Crash of the Titans
Crash of the Titans is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the Crash Bandicoot series not to have a Japanese release. It was the last game to be published by Vivendi Games before Activision merged with the company the following year. Amaze Entertainment developed a version of the game for Nintendo DS. It is the fourteenth installment in the Crash Bandicoot video game series, and the sixth game in the main franchise.
Crash of the Titans | |
---|---|
Developer(s) | Radical Entertainment[lower-alpha 1] |
Publisher(s) | Vivendi Games[lower-alpha 2] |
Designer(s) | Joe McGinn |
Programmer(s) |
|
Artist(s) | Yousuf Mapara |
Writer(s) | Chris Mitchell |
Composer(s) | Marc Baril |
Series | Crash Bandicoot |
Platform(s) | |
Release | |
Genre(s) | Platform, beat 'em up |
Mode(s) | Single-player, multiplayer |
The game's story centers on the discovery of a substance known as "Mojo", which series antagonist Doctor Neo Cortex and his niece Nina harvest to turn the inhabitants of the Wumpa Islands into an army of ferocious mutants known as "Titans". The protagonist of the series, Crash Bandicoot, must stop Cortex and Nina by using the technique of "jacking" to take control of and destroy the Titans while collecting mojo; he must also rescue his sister Coco, who has been kidnapped and forced to help build a doomsday machine that will assist the Titans in Cortex and Nina's bid for world domination.
Crash of the Titans received mixed reviews upon release. Although the jacking mechanic, visuals, voice acting, and humor were generally met with positivity, critics considered the combat to be repetitive and unbalanced, and criticized the nonadjustable camera. The game was nominated for three awards.
Gameplay
Crash of the Titans is a beat-em-up game with platforming aspects in which the player controls Crash Bandicoot, whose main objective is to rescue his sister, Coco, and save his home, the Wumpa Island, from being destroyed by the main antagonist's gigantic robot.[1] The player's first goal is to rescue the sentient mask Aku Aku, who gives the player basic instructions, shields Crash from enemy attacks, and can be used as a board to help Crash traverse slippery terrain.[1] From there, each level (known as an "episode") asks players to complete fights against large groups of enemies or simply progress through the episode.[1]
Crash starts the game with four lives.[1] The length of each of Crash's lives is tied to his health meter, which decreases whenever Crash is damaged from enemy attacks or falls down a bottomless pit.[2] The player can replenish Crash's health meter by collecting Wumpa Fruit.[2] Each time the health meter is fully depleted, Crash loses a life. However, the player can gain an additional life for Crash by collecting 25,000 units of the magical substance Mojo or by collecting a rare type of Golden Wumpa Fruit.[3] After the last life is lost, the player can continue playing by restarting the current episode.[1]
Each episode contains a portal leading to a simple mini-game arena, where the player must accomplish a task in a set time. Generally the task involves collecting a specified quantity of Mojo, jacking a titan and using its abilities, or simply defeating a select number of enemies.[4] At the end of each episode, the player earns a rank of a bronze, silver, or gold voodoo doll;[2] the rank can be improved by defeating a set number of minions, destroying three robotic toilets or inflicting a minimum number of consecutive hits in combat.[2] All three tasks must be accomplished in an episode if a gold voodoo doll is to be obtained for that episode. Hidden voodoo dolls unlock concept art packages for each episode.[3]
Combat
Whereas the previous games featured Crash spinning into or jumping on an enemy to attack, Crash of the Titans gives him more options for attack. Early in the game, Crash has a light-powered attack and a heavy-powered attack and can also block, dodge or break an enemy's block.[5] When he defeats an enemy or destroys an object, a magical substance known as Mojo is released.[3] When Crash collects enough Mojo, he will earn either an ability upgrade or a new move, such as the Norris Roundhouse or the Triple Dragon.[3] His classic spin attack, named "Old Skool", is an unlockable move, along with an aerial variant that allows Crash to float over chasms.[6]
While small minions require only a single combo attack for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the fifteen unique Titans in the game possess a star meter that indicates how close they are to being stunned.[3][6] The meter rises when Crash starts attacking a Titan, and depletes when he stops.[6] When it is full, the Titan is stunned and susceptible to "jacking", meaning Crash can mount the creature and control it.[3] While controlled by the player, the Titan possesses a similar moveset to Crash,[6] although some jacked Titans can shoot projectiles. Besides greater health, the Titans controlled by Crash have a purple Titan Meter. When this meter is full, players can make the Titan unleash a special attack, which fully drains the meter in the process.[5]
