Core Design

Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010.

Rebellion (Derby) Ltd
FormerlyCore Design Limited (1988–2006)
TypeSubsidiary
IndustryVideo games
Founded13 May 1988 (1988-05-13)
Defunct17 March 2010 (2010-03-17)
FateDissolved
Headquarters,
England
ProductsRick Dangerous series
Chuck Rock series
Thunderhawk series
Tomb Raider series
Fighting Force series
Number of employees
5 (2010)
Parent
Websitecore-design.com

History

Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics.[1] The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996.[1] Heath-Smith regarded the acquisition as a relief, commenting, "The funding of development is so expensive that I doubt we could have continued to fund ourselves as an independent company."[2] Eidos subsequently sold most of CentreGold, but retained U.S. Gold, the owners of Core Design.

The company is widely known for the Tomb Raider series. The first game was created by Toby Gard and Paul Douglas, released in 1996, and followed by several sequels. The success of the first Tomb Raider has been credited with making Eidos Interactive a major force in the industry,[2] and turned Eidos's 1996 pretax loss of $2.6 million into a $14.5 million profit.[3] In September 1997, Sony Computer Entertainment's U.S. arm, SCEA, signed an agreement with Eidos[4][5] to keep the franchise exclusive to the PlayStation console. The deal was extended to include Tomb Raider III. Fourth and fifth games in the franchise, Tomb Raider: The Last Revelation and Tomb Raider: Chronicles respectively, followed.

After the critical failure of Tomb Raider: The Angel of Darkness in 2003, parent company Eidos put Crystal Dynamics, another Eidos-owned studio, in charge of Tomb Raider franchise development.[6] This prompted members of the Core Design management team, including Heath-Smith, and development staff to leave the company and establish a new company, Circle Studio.[7]

In May 2006, Eidos announced that independent developer Rebellion Developments had acquired Core Design's assets and staff,[8] while the Core brand and intellectual property, including Tomb Raider, remained in Eidos' possession.[9][10]

In June 2006, Crystal Dynamics was confirmed to have a PSP anniversary edition of the original Tomb Raider in development.[11] Remnants of the Core Design team (under the banner of Rebellion) went on to work on several titles in years since, including Shellshock 2: Blood Trails and Rogue Warrior.[12] Starting in January 2010, due to an expiring lease on Rebellion Derby's offices, Rebellion Developments started seeking restructuring opportunities for the studio.[13] As no other possibility than closure was found, Rebellion Derby was closed down effective on 17 March 2010.[14]

Legacy

In July 2010, shortly after the closure of the studio, a nearby road in Derby was named "Lara Croft Way", in honour of the studio's contribution to the creative industries.[15]

