Fantasy cartography

Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style.[1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres. Stefan Ekman says that, "a [regular] map re-presents what is already there; a fictional map is often primary – to create the map means, largely, to create the world of the map."[2]

A map of the fictional kingdom of Aredia, which is a generic campaign setting used in role-playing games
A Visualization of The Cartographic Process
A map of the fictional Island of Sodor from The Railway Series by Rev. W. Awdry

Whilst cartographic fantasy has been popularized by novels of these genres it has also become a standalone hobby and artistic pursuit.[3][4][5] Cartographic fantasy has its historic origins in mythology, philosophy, literature and natural sciences.[6][7] Although typically geographical, cartographic fantasy can include planetary, galactic, and cosmological maps; conceptual maps;[8] and speculative maps.[1] Fantasy maps are created and presented across different media[9][10] such as books, television shows, movies, video games, tabletop games, and websites; and are characterized by aesthetics, themes and styles associated with the world or concept they are portraying. The increased popularity of geofiction and worldbuilding has led to and been supported by the emergence of design programs tailored to creative cartographers.[11][12]

History

Early history

The roots of the history of fantasy cartography are shared with the independent histories of both cartography and fantasy as well as the general history of the visualization of ideas.[13]

Middle ages

Cartographers of the Middle Ages did not see their profession as purely making accurate representations of geography. Often their maps were crafted as much as works of art as tools for navigating, incorporating imagery and symbolism from mythology, folklore and fantasy stories.[7]

An early example of cartography created without intending to present a geographical reality is Dante's Hell. By the late fifteenth century, numerous illustrations inspired by Dante Alighieri's Divine Comedy had been published based on descriptions from the text. Dante's Hell has continued to be the subject of fantasy cartographers for centuries.[14]

In 1516, Thomas More published his Utopia accompanied by a map of the island.[15] This map inspired artistic cartographers over the sixteenth century to iterate the original.[16]

Stradanus' Map of Dante's Lower Inferno
The Island of More's Utopia
Ambrosius Holbein's woodcut print Map of Utopia
Abraham Ortelius's map of More's Utopia
Examples of Fantasy Maps from the Middle Ages

Enlightenment and discovery

In the latter half of the 16th century the bible began to be printed with internal maps as a product of the Protestant movement and the Geneva reforms. This may have contributed to the increased popularity of text-accompanying maps and stirred the public imagination towards producing maps for fiction.[17]

Fiction inspired by the Age of Discovery and the Age of Enlightenment also brought with it a romanticization of explorative cartography and surveying.[6] Several classic stories from the era included maps as an important element of the reader's experience.[17] Among the most popular of these map-accompanied fictional texts from the time are Jonathan Swift's Gulliver's Travels (1726)[18] and Robert Louis Stevenson's Treasure Island (1883).[6]

'Map of the Bible Lands' from Volume 2 of the Bowyer Bible
The Island Laputa from Dr. Jonathan Swift's Gulliver's Travels

John Bunyan's The Pilgrim's Progress (1678) included both "A Mapp Shewing the Order & Causes of Salvation and Damnation" and "The Road from the City of Destruction to the Eternal City."[7][19]

Modern history

The most influential fantasy cartographer in geofiction is J. R. R. Tolkien, whose maps of Middle-earth prefacing The Lord of the Rings have been called "the most influential example to date," one that "encouraged other writers and their publishers to include cartographic images."[20] In Stefan Ekman's book Here Be Dragons: Exploring Fantasy Maps and Settings, the author and researcher says, "In modern fantasy, especially high fantasy, maps are considered common enough to be almost obligatory, mainly because of the maps J. R. R. Tolkien included in The Lord of the Rings (1954–55)."[21]

Before Tolkien, another text that brought fantastic worlds into the zeitgeist was The Wonderful Wizard of Oz (1900) written by L. Frank Baum and the corresponding 1939 musical fantasy film The Wizard of Oz. The world of Oz was mapped by Baum in 1914.[22]

The Map of Oz
Map of Oz and the countries surrounding it across the deserts (Note: East and West are reversed)

Types

There are many types of maps within cartographic fantasy which can be classified by genre, scope and purpose.

