Disaster: Day of Crisis

Disaster: Day of Crisis[lower-alpha 1] is a 2008 action-adventure light gun shooter developed by Monolith Soft and published by Nintendo for the Wii. In it, the player must survive various natural disasters while also battling terrorists and rescuing civilians. According to Nintendo, the game features “cutting-edge physics and gripping visuals” to recreate the sheer terror of major catastrophes.[3]

Disaster: Day of Crisis
European box art
Developer(s)Monolith Soft
Publisher(s)Nintendo
Director(s)Keiichi Ono
Azusa Tajima
Genki Yokota
Producer(s)Tadashi Nomura
Hitoshi Yamagami
Writer(s)Keiichi Ono
Composer(s)Yoshihiro Ike
EngineHavok
Platform(s)Wii
Release
  • JP: September 25, 2008[1]
  • EU: October 24, 2008[2]
  • AU: November 13, 2008
Genre(s)Action-adventure, survival, light gun shooter
Mode(s)Single-player

Gameplay

In Disaster, players control Ray from a third-person point of view during cinematic adventure sections, with the player taking on jumping puzzles and navigating hazards that can hurt or kill Ray.. In these sections, a number of Quick Time Events and minigames will be based around the motion controls of the Remote and Nunchuk. For example, the player can perform actions such as pressing buttons in rhythm to perform CPR, moving heavy objects and running from flood waters and lava flows by quickly moving the Wii Remote and Nunchuk, and driving a car by holding the Wii Remote on its side and tilting it left or right. The player may also come face to face with a peculiar man with a fedora and cane who will offer unique shooting range tickets.

Disaster's core combat is primarily played out as a rail shooter, akin to that of Duck Hunt or Time Crisis, that use the Wii Remote's pointer function to target enemies. The player can hold up to three weapons of their choosing, along with one mandatory pistol with unlimited ammo cache and can swap freely using the Direction Pad. Shooting Range tickets can also grant unique weapons to Ray if their challenge criteria are met. During the combat sequences, the player can duck, take cover if available and shoot more accurately by using a temporary ability to concentrate for double damage, called Zoom Mode.[4] Taking cover makes Ray invulnerable to damage at the cost of being unable to shoot and has no general penalty outside of naturally lost stamina in drawn out battles by the player's discression. Taking too long without proper self care may result in HP consumption in place of Stamina Consumption until Ray is fed properly.

Players will have to keep an eye on Ray's survival stats at all times, such as stamina, heartrate and lung clarity, which can be depleted by strenuous activities or exposure to smoke and poisonous fumes. To stay heathy, food and snacks generally replenish stamina and taking in rhythmic, well timed deep breaths of fresh air respectively are essential for survival. Rescuing survivors involves bringing them to safety or completing a first aid minigame before their stamina meter depletes and they die.[4] Successful rescuing of enough survivors will automatically extend Ray's maximum health by one unit.

During the game players will be able to improve Ray's skills, including his strength, accuracy with firearms and mental concentration by collecting "Survival Points" (SP) earned by rescuing civilians, while "Battle Points" (BP) earned from killing SURGE members can be used to purchase and upgrade Ray's weapons and equipment.

The game covers 23 stages which can be replayed for a higher score.[4] The game also includes a shooting range, "stamina challenges", unlockable weapons and costumes and a more difficult "Real Disaster Mode".[5][2]

Plot

Similar in style to Disaster Report, the game revolves around Raymond Bryce, a former decorated Marine serving in the Gulf War, and International Rescue Team (IRT) member. When Ray and his partner Steve Hewitt perform a routine rescue mission near the South American dormant volcano of Mt. Aguilas, tragedy struck when the volcano unexpectedly erupted. During their escape, Steve died as he fell into the magma below, having let himself go from Ray's grasp as he knew only one of them would be able to escape to safety. During the eruption, Steve passed on an antique compass to Ray and made him promise to give it to his sister Lisa in case he didn't make it. Shortly after Steve's death, he resigned from his team, and is later recruited by Special FBI Agent Olson as a liaison officer from the Crisis Management Division (CMD).

