Crazy Taxi (video game)
Crazy Taxi[lower-alpha 3] is a racing video game developed by Hitmaker and published by Sega.[10] It is the first game in the Crazy Taxi series. The game was first released in arcades in 1999 and then was ported to the Dreamcast in 2000. Gameplay is based on picking up taxi customers and driving to their destination as quickly as possible. Reception to Crazy Taxi has been mostly positive. It was ported to other platforms numerous times, including the PlayStation 2 and GameCube by Acclaim in 2001, and then Windows in 2002.
Crazy Taxi | |
---|---|
Developer(s) | Hitmaker[lower-alpha 1] |
Publisher(s) | Sega[lower-alpha 2] |
Director(s) | Kenji Kanno |
Producer(s) | Hisao Oguchi |
Programmer(s) | Masaaki Ito |
Artist(s) | Mitsuhiko Kakita |
Series | Crazy Taxi |
Platform(s) | |
Release | February 12, 1999
|
Genre(s) | Racing, action |
Mode(s) | Single-player |
Arcade system | Sega NAOMI[9] |
The game has also been rereleased for the PlayStation Network, Xbox Live Arcade, iOS and Android, and is also featured on the Dreamcast Collection.[11] It became one of the few Sega All Stars on the Dreamcast and also earned Greatest Hits and Player's Choice status on PlayStation 2 and GameCube respectively. Sega followed up on the success of Crazy Taxi with numerous sequels, the first being Crazy Taxi 2 for the Dreamcast, which included several gameplay changes.
Gameplay
The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts, such as near misses with other vehicles.[12] The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, the customer's fare is added to the player's total money earned. Ratings are then awarded depending on how long the player took to complete the journey.[13] If the customer's timer runs out before the player reaches the destination, the customer will jump from the taxi without paying the driver.
Players can select three-, five-, or ten-minute settings, or the Arcade Rules used in the original coin-op version of the game.[13] In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of one minute, which can be extended through time bonuses earned for quick deliveries. Console versions of the game also feature a mode known as Crazy Box, a set of minigames that feature challenges, such as picking up and dropping off a number of customers within a time limit, bowling using the taxi as a ball, and popping giant balloons in a field.[14]
The arcade version of the game includes one stage, and an additional "Original" stage was added for the console versions. Both stages are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. The player has a choice of four drivers (Axel, B.D. Joe, Gena, and Gus) and their cabs, each of which has slightly different attributes.
Development and marketing
The arcade edition of the game was developed by Hitmaker as a variation from then-current arcade titles. The Crazy Taxi cabinet ran on Sega Naomi hardware.[9] It was originally released in arcades as a sit-down machine.[15] An upright version was later released.[16] Over the next few years, the game would be ported to the Dreamcast, GameCube, PlayStation 2 and Windows.[17] Crazy Taxi was later ported to PlayStation Network and Xbox Live Arcade.[18] These ports originally were to force a 4:3 aspect ratio, with widescreen monitors showing blue bars on either side of the screen,[19] resulting in featuring full widescreen support for these ports.[20] The game is a port of the Dreamcast version, including both the original arcade and the Dreamcast-exclusive level.[20] The PlayStation Network port was released on November 16, 2010, while the Xbox Live Arcade version was released the following week.[21] The game was also announced for the Zeebo console, though no port was ever released.[22]
Crazy Taxi was brought to the App Store on iOS devices in October 2012. The game includes the arcade map and the map that was introduced for consoles. It also includes all Crazy Box challenges. As in the console versions, if all challenges are completed, a pedicab is unlocked to play the main game with. The taxi can be controlled though either the touch screen or by tilting the device making use of its accelerometer. Critics were impressed with this port because the maps remained unchanged and the controls were intuitive.[23]
Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001.[24] The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997)[25] but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.