Co-operative play
A player using a second controller can join the game at any time in the form of a white-furred version of Crash known as "Carbon Crash".[6][7] The second player appears in the first player's backpack, and can usually enter or exit the pack. However, the second player has to stay in the backpack if the first player is in mid-air or climbing a wall. This method of play is useful for overpowering enemies and collecting Mojo faster. There are two modes of co-op play; in "Leapfrog Mode", the players swap control each time the front player jumps, swings, or slides, while in "Piggyback Mode", each player is equipped with their own backpack and can hide in the other player's backpack if the action becomes too intense, such as when jumping over a chasm.[7]
Plot
As Crash aids Coco with a butter-recycling device, Doctor Neo Cortex arrives in an airship, capturing Aku Aku and Coco and encasing Crunch in ice. Crash chucks Coco's machine at Cortex's airship, detaching the chain holding Aku Aku's cage. After Crash finds and rescues Aku Aku in the nearby forest, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. On reaching the temple, Cortex reveals his plot to use the stolen Mojo to create an army of loyal mutants, which will be used to build the Doominator, a colossal robot that will destroy Wumpa Island and conquer the world. After failing to defeat Crash with his Yuktopus cyborg, Cortex boasts that Crash will never find his base and flies off, leaving Crash and Aku Aku to follow him.
At Cortex's base, Uka Uka derides Cortex for failing to destroy Crash and replaces Cortex with his niece, Nina Cortex, despite protests from Cortex, N. Gin and Tiny Tiger. Nina has Coco brainwashed and makes her participate in the construction of the Doominator. Crash and Aku Aku defeat and interrogate Tiny Tiger, Doctor N. Gin, and Uka Uka for Coco's whereabouts. When they confront Nina inside the Doominator robot, she summons her Arachnina cyborg and fights Crash. Crash eventually destroys the robot, liberates Coco, and disables the Doominator. The Doominator collapses and barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping from the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future. The Bandicoots decide to celebrate their victory.
Development
Crash of the Titans was developed by Radical Entertainment and published by Vivendi Games under its Sierra Entertainment label.[8] Development began immediately following the completion of Crash Tag Team Racing, and was conducted by the same team behind the preceding title as well as The Simpsons: Hit & Run.[9] Lead designer Joe McGinn explained that the game's focus on action-oriented gameplay and the jacking mechanic was influenced by an aim to recapture the difficulty of the original Crash Bandicoot trilogy while accommodating for advances in gameplay since that time. The development team sought to achieve this by granting Crash a wider variety of fighting moves, which they described as "Street Fighter lite"; McGinn elaborated that while the combat system would lack the hardcore appeal of Soulcalibur, it would be deep enough for skilled gamers to explore. He added that the jacking mechanic would grant Crash more moves than he would have on his own, as well as appeal to a gamer's sense of fairness. To achieve this, all the Titans' moves were constructed with the mindset that the player would be using them. Designer Josh Mitchell acknowledged that the level design lacks traditional puzzles due to the emphasis on combat, though elements requiring the use of a certain Titan's abilities were incorporated. The Wii version of the game incorporates the console's motion control feature, with the gestures being designed to feel natural, be completely reliable, and to not tire the player; gestures that would be better served by a button press were avoided. Several projectile-wielding Titans were designed to take advantage of the Wii Remote's "light gun" pointing interface. The Xbox 360 version includes over 40 achievements designed to accommodate various gaming styles. The PlayStation 2 version was the development team's fourth title for the console.[10]
