Divinity (series)

Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014).[1]

Divinity
Genre(s)Role-playing
Developer(s)Larian Studios
Platform(s)
First releaseDivine Divinity
13 September 2002
Latest releaseDivinity: Original Sin II
14 September 2017

Main games

Release timeline
2002Divine Divinity
2003
2004Beyond Divinity
2005
2006
2007
2008
2009Divinity II: Ego Draconis
2010Divinity II: The Dragon Knight Saga
2011
2012
2013Divinity: Dragon Commander
2014Divinity: Original Sin
2015
2016
2017Divinity: Original Sin II

Divine Divinity (2002)

Development of Divine Divinity started as Divinity: The Sword of Lies. The game was based on developer Larian Studios's cancelled project, The Lady, the Mage and the Knight, and it was inspired by Diablo. According to studio founder Swen Vincke, the publisher rushed Divine Divinity's development and released the game "unexpectedly". At that time, Vincke was still on press tours promoting it and did not know that the game, which required more work, was released.[1] The game received generally positive reviews upon release and it sold very well. However, the contract agreement with the publisher meant that Larian did not earn any money from the game as the game was not commercially successful enough. Larian nearly closed its doors following the release of the game.[2]

Beyond Divinity (2004)

Vincke reassembled the development team to make a sequel to Divine Divinity, and the main goal for this release was to "make money". The development for the game was also rushed, with quests being rewritten and features being removed so that the game could release on time.[1] The game received generally mixed reviews upon release, and it is considered to be one of the weaker games in the series.[1]

Divinity II (2009)

While the first two installments in the series were isometric role-playing games, the team wanted to step up and make a 3D action role-playing game. The team was impressed by the production value behind Xbox 360 games and therefore, decide to make an "ambitious" game for that platform. Bethesda Game Studios agreed to license their Gamebryo engine for Larian to make the game. Divinity II: Ego Draconis was released in 2009, and the publishers rushed the game's development again as they were under the pressure of bankruptcy during the 2009 financial crisis. The game received mixed reviews upon release.[3][4] An updated version for the game, titled The Dragon Knight Saga, was released in 2010 and published by Focus Home Interactive.[2] The Dragon Knight Saga received generally positive reviews, a significant improvement over Ego Draconis. It also sold fairly well.[5]

Divinity: Original Sin (2014)

Using the funds from venture capitalists, the team wanted to create a turn-based strategy game for Xbox Live Arcade. The team saw the opportunity of making a 3D isometric role-playing game since there were not a lot of these games on the market. However, despite the team wanting to expand the game's scope, many of its staff were reassigned to finish Dragon Commander, which was not very profitable for the company. As the studio was working on the game, they wanted to expand its scope, but the studio was slowly running out of money. According to a studio member, Original Sin was the "do or die" project for Larian. A crowdfunding campaign was launched on Kickstarter on 27 March 2013 so that the team would have additional budget to polish the game.[1] The Kickstarter was successfully funded by 26 April, raising almost $950,000, with donations from other sources bringing the total to over $1,000,000 of the game's final budget of €4 million.[6] The game was made by about 35-40 people. The game received very positive reviews when it was released in 2014, and an Enhanced Edition for the game was published by Focus Home in the following year for consoles.[2]

Divinity: Original Sin II (2017)

Following the success of Original Sin, the studio decided to expand their team to about 130 in order to make a sequel.[2] Larian returned to Kickstarter to secure additional funds for the game's development. Despite being financially stable, Larian returned to crowdfunding again so that they can gather community opinion and further expand the scope of the game. Ultimately, the Kickstarter campaign was a big success, with over 2 million dollars collected in total.[7] The game was released as an early access title in 2016, and the full release came in the following year. The game received critical acclaim upon release, and it was regarded as one of the best role-playing games of all time.[8]

Spin-offs

Divinity: Dragon Commander (2013)

Following multiple unpleasant experiences with publishers, the team decided to approach venture capitalists directly to fund the game's development. Dragon Commander is a spin-off title, which expanded the dragon combat featured in Divinity II. It is a real-time strategy game and it received generally mixed reviews from critics.[9] Dragon Commander was not a very profitable game, according to Vincke.[1]

Divinity: Fallen Heroes (cancelled)