Crazy Taxi producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for three minutes" that persisted at the time for arcade games, and it rewarded players with longer playing times by performing well in the game.[14] In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver.[26] In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town".[14] Mini-games were developed for this version as to "let the player play longer if he improved skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team, but then pared down for the Crazy Box mini-game challenges for the game.[14]
Crazy Taxi is also notable for its soundtrack featuring the bands Bad Religion and The Offspring, who provided all of the tracks for the arcade, Dreamcast, PlayStation 2 and GameCube ports.[12] The PC featured an entirely new soundtrack, omitting the original bands in favor of music from Pivit, Too Rude and Total Chaos.[27] The PlayStation 3 and Xbox 360 versions of Crazy Taxi also exclude the original bands, providing an original soundtrack for the ports.[19] Custom soundtracks can also be used on the PlayStation 3 and Xbox 360 via their system firmware. The iOS and Android versions feature the original soundtrack.[23][28]
In addition to generic destinations, such as the city's police station, rail terminal and lookout point, passengers may also request to be taken to Pizza Hut, Tower Records, the FILA sportswear store, the Levi's store or KFC.[13] Crazy Taxi also featured vans on the roads with the WOW! logo on the side. Each of these chains are modeled as a location in the game. This is considered one of the most prominent examples of product placement in video gaming history.[29] These establishments have been replaced with generic businesses in later versions, due to licensing difficulties.[19][30]
Reception
Aggregator | Score | ||||||
---|---|---|---|---|---|---|---|
Dreamcast | GC | iOS | PC | PS2 | PS3 | Xbox 360 | |
GameRankings | 90%[31] | 70%[32] | N/A | 56%[33] | 79%[34] | N/A | N/A |
Metacritic | N/A | 69/100[35] | 78/100[36] | N/A | 80/100[37] | 60/100[38] | 59/100[39] |
Publication | Score | ||||||
---|---|---|---|---|---|---|---|
Dreamcast | GC | iOS | PC | PS2 | PS3 | Xbox 360 | |
AllGame | [40] | [41] | N/A | N/A | [42] | N/A | N/A |
Electronic Gaming Monthly | 36.5/40[43] | N/A | N/A | N/A | 8/10[44] | N/A | N/A |
Eurogamer | N/A | N/A | N/A | N/A | N/A | 3/10[45] | 3/10[45] |
Famitsu | 34/40[46] | N/A | N/A | N/A | 30/40[47] | N/A | N/A |
Game Informer | 8.75/10[48] | 7.5/10[49] | N/A | N/A | 8.25/10[50] | N/A | N/A |
GameFan | 96%[51] | N/A | N/A | N/A | N/A | N/A | N/A |
GamePro | [52] | [53] | N/A | N/A | [54] | N/A | [55] |
GameRevolution | B+[12] | C[56] | N/A | N/A | C+[57] | N/A | N/A |
GameSpot | 8.7/10[58] | 4.9/10[59] | N/A | 5.4/10[27] | 7.8/10[60] | N/A | N/A |
GameSpy | 9/10[61] | 83%[62] | N/A | N/A | 80%[63] | N/A | N/A |
GameZone | N/A | 9/10[64] | N/A | N/A | 9.5/10[65] | N/A | 7/10[66] |
IGN | 9.6/10[13] | 6.9/10[67] | 7.1/10[68] | N/A | 7.1/10[69] | 6/10[70] | 6/10[70] |
Next Generation | [71] | N/A | N/A | N/A | [72] | N/A | N/A |
Nintendo Power | N/A | 3.3/5[73] | N/A | N/A | N/A | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | N/A | N/A | N/A | [74] | N/A | N/A |
Official Xbox Magazine (US) | N/A | N/A | N/A | N/A | N/A | N/A | 6.5/10[75] |
PC Gamer (US) | N/A | N/A | N/A | 40%[76] | N/A | N/A | N/A |
The Cincinnati Enquirer | [77] | N/A | N/A | N/A | N/A | N/A | N/A |
The Escapist | N/A | N/A | N/A | N/A | N/A | N/A | [78] |
TouchArcade | N/A | N/A | [79] | N/A | N/A | N/A | N/A |
Publication | Award |
---|---|
Electronic Gaming Monthly | Game of the Month[43] |
In Japan, Game Machine listed Crazy Taxi on their April 1, 1999 issue as being the second most-successful arcade game of the month.[80] It went on to be the biggest hit from Sega's Hitmaker studio.[81]
Sales for the game were generally high, with the Dreamcast version being the second highest selling Dreamcast game in the United States in 2000, selling nearly 750,000 units.[82] American sales later reached 2.2 million units across the Dreamcast and PlayStation 2, including 1.13 million for the Dreamcast and 1.07 million for the PS2.[83] The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[84] indicating sales of at least 300,000 copies in the United Kingdom.[85] In Japan, the Dreamcast, PS2 and GameCube versions sold 155,714 units.[86] Xbox Live Arcade sales for 2011 were high, with the game selling nearly 100,000 units.[87]
The Dreamcast version of Crazy Taxi was critically acclaimed, averaging 90% at video game aggregate site GameRankings based on 37 reviews.[31] Subsequent ports of the game have also received generally positive reviews, but had a trend of declining average scores. The PlayStation 2 port averaged 79% at GameRankings and 80/100 at Metacritic respectively.[34][37] The next port for the GameCube scored lower, with aggregate scores of 70% and 69/100.[32][35] The PC port was the poorest rated of the ports, scoring an average of 56% at GameRankings.[33]
