paradox Interactive
EngineUnity
Platform(s)
Release
  • Windows
  • 24 October 2023
  • PlayStation 5, Xbox Series X/S
  • Q2 2024
Genre(s)City-building, construction and management simulation
Mode(s)Single-player

Gameplay

Like Cities: Skylines, Cities: Skylines II gives the player a virtual plot of land to create a city within. Players can lay down roads, zoning, utilities, and city services to bring in residents and businesses. The player can set city policies like taxes and edicts to influence how the city grows as well as from which they receive funds to continue to expand out the city.

Initially the player is limited to nine tiles of space to build on but can expand out by purchasing additional tiles from city funds as they increase their city's complexity. Whereas the first game was limited to 9 tiles covering 36 km2 of area (81 tiles with user modifications) and the remastered edition to 25 (100 km2), Cities: Skylines II allows players to build out to 441 tiles representing 159 km2 of area.[4] The game, unlike the previous one does not have any limits on the number of citizens that are directly simulated by the game, outside of a player's computer or console bounds, in contrast to the first game that was limited to around 65,000 citizens.[5] Each map with the game is based on a preset climate that will influence weather behavior. Weather and the city population's behavior works on yearly and diurnal cycles, with each in-game day-night equivalent to one month of simulation time. Winter periods brings impacts of snow and other cold conditions, while summer weather can bring excessive flooding and tornadoes. Such disasters can be mitigated with additional disaster response facilities and services within the city.[6]

Cities: Skylines II improves and expands upon the robust city building mechanics fans know from the original, including fully-realized transportation and economic systems, enhanced construction and customization options, and advanced modding capabilities. [7][8][9] Players have more fine-tuning control on zoning of residential, commercial, and industrial zones, including more zone types such as mixed-used residential. Signature buildings can be unlocked through specific milestones and placed within zones to impact the quality of the zone.[10] Rather than purely distance as in the first game, the citizens of the game use more intelligent methods to determine traffic routes, using route length, costs, comfort, and agent preference.[11] Services like police and fire stations can also be assigned to specific districts to improve their response times in contrast to the first game.[12] In addition to public safety services, education, and trash management, Cities: Skylines II also adds in services for communications, welfare, and death management. These services can be expanded through upgrades on the existing location rather than having to build a separate service building.[13] Public and cargo transport options is more flexible, allowing for importing and exporting to other virtual cities, and rather than unlocking certain transport options based on city size, Cities: Skylines II has a technology tree that players can use development points to advance and unlock desired transport options.[14]

Development

Cities: Skylines II will continue to use the Unity engine, like its predecessor.[15] Unlike the first game, Cities: Skylines II originally targeted to launch on both computers and consoles at the same time, but postponed the console release and thus should improve the performance of the game on consoles.[16]

Cities: Skylines II was revealed on 6 March 2023, as part of the Paradox Announcement Show 2023.[17][18] Along with the base game, 8 separate DLC are already slated to be released, including the San Francisco Set, Beach Properties Asset Pack, two Content Creator Packs, the Bridges & Ports Expansion as well as 3 Radio Stations in the Ultimate Edition option on the Windows, Xbox and Playstation page.[19]

On September 28, 2023, Paradox Interactive announced that the console versions would not ship as expected on October 24 and that their release had been delayed to spring 2024. They further announced that preorders for the console releases would be closed and that all existing preorders would be refunded to the purchasers. Colossal Order explained that they were delaying the release to improve the quality of console gameplay and the optimisation of both console and Windows versions. Alongside the delay, they also announced an increase to the minimum specifications of the PC version of the game.[2] Colossal Order further stated in the week prior to the PC release that the performance of the game may not be up to expectations at launch, but they have a series of patches planned to improve this.[20]

Colossal Order also stated in October 2023 that while the game will support user modifications (mods) as the original, such mods will be made using the Paradox Mods library which allows for cross-platform support, rather than though the Steam Workshop that the first game had used.[20]

Reception

Cities: Skylines II received "generally favorable", according to review aggregator Metacritic.[21]

Leana Hafer from IGN said that, although it has new enjoyable systems, the game can get better with post-launch content, stating "[i]t feels like playing a beta, or a very early Early Access game."[25]