A spin-off sequel to Original Sin II titled, Divinity: Fallen Heroes was announced in March 2019 via a trailer, and would have been co-develloped by Larian Studios and Logic Artists.[10] Although the game would use the same engine as Original Sin II and also let the player influence the story, it would be considered a spin-off due a focus on battles rather than on exploration, RPG elements and interactions with NPCs, offering a shorter experience with battles alternating between player turn and enemy turn, during which all members of said side get to perform their actions (rather than the individual initiative mechanic featured in Origin Sin II) before switching to the other team's turn. Other new gameplay additions would have included parties of six characters (up from Divinity II's limit of four), guns and gunpowder as weapons, and a new element called Sulfurium; two-player cooperative play would have been featured, with both players controlling three characters.[11][12][10]

Fallen Heroes was to be set two years after the end of the previous game and follow the Original Sin II ending in which the Godwoken purges all Source from Rivellon. It would have featured eight main playable protagonists, including the six pre-made playable characters of Original Sin II, Beast, Fane, Ifan, Lohse, the Red Prince (now named the Red Emperor) and Sebille, as well as Malady, a key non-playable character from the first game.[10][11][12] The story would have followed the characters in a world now devoid of Source, safe for the player's party, due to Malady preserving their ship, the Lady Vengeance, from the Source purge; the characters would have lead the fight against the Bloodless, an undead-like force decimating Rivellon, while travelling across the Lady Vengeance.[10][11]

Originally scheduled to be released in November 2019 on multiple platforms, it was put on hold indefinitely on October 15, only a month before its announced release, with Larian Studios claiming that the game required "far greater development time and resources than are available now to bring it to fruition".[13] After years without follow-up, Larian Studios founder Swen Vincke confirmed in a July 14, 2023 interview with GamesRadar+ that Fallen Heroes had been cancelled, stating "That didn't work out [...] It's gone for good."[14] In the same interview, he claimed that another, unannounced Original Sin II spin-off, which he called "DOS2 with new mechanics", had been cancelled "quite far" into development.[15]

Other media

Larian partnered with Lynnvander Studios to make Divinity: Original Sin the Board Game.[16]

See also

References

  1. Chalk, Andy (October 1, 2018). "Hour-long documentary looks at the history of Divinity's Larian Studios". PC Gamer. Archived from the original on December 1, 2020. Retrieved August 21, 2020.
  2. Brown, Fraser (April 6, 2018). "How Larian Studios skirted bankruptcy before making Divinity: Original Sin". PC Gamer. Archived from the original on June 22, 2020. Retrieved August 21, 2020.
  3. "Divinity II: Ego Draconis for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 2019-04-30. Retrieved 2019-05-30.
  4. "Divinity II: Ego Draconis for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 2019-01-06. Retrieved 2019-05-30.
  5. "Divinity II: The Dragon Knight Saga". Metacritic. CBS Interactive. Archived from the original on 2019-04-27. Retrieved 2019-05-30.
  6. Yin-Poole, Wesley (3 July 2014). "Divinity: Original Sin Larian Studios' fastest-selling game ever". Eurogamer. Gamer Network. Archived from the original on 3 June 2017. Retrieved 3 July 2014.
  7. Yin-Poole, Wesley (August 13, 2015). "Larian heads back to Kickstarter for Divinity: Original Sin 2". Eurogamer. Archived from the original on March 4, 2016. Retrieved August 31, 2015.
  8. Schreier, Jason (January 30, 2018). "Divinity: Original Sin 2 Is One Of The Best RPGs I've Ever Played". Kotaku. Archived from the original on August 8, 2020. Retrieved August 21, 2020.
  9. "Divinity: Dragon Commander for PC Reviews". Metacritic. Archived from the original on 2013-08-10. Retrieved 2013-08-16.
  10. "Divinity: Fallen Heroes - Announcement Trailer". YouTube. March 27, 2019. Retrieved November 28, 2021.
  11. Watts, Rachel (May 9, 2019). "Divinity: Fallen Heroes takes a series detour in the form of a short, punchy RPG chronicle". PCGamesN. Retrieved November 28, 2021.
  12. Brown, Fraser (October 15, 2019). "Divinity: Fallen Heroes has been put on hold indefinitely". PC Gamer. Retrieved August 22, 2020.
  13. https://www.gamesradar.com/baldurs-gate-3-dev-discusses-the-divinity-original-sin-2-spinoff-that-never-was/
  14. https://www.gamesradar.com/baldurs-gate-3-dev-discusses-the-divinity-original-sin-2-spinoff-that-never-was/
  15. Hall, Charlie (November 20, 2019). "Divinity: Original Sin board game on Kickstarter is worth it just for the pitch video". Polygon. Archived from the original on March 9, 2021. Retrieved August 21, 2020.
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