Critics generally praised the overall gameplay. Brandon Justice of IGN said: "I can't stress enough how addictive this game is".[13] Of the Dreamcast port, Game Revolution felt that "a great arcade game became a good home game".[12] They further noted the game's high difficulty and added that while the game was difficult, it was not frustrating.[12] Michael Goncalves of PALGN added that the game was either a "love or hate" title, adding "if you love it, you will cherish the game and play it to your hearts content".[88] Goncalves also pointed out that the game featured occasional pop up and clipping.[88] Reviews were split across the releases in regards to the game's soundtrack. PALGN cited Bad Religion and The Offspring as a high point of the game,[88] while Game Revolution felt that the tracks were repetitive.[12] GameSpot reviewer Jeff Gerstmann felt that the soundtrack was subjective to personal preference, stating "you'll either want to crank the volume up or turn the music all the way down".[60] In a review for the PC version's altered soundtrack, fellow GameSpot reviewer Andrew Park felt that the new music was fitting for the game. However, they criticized the PC version for frame rate issues and recommended the Dreamcast version instead.[27]
James Bottorff of The Cincinnati Enquirer gave the Dreamcast version three-and-a-half stars out of four and wrote that "the only bug on Crazy Taxi's window is the lack of longevity. The game can grow tiresome after multiple plays. However, the amount of fun packed into its short life span makes it a worthwhile addition to your library of games".[77] Maxim gave the same version a score of six out of ten: "We don’t like how the pesky pedestrians always manage to dodge your cab, but the graphics of the San Francisco-like city are amazingly detailed".[89] In Japan, Famitsu gave the Dreamcast version a score of 34 out of 40,[46] and the PS2 version 30 out of 40.[47] GameFan gave the Dreamcast version a score of 96%,[51] while Edge gave both the Dreamcast and PS2 versions a score of seven out of 10.[90][91]
Hilary Goldstein in IGN called the Xbox Live Arcade release "a mad dash of fun", adding "there's almost no depth to Crazy Taxi, but that's just fine".[70] Goldstein praised the fact that the port stayed true to the original source, but felt that the lack of the original soundtrack "kills half the reason to pick Crazy Taxi up again".[70] Criticism also pointed to the lack of visual updates such as higher resolution models and textures.[70] GamePro's Dave Rudden also lauded the fact that the port played faithfully to the original. Rudden echoed Goldstein's comments in regards to poor visuals, saying it had "ugly character models and boxy traffic cars".[55]
Robert Workman from GameZone praised the game for sticking to its Sega roots: "Crazy Taxi isn't just a nostalgic trip, but also a wondrous stress reliever and an all-around entertaining game".[66] Russ Pitts of The Escapist gave it four stars out of five: "In spite of dated graphics and other technical whizbangery, Crazy Taxi will remind you why you love driving games – and who started that fire. It's a game that's fun to play in short bursts that will become longer and longer the more of them you devote to it".[78] In contrast, Daniel Feit of Wired gave it a score of six stars out of ten: "Gameplay is pure repetition; fun in short bursts but little lasting attraction".[92]
Jeff Lundrigan and Daniel Erickson reviewed the Dreamcast and PlayStation 2 versions for Next Generation, respectively, and each gave their games four stars out of five: "A strangely addictive experience overall, Crazy Taxi is perfect for the gaming obsessive, but also makes a great party game".[71] Erickson described it as "a near-perfect port of a fantastic game".[72]
The Dreamcast version was a runner-up GameSpot's annual "Best Driving Game" award among console games, losing to Test Drive Le Mans.[93]
Crazy Taxi won "Console Action Game of the Year" and also received nominations for "Console Game of the Year" and "Outstanding Achievement in Game Play Engineering" during the 3rd Annual Interactive Achievement Awards.[94][95]
Legacy
Crazy Taxi's success prompted Sega to produce multiple sequels. In 2001, Crazy Taxi 2 was released, followed by Crazy Taxi 3: High Roller in 2002. THQ would publish the Graphic State developed Crazy Taxi: Catch a Ride in 2003, the only title for the Game Boy Advance. Crazy Taxi: Fare Wars, a compilation of Crazy Taxi and Crazy Taxi 2, was released in 2007 for the PlayStation Portable. A mobile-exclusive entry to the series, titled Crazy Taxi: City Rush, was released on the iOS and Google Play app stores in 2014.