References

  1. Livingston, Christopher (March 8, 2023). "Cities: Skylines 2 coming this year: 'the most realistic city simulation ever created'". PC Gamer.
  2. "Cities: Skylines II - Update on Console Release Window". Paradox Forum. September 28, 2023. Retrieved September 28, 2023.
  3. "Cities: Skylines 2 on PS5 and Xbox Series X and S Suffers Big Delay, Refunds Offered". IGN. September 28, 2023. Retrieved October 17, 2023.
  4. "Features". Paradox Interactive. Retrieved June 11, 2023.
  5. Randall, Harvey (June 29, 2023). "Cities: Skylines 2 has no cap on the number of people it can track, and it's basically the Matrix". PC Gamer. Retrieved July 2, 2023.
  6. Smith, Ed (August 7, 2023). "Cities Skyline 2's new seasons system is confusing but beautiful". PCGamesN. Retrieved August 7, 2023.
  7. Gould, Elie (March 9, 2023). "Cities Skylines 2 release date, trailers, and everything we know so far". TechRadar.
  8. Conditt, Jessica (March 6, 2023). "Cities: Skylines II heads to PC, PS5 and Xbox Series X/S in 2023". Engadget.
  9. Wales, Matt (March 6, 2023). "Cities: Skylines 2 announced and launching later this year". Eurogamer.
  10. Smith, Ed (July 10, 2023). "Cities Skylines 2 mixed zoning is confirmed, delivering ultra realism". PCGamesN.
  11. Smith, Graham (June 29, 2023). "Cities: Skylines 2's traffic simulation includes car crashes, better pathfinding, car parks". Rock Paper Shotgun. Retrieved July 1, 2023.
  12. Smith, Ed (June 29, 2023). "Cities Skylines 2's new district tools are exactly what we wanted". PCGamesN. Retrieved July 1, 2023.
  13. Smith, Ed (July 17, 2023). "How do Cities Skylines 2 services work?". PCGamesN.
  14. Livingston, Christopher (July 3, 2023). "Cities: Skylines 2 is making an important change to how public transportation works". PC Gamer.
  15. Livingston, Christopher (April 3, 2023). "Cities: Skylines 2 developer says multiplayer would make the 'core player experience' worse". PC Gamer. Retrieved July 9, 2023.
  16. Partis, Danielle (June 12, 2023). "Cities: Skylines II is a Truly Enormous Sequel - and It's Built as Much for Console as PC". Xbox Wire.
  17. Plant, Logan; Paes, João (March 6, 2023). "Cities: Skylines 2 revealed for current-gen consoles, coming later this year". IGN.
  18. Serin, Kaan (March 6, 2023). "Paradox announce 'revolutionary' Cities: Skylines 2 for later this year". Rock Paper Shotgun.
  19. "Cities: Skylines II". Paradox Interactive. Retrieved July 10, 2023.
  20. Wilde, Tyler (October 16, 2023). "Cities: Skylines 2 won't use Steam Workshop for mod sharing". PC Gamer. Retrieved October 17, 2023.
  21. "Cities: Skylines II for PC Reviews". Metacritic. Retrieved October 19, 2023.
  22. Thwaites, Sarah (October 19, 2023). "Cities: Skylines II Review - Utopian Thinking". Game Informer. Retrieved October 20, 2023.
  23. Bailey, Dustin (October 19, 2023). "Cities: Skylines 2 review: 'Its promise is completely overshadowed by its technical problems'". GamesRadar+. Retrieved October 20, 2023.
  24. Deppe, Martin (October 19, 2023). "Cities: Skylines 2 im Test - Das könnte die beste Städtebausimulation werden! Mit Betonung auf werden". GameStar (in German). Retrieved October 20, 2023.
  25. Hafer, Leana (October 19, 2023). "Cities: Skylines 2 Review". IGN. Retrieved October 20, 2023.
  26. "Cities: Skylines II - Recensione" (in Italian). Retrieved October 20, 2023.
  27. Livingston, Christopher (October 19, 2023). "Cities: Skylines 2 review". PC Gamer. Retrieved October 20, 2023.
  28. Dammes, Matthias (October 20, 2023). "Cities: Skylines 2 im Test - Miese Performance macht diese Stadt zur Großbaustelle" (in German). Retrieved October 20, 2023.
  29. Smith, Edward (October 19, 2023). "Cities Skylines 2 review - bigger, not better". PCGamesN. Retrieved October 20, 2023.
  30. Broadwell, Josh (October 19, 2023). "Cities Skylines 2 review: Building a better sequel". Shacknews. Retrieved October 20, 2023.
  31. Terence, Antony (October 19, 2023). "Cities Skylines 2 review - just shy of a milestone". VideoGamer.com. Retrieved October 20, 2023.
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