Art director Yousuf Mapara acknowledged great difficulty in developing a strong artistic direction for three technologically different consoles. The art team decided to base the game's presentation around the principles of traditional art rather than focus on the available technology. With this in mind, the concept art was primarily created around lighting composition, color theory, graceful shapes, and areas of focus. The Xbox 360's more powerful hardware allowed for more subtle features such as depth of field, motion blur, heat shimmer, softer shaders, soft shadows, and soft particles,[10] which necessitated two extra months of development time to improve the visuals.[11] Concerning the characters' redesign, producer Kirsten Forbes noted that the cast had gone through several iterations over the course of the series, and the team sought to realign the characters into a unified style as well as make them more modern and distinct from other cartoon characters; in summary, she described the new designs as having a "punk" edge to them.[9]
The game includes 7,000 lines of dialogue, with the intent of limiting repetition and encouraging players to battle enemies for their humorous responses. Though writer Chris Mitchell found this task challenging, the focus on comedic depth granted by amusing character flaws made it attainable.[10] Much of the voice actors from Crash Tag Team Racing reprised their roles, including Jess Harnell as Crash, Lex Lang as Cortex, Debi Derryberry as Coco, Nolan North as N. Gin, and Amy Gross as Nina. Chris Williams, along with reprising his role as Crunch, also voices Tiny. Greg Eagles inherited the role of Aku Aku from Mel Winkler, while John DiMaggio voiced Uka Uka. Tom Kenny voices several enemy characters in the game.[12] A 32-track soundtrack, composed by Marc Baril, was made available on the iTunes Music Store on December 18, 2007.[13]
Marketing and release
During the game's development, Vivendi Games entered a partnership with the Leukemia & Lymphoma Society, and on August 6, 2007, they jointly announced that Crash Bandicoot would serve as a mascot for the Society's "School and Youth" programs, with Crash appearing on the programs' web site and printed materials.[14] A Hummer with a playable Wii inside was painted with imagery from the game and displayed at the Annual Balloon Fiesta in Bristol, United Kingdom.[15]
The game was revealed in a pre-alpha state in April 2007,[8] and was showcased at E3 2007.[16] It was released for the Xbox 360, PlayStation 2, and Wii in North America on October 2, 2007,[17] with an Australian release following on October 18.[18] A "Monster Edition" of the game was released exclusively in Europe on October 12, 2007 for the PlayStation 2. This special edition of the game features "Making-of" videos, water-on tattoos, game hints, a cheat code list, and the game's E3 and theatrical trailers in multiple languages.[19]
Reception
Aggregator | Score |
---|---|
Metacritic | PS2: 70/100[20] Wii: 69/100[21] X360: 65/100[22] |
Publication | Score |
---|---|
Eurogamer | 5/10[23] |
Game Informer | 7.25/10[24] |
GameRevolution | C+[25] |
GameSpot | 7/10[26][27][28] |
GameZone | Wii: 6.8/10[29] X360: 6.4/10[30] |
IGN | 6.5/10[31][32][33] |
Nintendo World Report | Wii: 7/10[34] |
PALGN | PS2: 6.5/10[35] |
Crash of the Titans received "mixed or average" reviews upon its release, according to Metacritic.[20][21][22] Critics felt that the game's combat, despite the jacking mechanic adding a unique flavor to the gameplay, quickly became repetitive due to the game's lack of puzzles and exploration.[lower-alpha 3] They added that the combat was unbalanced by an abundance of enemy characters with inconsistent AI.[23][25][31] Brian Rowe of GameRevolution and Ryan Davis of GameSpot deemed the platforming easy and predictable, and Davis felt that the game lacked a distinct personality, saying that "you could swap Crash out for any number of other cartoony platforming heroes and not really know the difference".[25][26] The game's co-op mode was considered to be enjoyable,[29][30][31] though Rowe found the Leapfrog mode to be "wholly disorienting",[25] and Matt Keller of PALGN deemed the multiplayer mode to be superfluous and not well-implemented.[35] Mike Thomsen of Nintendo World Report observed a slight lag in some of the Wii version's motion controls, which he said highlighted the fact that not all of the game's control's were specifically calibrated to take advantage of the Wii Remote.[34] The camera was criticized for its lack of adjustability, which would often result in attacks by enemy characters outside of the player's range of vision.[lower-alpha 4]