Crazy Taxi and its sequels have also prompted several games which clone its core gameplay. The Simpsons: Road Rage was the first of these titles, released in 2001. In 2003, Sega filed a lawsuit against Fox Interactive, Electronic Arts, and Radical Entertainment.[96] Sega claimed that the game was a patent infringement of Crazy Taxi. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an undisclosed amount.[97] The poorly received Emergency Mayhem for the Wii utilizes the same core gameplay of the Crazy Taxi series but adds additional elements in regards to driving emergency response vehicles.[98]
Team6 Game Studios would later release a similar game called Taxi Chaos, which could be considered as a spiritual successor to Crazy Taxi. The game was released on February 23, 2021, for the PlayStation 4, Nintendo Switch, and Xbox One. The game takes place in a fictionalized version of New York City and has the same format as the original Crazy Taxi games.[99]
Film adaptation
In 2001, Richard Donner was attached to a live-action version of Crazy Taxi but eventually bailed out on the project.[100] Talk of a big or small screen version of Crazy Taxi was renewed in 2014, as Sega optioned the film and TV rights to its library.[101]
References
- Gantayat, Anoop (June 30, 2010). "Sega Considering Saturn Download Releases". Andriasang. Archived from the original on July 3, 2010. Retrieved October 12, 2014.
- "Naomi Ready for AOU Debut - IGN". November 2021. Archived from the original on December 4, 2020. Retrieved August 4, 2020.
- "Crazy Taxi (1999) Arcade release dates". Archived from the original on January 17, 2021. Retrieved August 4, 2020.
- "セガネットワークス、『クレイジータクシー』の最新作となる『Crazy Taxi:City Rush』Android版をリリース | gamebiz". Archived from the original on March 26, 2015. Retrieved August 4, 2020.
- "Press release: 2000-02-02: CRAZY TAXI RACES TO SEGA DREAMCAST WITH IRREVERENT, OFF-THE-WALL DRIVING FUN". Sega Retro. June 16, 2017. Archived from the original on May 6, 2023. Retrieved May 6, 2023.
- "Crazy Taxi Ships". May 17, 2001. Archived from the original on August 3, 2004.
- Cove, Glen (November 15, 2001). "Crazy Taxi Ships". Archived from the original on August 3, 2004.
- Gantayat, Anoop (November 16, 2010). "PSN Tuesday: Prince of Persia: Sands of Time HD, Crazy Taxi". Joystiq. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- "DCTP – SEGA's Naomi Technical Overview". SegaTech. Archived from the original on July 16, 2011. Retrieved October 5, 2010.
- "Top 25 Racing Games... Ever! Part 1". Retro Gamer. September 16, 2009. Archived from the original on May 8, 2015. Retrieved March 17, 2011.
- Oliver, Tristan (October 10, 2012). "Crazy Taxi for iOS Rolling Out Now, $4.99 Price Point Likely". TSSZ News. Archived from the original on October 30, 2012. Retrieved June 21, 2013.
- Colin (February 2000). "Crazy Taxi Review (DC)". Game Revolution. Archived from the original on September 24, 2012. Retrieved October 12, 2014.
- Justice, Brandon (January 28, 2000). "Crazy Taxi (DC)". IGN. Archived from the original on August 26, 2013. Retrieved October 12, 2014.
- Justice, Brandon (February 4, 2000). "The "Crazy" Interview with SoJ's Kenji Kanno". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- "Crazy Taxi". Sega. Archived from the original on February 21, 2011. Retrieved October 12, 2014.