Genre

Fantasy maps can be categorized based on genre. These genre classifications inform what kind of aesthetic, style and scope the map presents.

Fantasy

Fantasy is a genre of speculative fiction involving magical elements,[23] typically set in a fictional universe and sometimes inspired by mythology and folklore.[24] Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres can overlap. In popular culture, the fantasy genre predominantly features maps and settings that emulate Earth, but with a sense of otherness.[25] Maps created in this genre reflect these concepts.

Science fiction

Science fiction is a genre of speculative fiction that typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life. It has been called the "literature of ideas", and it often explores the potential consequences of scientific, social, and technological innovations. Maps created in this genre reflect these concepts.

Sub-genres

Under the genre umbrellas of Fantasy and Science fiction exist many subgenres. Included here are brief introductions to the subgenres that more often exhibit maps.

Fantasy subgenres
High fantasy

High fantasy, or epic fantasy, is a subgenre of fantasy[26] defined by the epic nature of its setting or by the epic stature of its characters, themes or plot.[27]

Historical fantasy

Historical fantasy is a subgenre of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic) into a more "realistic" or historical narrative.[28] There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy.[29] Stories fitting this classification generally take place prior to the 20th century.

Heroic fantasy

Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is non-existent. The setting may be entirely fictitious in nature or based upon earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple".[30] This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest.

Science fiction subgenres
Steampunk

Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery.[31] Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power.[32][33]

Cyberpunk

Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech",[34] featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse or decay.[35]

Apocalyptic and post-apocalyptic fiction

Apocalyptic and post-apocalyptic fiction is a subgenre of science fiction among others, in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion.[36]

Scope

Fantasy maps can be categorized based on scope. Scope informs how, and how much, information is displayed in the map.

  • Local (City and town maps)
    A Map of Alexandria, 1575
  • Geographical
    Color-lithographed fantasy map of "Pirate Island" by Gilbert Anthony Pownall, published in London in 1924
  • Planetary
    T and O style mappa mundi (map of the known world) from the first printed version of Isidorus's Etymologiae
  • Galactic
    Galactic Quadrant Map from Star Trek
  • Cosmological
    Celestial Map of Ptolemy's Universe

Purpose

Fantasy maps can be categorized based on intended purpose. These classifications reflect the creator's aim and inform the way the map is crafted.

Conceptual or allegorical

Conceptual maps are cartographic visualizations of ideas and concepts. These maps do not attempt to correspond to anything physically real but are instead meant to display an idea in a cartographic medium. Matthaus Seutter's The Attack of Love is an example of a battle map used as an allegory for winning someone in love.

Matthaus Seutter's The Attack of Love
A Map of Woman's Heart
Ernest Dudley Chase's A Pictorial Map of Loveland

Hypothetical

Hypothetical maps are maps that present geography in alternate history scenarios. Melissa Gould created an alternate-history map of New York City in a hypothetical world where Nazi Germany won World War II.[37]

Perspectival

Fantasy maps are often used by creators to convey a perspective. For this reason, they are depicted to be created by an in-world character or organisation. This is a useful tool for authors or worldbuilders as the map can act as a character within the story. They can be erroneous, time-specific or prejudiced much like a regular character or an unreliable narrator.[38]

In the same way that creatives can use maps to convey perspective, mankind has done the same in history. Sebastian Munster's Europa Regina is a good example of this – a map design that presents Europe as a majestic queen.[39]

Map of Europe as a queen, printed by Sebastian Munster in Basel in 1570

Pedagogical or simulative

Fantasy maps can be used as cartographic aids to teach or simulate situations. In the Cold War, a U.S Army cryptologist Lambros D. Callimahos developed a training exercise war game for code-breakers simulating the invasion of Cuba.[40][41] In this program the fantasy 'Republic of Zendia' was created with its northern and central province 'Loreno' mapped as cartographic references used in these exercises.[40] These fantasy maps have now been declassified and released to the public domain by the U.S. Military.[40][41]