The visuals were generally assessed positively. Thomsen complimented the game's "wacky and detailed" art direction, elaborating that "The game looks like a kind of Tim Burton tropical fantasy with looping tendrils and exaggerated angles crammed into the game's twenty-some levels".[34] Davis considered the Xbox 360 version to have the best visuals based on its textures, lighting and particle effects, and added that while the PS2 and Wii versions were similar in presentation, he opined that the Wii version had better particle effects and looked better on a high-definition display.[26] Periera and Michael Knutson of GameZone commended the character models and animations as sharp and well-done, but considered the environments to be bland, although Periera was impressed by the levels' focal points.[29][31] Dakota Grabowski, also of GameZone, complimented the environmental textures and lighting, but admitted to not having been won over by the character redesigns, and said that "a lot of the up-close environments look dismal".[30] Keller considered the character models and animation to be the most detailed in the series, and commended the color palette and large levels.[35] Rowe, while lamenting the linearity of the levels, praised the color and liveliness of the settings.[25] The motion blur effects added to Crash in the Xbox 360 version were derided as excessive.[26][30][31]
The audio was met with mixed responses, though reactions to the voice acting and humor were mostly positive. Thomsen praised the game's "kooky Danny Elfman-esque" score, exaggerated voice-acting, sophisticated writing and variety of enemy voice lines.[34] Davis and Grabowski felt that the voice cast was strong and lent a good amount of humor to the game.[26][30] Periera acknowledged the dialogue of the minion characters as funny but dated.[31] Rowe claimed that the game "might be the first script since Ratchet & Clank that made me laugh out loud", but considered Greg Eagles' performance as Aku Aku to be a "gratingly poor" impersonation of Aqua Teen Hunger Force character Frylock.[25] Knutson and Keller dismissed the soundtrack as forgettable and criticized the voice-acting as annoying; Keller elaborated that "Crash, who is supposed to be a deranged bandicoot, sounds more like a confused baby. Other characters such as Coco have really annoying voices that make you want to take a power drill to your temple to make the pain stop. The only voices that have any merit are the smaller creatures in the first five levels, who sound a lot like Jerry Lewis from The Nutty Professor".[29][35]
Sales and awards
In Australia, Crash of the Titans was the second highest-selling game in its first week below Halo 3.[36] The game was not as successful in the United Kingdom, where the PS2 version of the game debuted at #32 in the sales charts.[37] The game made £3.35 million in the UK by the end of 2007.[38]
Crash of the Titans was a nominee in the Writers Guild of America's inaugural video game writing awards, competing against Dead Head Fred, The Simpsons Game, The Witcher and World in Conflict;[39] Dead Head Fred won the award.[40][41] Crash of the Titans was also selected as a nominee in the "Best Sound Design" and "Best Character" categories of the Second Annual Elan Awards.[42] It lost both awards to Skate and Mass Effect's Commander Shepard respectively.[43]
Notes
- Ported to PlayStation Portable by SuperVillain Studios
- Released under the Sierra Entertainment brand name
- [23][24][25][26][29][30][31]
- [23][25][29][30][31]
References
- Vivendi Games 2007, p. 4.
- Vivendi Games 2007, p. 5.
- Vivendi Games 2007, p. 6.
- Lewis, Cameron (2007-10-04). "Crash of the Titans (PlayStation 2: 2007)". GameSpy. Retrieved 2007-10-05.
- Vivendi Games 2007, p. 7.
- Shoemaker, Brad (2007-04-20). "Crash of the Titans First Look". GameSpot. Retrieved 2008-05-10.
- Vivendi Games 2007, p. 8.
- Harris, Craig (April 19, 2007). "Crash of the Titans First Look". IGN. Archived from the original on October 17, 2007. Retrieved August 27, 2022.
- "Interview with Kirsten Forbes (Crash of the Titans)". Crash Mania. April 24, 2007. Archived from the original on April 15, 2017. Retrieved August 27, 2022.
- Shea, Cam (May 24, 2007). "Crash of the Titans AU Interview". IGN. Archived from the original on October 15, 2007. Retrieved August 27, 2022.
- Reed, Kristan (April 26, 2007). "First Impressions: Sierra Showcase". Eurogamer. Archived from the original on April 28, 2007. Retrieved August 27, 2022.
- "Crash Mania - Crash of the Titans - News". Crash Mania. September 29, 2007. Archived from the original on September 29, 2007. Retrieved July 27, 2022.
- "Crash of the Titans (Original Game Music Store)". iTunes. December 18, 2007. Archived from the original on July 21, 2012. Retrieved May 15, 2008.
- Fahey, Michael (August 6, 2007). "Crash Bandicoot Fights Leukemia". Kotaku. Archived from the original on November 10, 2007. Retrieved August 27, 2022.
- De Marco, Flynn (August 12, 2007). "Crash of the Titans: The Hummer". Kotaku. Archived from the original on September 30, 2007. Retrieved August 19, 2007.
- "E3 2007: Crash of the Titans". IGN. July 11, 2007. Archived from the original on October 16, 2007. Retrieved August 27, 2022.
- "Shippin' Out October 1-5: Phantom Hourglass, PGR4, NBA, Quake Wars". GameSpot. CBS Interactive. October 1, 2007. Archived from the original on October 11, 2013. Retrieved August 27, 2022.