- "Crazy Taxi Arcade Machine – Driving Machines – Arcade Machines". Highway Entertainment. Archived from the original on September 24, 2010. Retrieved October 5, 2010.
- Spencer (June 1, 2010). "Crazy Taxi And Sonic Adventure Rolling On To Xbox 360 In Korea". Siliconera. Archived from the original on October 19, 2010. Retrieved October 5, 2010.
- ArchangelUK (June 10, 2010). "Dreamcast Games To Make Digital Return". Sega. Archived from the original on June 12, 2010. Retrieved October 12, 2014.
- Fletcher, JC (June 20, 2010). "Sonic Adventure on PSN and XBLA won't venture outside of 4:3 aspect ratio". Joystiq. Archived from the original on October 13, 2013. Retrieved October 5, 2010.
- Tolito, Stephen (October 12, 2010). "Crazy Taxi Port Is Faithful But Wider". Kotaku. Archived from the original on October 15, 2012. Retrieved October 12, 2010.
- Gantayat, Anoop. "..Crazy Taxi picking up fares Nov. 23 on PSN, Nov. 24 on XBLA". Joystiq. Archived from the original on November 19, 2010. Retrieved October 14, 2010.
- Chan, Leo (March 24, 2009). "Qualcomm backs TecToy's new Zeebo 3G wireless "console" platform". Neoseeker. Archived from the original on October 2, 2013. Retrieved October 4, 2010.
- Nelson, Jared (October 9, 2012). "TA Plays: 'Crazy Taxi' – Sega's Classic Arcade Game Makes Its Way to iOS". TouchArcade. Archived from the original on October 11, 2012. Retrieved October 10, 2012.
- "U.S. Patent 6,200,138". U.S. Patent Office. March 13, 2001. Archived from the original on January 10, 2016. Retrieved October 4, 2010.
- "Harley Davidson L.A. Riders". Sega. Archived from the original on October 28, 2010. Retrieved October 12, 2014.
- "Crazy Taxi: Fare Wars (PSP) Interview". IGN. August 3, 2007. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- Park, Andrew (October 14, 2002). "Crazy Taxi Review (PC)". GameSpot. Archived from the original on May 14, 2015. Retrieved October 12, 2014.
- Makuch, Eddie (July 11, 2013). "Crazy Taxi hits Android". GameSpot. Archived from the original on March 20, 2014. Retrieved October 12, 2014.
- O'Luanaigh, Patrick (April 6, 2006). "Book Excerpt: Game Design Complete: Advergaming and Sponsorships". Game Career Guide. Archived from the original on September 28, 2007. Retrieved August 15, 2007.
- Bedigian, Louis (May 4, 2012). "GZ Interview: Catch a ride in full 3D with "Crazy Taxi" for Game Boy Advance". GameZone. Archived from the original on October 18, 2014. Retrieved October 12, 2014.
- "Crazy Taxi for Dreamcast". GameRankings. CBS Interactive. Archived from the original on September 20, 2018. Retrieved October 5, 2010.
- "Crazy Taxi for GameCube". GameRankings. CBS Interactive. Archived from the original on September 20, 2018. Retrieved October 5, 2010.
- "Crazy Taxi for PC". GameRankings. CBS Interactive. Archived from the original on September 20, 2018. Retrieved October 5, 2010.
- "Crazy Taxi for PlayStation 2". GameRankings. CBS Interactive. Archived from the original on September 20, 2018. Retrieved October 5, 2010.
- "Crazy Taxi for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on January 8, 2015. Retrieved October 12, 2014.
- "Crazy Taxi for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on January 8, 2015. Retrieved October 12, 2014.
- "Crazy Taxi for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on January 8, 2015. Retrieved October 12, 2014.
- "Crazy Taxi for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on November 19, 2010. Retrieved November 24, 2010.
- "Crazy Taxi for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on November 9, 2010. Retrieved November 24, 2010.
- Cook, Brad. "Crazy Taxi (DC) – Review". AllGame. Archived from the original on November 16, 2014. Retrieved November 16, 2014.
- Holoka, Chris. "Crazy Taxi (GC) – Review". AllGame. Archived from the original on November 16, 2014. Retrieved November 16, 2014.