One year later, still ridden with guilt from his partner's death. he is summoned at FBI Field Office in Blue Ridge City by Olson, who reveals that the ex-special forces military organization SURGE led by Colonel Haynes; the unit previously believed to be wiped out due to the eruption of Mt. Aguilas a year earlier, has kidnapped seismologist Dr. Davis and his assistant Lisa Hewitt, and later made demands to the US President Lewis, threatening to detonate stolen nuclear warheads as retaliation for the previous US administration's support of the tyrannical South American government they are seeking to overthrow. Ray decides to go with the Blue Ridge City Special Response Team (SRT) officers as they raid an abandoned office building used as SURGE's hideout, hoping to rescue Lisa in order to redeem himself for his partner's death. Ray finds the kidnapped victims held by Gordon, SURGE's third in-command and training instructor. A firefight between the two ensues amidst a large earthquake, concluding with Gordon evacuating the building with Davis and Lisa in tow heading to Mt. Rosalia. Ray also evacuates the building, and briefly loses the pursuing soldiers in a high-speed chase.

Ray comes across and assists Blue Ridge City Mayor Townsend rescuing a man from the rubble, who tells Ray to go to West Park, which has been set up as an evacuation zone. However, once arrived, Ray finds himself and many others trapped as the fires spread towards them. With assistance from their fellow citizens, coordinated by Mayor Townsend, Ray was able to push the overturned bus out of the way to open an escape route, but he soon witnesses Townsend seemingly caught and burned to death by the fiery twister.

Ray spots and crashes two armored vans, then eliminates SURGE's mercenaries and wounded Gordon in a gun battle on a bridge. leaving the latter for dead as the megatsunami swamps the area, but not before taking the nuclear detonator. He manages to outrun from the tsunami but is being pursued on-foot by SURGE's combat pilot, Gregory. Both of them got caught by a second tsunami, although they survive. Ray was able to put Gregory down but is carried away by the current once more and loses consciousness until he wakes up at the mountainside park, where he finds that Mayor Townsend has survived the fire.

Instructed by Haynes from the stolen radio, Ray travels to an old geothermal plant at Mt. Rosalia for an exchange with the detonator for Lisa's life, but their negotiations were interrupted when Mt. Rosalia erupts. Ray outruns from the pyroclastic cloud, but he is eventually caught inside it. Iris, a 13-year-old girl; notices Ray suffocating in the volcanic ash nearby and saves him. Aware that her house may not be safe, Ray decides to bring Iris and escape Mt. Rosalia. During their trek down from Mt. Rosalia, Ray kills an aggressive grizzly bear and two SURGE helicopter pilots, and rescues Iris after she was swept away by the lahar.

After Ray was able to call Agent Olson on his satellite phone, Iris and Ray part ways as the latter continues to pursue SURGE as he is flown to Bainesville, a rural town that is already inundated with floods due to heavy rainfall stemming from the approaching hurricane, Ray fought his way through and commandeers a boat towards the church, where SURGE is hiding. Meanwhile, Professor Davis and Lisa unsuccessfully attempts to escape, resulting in the former shot dead by Evans.

Raymond Bryce is confronted by Banks, a former Green Berets turned mercenary soldier working with SURGE, whom Bryce was able to drive him off. Once arrived, he is caught by SURGE and is locked in the basement. However, Haynes – already swayed by Raymond Bryce reminding him about the organization's decorated history and after being persuaded into ordering the men to save the children, refuses to detonate the nuclear device set up in Miami, and kills Banks and several of their mercenaries; he was subsequently betrayed by Major Evans, who wants to finish the mission regardless and is presumed dead. Evans recaptures Lisa and escapes to Port Alex. Ray tracks them down and fought his way against SURGE's mercenary soldiers in the midst of a strong hurricane before he was eventually overwhelmed. At the last second, Olson's reinforcements arrives, forcing SURGE to retreat back into the ferry.