- Kozanecki, James (October 15, 2007). "AU Shippin' Out October 15-October 19: The Orange Box". GameSpot. CBS Interactive. Archived from the original on November 15, 2013. Retrieved August 27, 2022.
- "Crash of the Titans: Monster Edition rated PG by the BBFC". British Board of Film Classification. July 31, 2007. Archived from the original on January 6, 2008. Retrieved September 13, 2007.
- "Crash of the Titans (ps2: 2007): Reviews". Metacritic. CNET Networks. Archived from the original on January 11, 2008. Retrieved October 24, 2007.
- "Crash of the Titans (wii: 2007): Reviews". Metacritic. CNET Networks. Archived from the original on February 18, 2008. Retrieved October 1, 2007.
- "Crash of the Titans (xbox360: 2007): Reviews". Metacritic. CNET Networks. Archived from the original on March 15, 2008. Retrieved October 24, 2007.
- Reed, Kristan (October 19, 2007). "Review - Crash of the Titans". Eurogamer. Archived from the original on October 21, 2007. Retrieved October 24, 2007.
- Reeves, Ben (November 2007). "Reviews: Crash of the Titans". Game Informer. p. 142.
- Rowe, Brian (January 21, 2008). "Crash of the Titans Review". Game Revolution. AtomicOnline. Archived from the original on April 26, 2012. Retrieved August 24, 2022.
- Davis, Ryan (October 16, 2007). "Crash of the Titans for Xbox 360 Review". GameSpot. CNET Networks. Archived from the original on October 17, 2007. Retrieved October 17, 2007.
- Davis, Ryan (October 16, 2007). "Crash of the Titans for Wii Review". GameSpot. CNET Networks. Archived from the original on October 21, 2007. Retrieved October 17, 2007.
- Davis, Ryan (October 16, 2007). "Crash of the Titans for PlayStation 2 Review". GameSpot. CNET Networks. Archived from the original on October 18, 2007. Retrieved November 25, 2007.
- Knutson, Michael (October 30, 2007). "CRASH of the Titans Review - Wii". GameZone. Archived from the original on November 2, 2007. Retrieved October 15, 2008.
- Grabowski, Dakota (November 1, 2007). "CRASH of the Titans Review - Xbox 360". GameZone. Archived from the original on October 6, 2008. Retrieved October 15, 2008.
- Periera, Michael (October 16, 2007). "Crash of the Titans Review". IGN. Archived from the original on October 19, 2007. Retrieved October 17, 2007.
- Periera, Michael (October 16, 2007). "Crash of the Titans Review". IGN. Archived from the original on October 17, 2007. Retrieved October 17, 2007.
- Periera, Michael (October 16, 2007). "Crash of the Titans Review". IGN. Archived from the original on October 19, 2007. Retrieved October 17, 2007.
- Thomsen, Mike (October 8, 2007). "Wii Review: Crash of the Titans". Nintendo World Report. Archived from the original on October 12, 2007. Retrieved December 27, 2021.
- Keller, Matt (October 31, 2007). "Crash of the Titans Review - PlayStation 2 Review". PALGN. Archived from the original on January 12, 2008. Retrieved August 27, 2022.
- Pluckett, Luke (November 1, 2007). "Aussie Sales Charts". Kotaku. Retrieved 2008-05-10.
- "Project Gotham Racing 4 Wins Kudos In UK Sales Chart". Gamasutra. October 16, 2007. Retrieved May 10, 2008.
- "Develop 100: #31 - #50 Profiles". develop. April 10, 2008. Archived from the original on April 12, 2008. Retrieved 2008-05-10.
- McNary, Dave (January 14, 2008). "WGA announces videogame nominees". Variety's Award Central. Retrieved January 17, 2008.
- Androvich, Mark (February 15, 2008). "Dead Head Fred wins inaugural WGA award". gamesindustry.biz. Archived from the original on February 18, 2008. Retrieved February 15, 2008.
- Grant, Christopher (February 15, 2008). "Dead Head Fred wins WGA's first Video Game Writing Award". joystiq.com. Retrieved February 15, 2008.
- "Radical Entertainment News & Updates". Radical Entertainment. Archived from the original on February 6, 2008. Retrieved March 1, 2008.
- "The 2nd Annual Elans Canadian Awards for the Electronic and the Animated Arts winners". The Elans. Archived from the original on March 12, 2008. Retrieved 2008-03-01.
Bibliography
- Radical Entertainment Staff (2007). Crash of the Titans (Wii) instruction booklet. Vivendi Games.