- Barnes, J.C. "Crazy Taxi (PS2) – Review". AllGame. Archived from the original on November 16, 2014. Retrieved November 16, 2014.
- "Crazy Taxi (DC)". Electronic Gaming Monthly. No. 128. March 2000. p. 140.
- "Crazy Taxi (PS2)". Electronic Gaming Monthly. 2001.
- Reed, Kristan (November 26, 2010). "Download Games Roundup (Crazy Taxi)". Eurogamer. Archived from the original on October 18, 2014. Retrieved October 12, 2014.
- "ドリームキャスト – CRAZY TAXI (クレイジータクシー)". Famitsu. Vol. 915. June 30, 2006. p. 39.
- "プレイステーション2 – クレイジータクシー". Famitsu. Vol. 915. June 30, 2006. p. 90.
- McNamara, Andy; Anderson, Paul; Reiner, Andrew (March 2000). "Crazy Taxi (DC)". Game Informer. No. 83. Archived from the original on May 21, 2000. Retrieved October 12, 2014.
- "Crazy Taxi (GC)". Game Informer. No. 105. January 2002. p. 85.
- "Crazy Taxi (PS2)". Game Informer. No. 98. June 2001.
- "REVIEW for Crazy Taxi (DC)". GameFan. January 28, 2000.
- Scary Larry (February 3, 2000). "Crazy Taxi Review for Dreamcast on GamePro.com". GamePro. Archived from the original on February 15, 2005. Retrieved October 12, 2014.
- Dan Elektro (December 26, 2001). "Crazy Taxi Review for GameCube on GamePro.com". GamePro. Archived from the original on March 10, 2005. Retrieved October 12, 2014.
- Major Mike (May 2, 2001). "Crazy Taxi Review for PS2 on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved October 12, 2014.
- Rudden, Dave (November 19, 2010). "Crazy Taxi (X360)". GamePro. Archived from the original on November 23, 2010. Retrieved October 12, 2014.
- Liu, Johnny (January 2002). "Crazy Taxi – GameCube". Game Revolution. Archived from the original on May 9, 2008. Retrieved October 12, 2014.
- Liu, Johnny (July 2001). "Crazy Taxi – PS2 Review". Game Revolution. Archived from the original on September 5, 2008. Retrieved October 12, 2014.
- Gerstmann, Jeff (January 26, 2000). "Crazy Taxi Review (DC)". GameSpot. Archived from the original on October 17, 2014. Retrieved October 12, 2014.
- Gerstmann, Jeff (November 20, 2001). "Crazy Taxi Review (GC)". GameSpot. Archived from the original on January 4, 2014. Retrieved October 12, 2014.
- Gerstmann, Jeff (May 8, 2001). "Crazy Taxi Review (PS2)". GameSpot. Archived from the original on June 30, 2019. Retrieved October 12, 2014.
- Fragmaster (January 30, 2000). "Crazy Taxi". PlanetDreamcast. Archived from the original on February 7, 2009. Retrieved October 12, 2014.
- D'Aprile, Jason (December 23, 2001). "Crazy Taxi (GCN)". GameSpy. Archived from the original on December 17, 2004. Retrieved October 12, 2014.
- Hiscock, Josh (June 15, 2001). "Crazy Taxi". PlanetPS2. Archived from the original on July 3, 2001. Retrieved October 12, 2014.
- Bedigian, Louis (December 13, 2001). "Crazy Taxi – GC – Review". GameZone. Archived from the original on December 24, 2008. Retrieved October 12, 2014.
- Snackdawg (June 20, 2001). "Crazy Taxi – PS2 – Review". GameZone. Archived from the original on December 24, 2008. Retrieved October 12, 2014.
- Workman, Robert (December 30, 2010). "Crazy Taxi Review (X360)". GameZone. Archived from the original on October 18, 2014. Retrieved October 12, 2014.
- Mirabella III, Fran (November 21, 2001). "Crazy Taxi (GCN)". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- Davis, Justin (October 11, 2012). "Crazy Taxi Review (iPhone)". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- Zdyrko, David (May 29, 2001). "Crazy Taxi (PS2)". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- Goldstein, Hilary (November 19, 2010). "Crazy Taxi Review (PS3, X360)". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- Lundrigan, Jeff (April 2000). "Finals". Next Generation. Vol. 3, no. 4. Imagine Media. p. 82.