Games developed

YearGamePlatform(s)
1988Action FighterAmiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum
1989Dynamite Düx
Rick DangerousAmiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, ZX Spectrum
Saint and GreavsieAmiga
SwitchbladeAmiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum
1990Torvak the WarriorAmiga, Atari ST
CorporationAmiga, Atari ST, MS-DOS
Monty Python's Flying Circus: The Computer GameAmiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, ZX Spectrum
Axel's Magic HammerAmiga, Atari ST
Skidz
ImpossamoleAmiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, Turbografx-16
Rick Dangerous 2Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, ZX Spectrum
CarVupAmiga
1991War Zone
Chuck RockAcorn, Amiga, Amiga CD32, Atari ST, Commodore 64, Sega CD, Game Gear, Sega Genesis, SNES
HeimdallAcorn, Amiga, Atari ST, MS-DOS, Sega CD
FreneticAmiga, Atari ST
1992Doodlebug
Chuck Rock II: Son of ChuckAmiga, CD32, Sega CD, Game Gear, Sega Genesis, Master System
Curse of EnchantiaAmiga, MS-DOS
HookSega CD, Sega Genesis
PremiereAmiga, CD32
The AdventurersAmiga
ThunderhawkAmiga, Atari ST, MS-DOS, Sega CD
WolfchildAmiga, Atari ST, Sega CD, Game Gear, Sega Genesis, SNES
Jaguar XJ220Amiga, Sega CD
Wonder Dog
1993Asterix and the Great RescueGame Gear, Sega Genesis, Master System
EncoreMS-DOS
BlastarAmiga
Blob
Cyberpunks
Darkmere
1994Corkers
BC RacersSega 32X, 3DO, Sega CD, MS-DOS
Heimdall 2Amiga, CD32, MS-DOS
Universe
BansheeAmiga, CD32
Dragonstone
BattlecorpsSega CD
Soulstar
Bubba 'n' StixAmiga, CD32, Sega Genesis
1995Skeleton Krew
Asterix and the Power of the GodsSega Genesis
The Big Red AdventureAmiga, MS-DOS
ShellshockMS-DOS, PlayStation, Saturn
The Scottish Open: Virtual Golf
Firestorm: Thunderhawk 2
1996Tomb Raider
Blam! MachineheadPlayStation, Saturn
1997Swagman
Fighting ForceMicrosoft Windows, PlayStation
Tomb Raider II
1998Ninja: Shadow of DarknessPlayStation
Tomb Raider IIIClassic Mac OS, Microsoft Windows, PlayStation
1999Fighting Force 2Dreamcast, PlayStation
Tomb Raider: The Last RevelationDreamcast, Microsoft Windows, PlayStation
2000Tomb Raider: Chronicles
Tomb RaiderGame Boy Color
2001Tomb Raider: Curse of the Sword
Project EdenMicrosoft Windows, PlayStation 2
Thunderhawk: Operation PhoenixPlayStation 2
2002Herdy Gerdy
Tomb Raider: The ProphecyGame Boy Advance
2003Tomb Raider: The Angel of DarknessMac OS X, Microsoft Windows, PlayStation 2
2005Smart BombPlayStation Portable
2007Free Running

References

  1. Moss, Richard (31 March 2015). ""It felt like robbery": Tomb Raider and the fall of Core Design". Ars Technica. Condé Nast. Archived from the original on 7 April 2016. Retrieved 7 April 2016.
  2. Rider, David; Semrad, Ed (December 1997). "British Invasion". Electronic Gaming Monthly. No. 101. Ziff Davis. pp. 168, 175.
  3. Newsweek staff (9 November 1997). "Lara Croft, The Bit Girl". Newsweek Inc.
  4. "Sony Computer Entertainment America Signs Exclusive Deal with Eidos for Tomb Raider Franchise; Lara Croft Videogames to Be Exclusive to the PlayStation for Game Consoles" (Press release). Foster City, Calif.: Sony Computer Entertainment America. 18 September 1997. Archived from the original on 17 May 2015. Retrieved 15 April 2015.
  5. "Sony Computer Entertainment America Signs Exclusive Deal with Eidos for Tomb Raider Franchise; Lara Croft Videogames to Be Exclusive to the PlayStation for Game Consoles". Business Wire. CBS Interactive Business UK. 18 September 1997. Retrieved 20 January 2010.
  6. "Lara leaves UK". BBC News. 31 July 2003. Retrieved 1 July 2009.
  7. Fox, Fennec (15 July 2003). "Tomb Raider Co-Creator Steps Down". GamePro.com. Archived from the original on 23 January 2008. Retrieved 1 July 2009.
  8. Gibson, Ellie (16 June 2006). "Rebellion acquires Core Design staff and assets". GamesIndustry.biz.
  9. Elliott, Phil (16 June 2006). "Rebellion finalizes Core buyout". GameSpot.
  10. "History of the company". Core Design. 2006: The company is acquired by Rebellion (Rebellion Derby), but Eidos retains the name and IPs. Rebellion Derby closed its doors later in 2010.
  11. McWhertor, Michael (17 June 2006). "PSP: Tomb Raider 10th Anniversary Edition Cancelled, Announced". Kotaku.com. Archived from the original on 17 April 2009. Retrieved 1 July 2009.
  12. Robinson, Martin (14 January 2010). "Aliens vs. Predator Campaign Hands-on". ign.com. Retrieved 18 January 2010.
  13. "Rebellion confirms restructure - MCV/DEVELOP". MCV. 12 January 2010.
  14. "Rebellion confirms Derby closure, cuts at Oxford studio". 17 March 2010.
  15. "20 years on, the Tomb Raider story told by the people who were there". Eurogamer. 30 October 2016.
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