Ray enters the ferry just as it departs, leaving him to fight the last of SURGE on his own, eventually finding and taking down Major Evans in a lengthy fight in the midst of the hurricane. Refusing to back down, Evans remotely activates the nuclear warhead and throws the detonator into the sea, but was shortly killed by Haynes, who is revealed to be alive. Ray was able to locate the warhead inside the ferry car deck and, with the assistance of Haynes, manages to disable the warhead manually before it explodes. As the ferry begins to take on water, Ray and Lisa boarded the lifeboat to escape, while Colonel Haynes; accepting his guilt for his actions, stayed behind and dies as the ferry sank beneath the waves. Ray and Lisa were later rescued by Special Agent Olson.

In the post-credits scene, Iris is finally reunited by her parents at the stadium in Blue Ridge City as Mayor Townsend and President Lewis met, with their goal to rebuild. Ray, who has rejoined the IRT after coming to terms with his partner's death, visits Steve's grave with Lisa, whom the two asks for Steve's guidance before departing. In the alternative ending, one month later, President Lewis receives word that an asteroid is approaching on course toward the planet of Earth, threatening to destroy all of mankind.

Development

Disaster: Day of Crisis is Monolith Soft's first game to be developed for the Wii, conceived after the developers decided to make a brand new game that plays to the strengths of the platform instead of porting the GameCube game Baten Kaitos Origins to it.[6]

Release

Although initially there was little information about the game after its debut E3 2006 announcement, an interview with then-Nintendo of America marketing director Beth Llewelyn during E3 2007 revealed that Disaster was still in development.

The April 2008 issue of the Japanese video game magazine Famitsu later revealed the release date for Japan was to be July 3, 2008, but on May 17, 2008, Monolith announced that the release date for Disaster had been "postponed indefinitely" to “increase the quality of the finished product”.[7] However, on August 13, 2008, the website of the Australian Office of Film and Literature Classification listed the game with an M rating, suggesting it was nearing completion. Nintendo also stated that the game was "still in development" on August 19, 2008.[8]

Japanese TV spots later confirmed a release date of September 25, 2008 in Japan. The European Nintendo website also confirmed a European release for October 24, 2008.[9]

The game's North American release was cancelled due to poor sales outside the country and the fact that Reggie Fils-Aimé, then-president of Nintendo America, hated the game, calling it laughable and overpriced.[10]

Reception

Disaster: Day of Crisis received "average" reviews according to the review aggregation website Metacritic.[11] Famitsu gave Disaster a score of 34 out of 40.[13] Official Nintendo Magazine praised the presentation and the mix of gameplay styles; though they felt the enemy AI was "woeful", the game was described as "a really enjoyable arcade-style experience."[19] Siliconera likened it to "a vapid, but fun to watch summer action movie".[22] IGN claimed Disaster delivers fun in "huge, preposterous spades", and believed the mix of genres and gameplay mechanics to be "relentlessly unpredictable and gloriously compulsive". However, they also found problems with the game's pacing, increasingly repetitive combat and adventuring, and unbalanced driving sections, and felt that some players will be put off by the number of "abstract game mechanics wrestled into a single plot-driven narrative".[16] Cubed³ called Disaster "completely mesmerising", despite an inconsistent visual quality and difficulty level, praising the intentionally cheesy dialogue, high level of interactivity and "rousing" soundtrack.[23] N-Europe said that while the game can be "great fun" and "brilliantly atmospheric", it is held back by poor graphics and lacklustre physics, especially in the driving segments.[24]

In contrast, GameSpot called the game "unfocused and scatterbrained", with "lackluster" graphics and sound.[15] Eurogamer also found fault with the unfocused and confusing mix of genres and had control issues with the driving and adventuring sections, though they called the shooter segments "lots of fun" and the plot entertaining and "unwittingly hilarious beyond belief".[12]

In its first week of sales in Japan, Disaster sold more than 13,000 copies.[25] After its first month, it had sold 21,464 copies in Japan.