- Erickson, Daniel (August 2001). "Finals". Next Generation. Vol. 4, no. 8. Imagine Media. p. 82.
- "Crazy Taxi". Nintendo Power. Vol. 152. January 2002. p. 130.
- "Crazy Taxi". Official U.S. PlayStation Magazine. 2001.
- "Crazy Taxi". Official Xbox Magazine. February 2011. p. 81.
- "Crazy Taxi". PC Gamer: 104. January 2003.
- Bottorff, James (February 17, 2000). "Crazy Taxi drives up interest in road games". The Cincinnati Enquirer. Archived from the original on October 5, 2001. Retrieved October 12, 2014.
- Pitts, Russ (November 30, 2010). "Review: Crazy Taxi (X360)". The Escapist. Archived from the original on December 24, 2017. Retrieved October 12, 2014.
- Craddock, David (October 11, 2012). "'Crazy Taxi' Review – Hey, hey, hey, get Ready to Make Some Cah-raaazy Money". TouchArcade. Archived from the original on September 20, 2018. Retrieved September 20, 2018.
- "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 585. Amusement Press, Inc. April 15, 1999. p. 17.
- Thorpe, Nick (October 31, 1999). "A New Dimension: 3D Games Take Over". Retro Gamer. Archived from the original on May 23, 2021. Retrieved May 23, 2021 – via PressReader.
- "US Top 10 Best Selling Console Games in 2000". The Magicbox. Archived from the original on July 24, 2020. Retrieved October 6, 2010.
- "US Platinum Chart Games". The Magic Box. Archived from the original on October 9, 2021. Retrieved April 29, 2020.
- "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
- Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
- "Game Search". Game Data Library (Famitsu sales data). Retrieved April 29, 2020.
- Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers – the 2011 year in review". Gamasutra. Archived from the original on March 2, 2012. Retrieved January 23, 2012.
- Goncalves, Michael (January 28, 2003). "Crazy Taxi Review – GameCube Video Game Review". PALGN. Archived from the original on September 22, 2013. Retrieved October 12, 2014.
- Maxim staff (February 1, 2000). "Crazy Taxi (DC)". Maxim. Archived from the original on June 26, 2001. Retrieved November 16, 2014.
- Edge staff (March 2000). "Crazy Taxi (DC)". Edge. No. 82.
- Edge staff (June 2001). "Crazy Taxi (PS2)". Edge. No. 98.
- Feit, Daniel (November 17, 2010). "Review: Crazy Taxi Feels Less Crazy 10 Years Later". Wired. Retrieved October 12, 2014.
- GameSpot Staff (January 5, 2001). "Best and Worst of 2000". GameSpot. Archived from the original on February 13, 2002.
- "Third Interactive Achievement Awards - Console". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved January 11, 2023.
- "Third Interactive Achievement Awards - Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved January 11, 2023.
- Adams, David (December 5, 2003). "SEGA Sues Fox and EA". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- "Profile of Robert J. Yorio". Carr & Ferrell LLC. Archived from the original on September 28, 2007. Retrieved October 4, 2010.
- Casamassina, Matt (May 7, 2008). "Emergency Mayhem Review". IGN. Archived from the original on October 16, 2014. Retrieved October 12, 2014.
- Calvin, Alex (December 18, 2020). "Crazy Taxi spiritual successor Taxi Chaos launching in February". VG247. Archived from the original on August 4, 2021. Retrieved August 4, 2021.
- Ahmed, Sahed (July 2, 2001). "Richard Donner to direct Crazy Taxi film". GameSpot. Archived from the original on November 8, 2020. Retrieved July 26, 2015.
- Graser, Mark (December 11, 2014). "Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)". Variety. Retrieved July 26, 2015.
Notes
- Ported to PlayStation 2 and GameCube by Acclaim Studios Cheltenham. Ported to Windows by Strangelite and Ported to PlayStation 3 and Xbox 360 by Sega Studios.[1]
- The PlayStation 2 and GameCube versions were published by Acclaim Entertainment in all regions excluding Japan. The Windows version was published by Activision Value.
- Japanese: クレイジータクシー, Hepburn: Kureijī Takushī