Notes

  1. Japanese: ディザスター デイ オブ クライシス, Hepburn: Dizasutā Dei obu Kuraishisu

References

  1. "Disaster : Day of Crisis dated in Japan". Gamekyo. 2008.
  2. Wales, Matt (September 2, 2008). "Disaster Hits Europe". IGN. Ziff Davis. Retrieved January 14, 2017.
  3. Bozon, Mark (May 9, 2006). "E3 2006: Eyes-on: Disaster: Day of Crisis". IGN. Ziff Davis. Retrieved January 14, 2017.
  4. Tanaka, John (September 25, 2008). "Hands-on: Disaster: Day of Crisis". IGN. Ziff Davis. Retrieved January 14, 2017.
  5. rawmeatcowboy (September 1, 2008). "Disaster: Day of Crisis - confirmed for Europe on Oct. 24th". GoNintendo. Archived from the original on April 5, 2012.
  6. "Monolith Soft on Baten Kaitos Origins". N-Sider. August 7, 2006. Retrieved July 15, 2010.
  7. Victor B. (May 17, 2008). "Disaster: Day of Crisis delayed indefinitely". QJ.net. Archived from the original on May 20, 2008. Retrieved May 17, 2008.
  8. "Disaster: Day of Crisis". Australian Office of Film and Literature Classification. August 13, 2008. Archived from the original on September 22, 2008. Retrieved August 17, 2008.
  9. "Disaster strikes on Wii". Nintendo Europe. September 2, 2008. Retrieved January 14, 2017.
  10. "The Nintendo Game Reggie Didn't Want: Disaster: Day of Crisis - Region Locked Feat. Dazz - YouTube". YouTube.
  11. "Disaster: Day of Crisis for Wii Reviews". Metacritic. CBS Interactive. Retrieved January 14, 2017.
  12. Walker, John (October 30, 2008). "Disaster: Day of Crisis". Eurogamer. Gamer Network. Retrieved January 14, 2017.
  13. Hinkle, David (September 23, 2008). "Day of Crisis not a total disaster?". Engadget (Joystiq). Oath Inc. Retrieved January 14, 2017.
  14. "Disaster: Day of Crisis". GamesMaster. Future plc. December 25, 2008. p. 73.
  15. Ramsay, Randolph (December 1, 2008). "Disaster: Day of Crisis Review". GameSpot. CBS Interactive. Retrieved January 14, 2017.
  16. Wales, Matt (October 29, 2008). "Disaster: Day of Crisis Review". IGN. Ziff Davis. Retrieved January 14, 2017.
  17. NGamer staff (October 24, 2008). "Disaster: Day of Crisis review". NGamer. Future plc. Archived from the original on December 11, 2014. Retrieved January 14, 2017.
  18. McCrystall, Coiré (February 8, 2009). "Review: Disaster: Day of Crisis". Nintendo Life. Gamer Network. Retrieved January 14, 2017.
  19. Scullion, Chris (October 23, 2008). "Disaster: Day of Crisis Review". Official Nintendo Magazine. Future plc. Archived from the original on October 9, 2014. Retrieved January 14, 2017.
  20. Rositano, Joseph (November 22, 2008). "Disaster: Day of Crisis Review". PALGN. Archived from the original on July 3, 2011. Retrieved January 14, 2017.
  21. Orry, Tom (October 24, 2008). "Disaster: Day of Crisis Review". VideoGamer.com. Resero Network. Retrieved January 14, 2017.
  22. Spencer (September 25, 2008). "One Hell Of A Day With Disaster: Day Of Crisis". Siliconera. Curse, Inc.
  23. Riley, Adam (October 30, 2008). "Disaster: Day of Crisis (Wii) review". Cubed³. Cubed³ Limited. Retrieved January 14, 2017.
  24. N-Europe: Wii Review: Disaster: Day Of Crisis
  25. "Media Create Sales: 09/22 - 09/28 (Software)". Chart Get. October 1, 2008. Archived from the original on February 11, 2009. Retrieved January 14, 2017.
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