A set of declassified fantasy maps used in training by U.S Army code-breakers in the Cold War
The Republic of Zendia
The Central Part of The Province of Loreno
The Northern Part of The Province of Loreno

Media and applications

Although popularized in novels, fantasy maps are now created and presented across various media such as television shows,[42] movies,[43] video games,[44][45] and websites.[9]

Prevalence, features and characteristics

In Stefan Ekman's 2013 book, Here Be Dragons: Exploring Fantasy Maps and Settings he published the results of a survey he made of two-hundred fantasy books.[21] This survey sought to answer common questions about the prevalence, features, and characteristics of fantasy cartography within the genre. Here are some of those findings.

Ernest Dudley Chase's Pictorial Map of World Wonder

Of the 200 surveyed books, 67 (34%) contained at least one map.[21] Of these, 49 (73.1%) books had one map, 15 (22.4%) had two, and 3 (4.5%) had more than two maps.[21]

In a survey of the 92 fantasy maps within the 67 fantasy books, the main subject matter or content of the maps were of: a primary world – 13 (14.1%); a secondary world – 72 (78.3%); an imaginary city – 5 (5.4%); one or more buildings – 2 (2.2%).[21]

The same survey showed that maps were orientated differently. 74 of 92 (80.4%) were orientated north, 9 (9.8%) were orientated northeast to northwest, 9 (9.8%) did not specify an cardinal orientation. Of the 92 maps 63 (68.5%) included a compass rose as a feature.[21]

Cartographic software

With the increased popularity of professional and recreational cartographic fantasy, the demand for computer programs to streamline the process has increased too.[3][4][5] Two leaders in the budding industry are Wonderdraft[11] and Inkarnate.[12] Some software programs can create random terrain using fractal algorithms. Sophisticated programs can apply geologic effects such as tectonic plate movement and erosion; the resulting world can be rendered in great detail, providing a degree of realism to the result.[46]

A map created in the program Wonderdraft
A map created in the program Inkarnate

References

  1. Post, Jeremiah Benjamin (1979). An Atlas of Fantasy. London: Souvenir Press. pp. ix.
  2. Ekman, Stefan (2013). "MAPS". Here Be Dragons: Exploring Fantasy Maps and Settings. Middleton, CT: Wesleyan University Press. p. 20.
  3. "OpenGeofiction:About". Open Geofiction. 26 September 2021.
  4. Stockton, Nick (14 August 2013). "You won't believe how insanely detailed this guy's fictional maps are. Seriously". Wired.
  5. "The World Fantasy Map Panel". The Map Room. 20 November 2012. Retrieved 27 May 2022.
  6. Miller, Laura (2016). Literary Wonderlands: A Journey through the Greatest Fictional Worlds Ever Created. New York: Black Dog & Leventhal Publishers.
  7. Waymack, Anna F.; Greenlee, John Wyatt (2020). "In the Beginning Was the Word: How Medieval Text Became Fantasy Maps". Studies in Medievalism. 29: 183–200.
  8. "370 – Palestine's Island Paradise, Now With a Word from its Creator". Blog. StrangeMaps. 30 March 2009. Retrieved 16 May 2013.
  9. Medyńska-Gulij, B.; Forrest, D.; Cybulski, P. (2021). "Modern cartographic form of expression: The renaissance of multimedia cartography". ISPRS International Journal of Geo-Information. 10 (7): 484. doi:10.3390/ijgi10070484.
  10. Kinberger, Michaela (26 February 2009). "Cartography and Art". Book. Springer Berlin Heidelberg: 1–11. doi:10.1007/978-3-540-68569-2_22. ISBN 978-3-540-68569-2.
  11. Uliano, Sam (15 May 2020). "Wonderdraft Review: A Whole New World". D20 Collective.
  12. Malinauskas, Rokas (7 January 2021). "Inkarnate Pro Review: Is It The Best Map Making Tool?". Dungeon Goblin.
  13. Ekman, Stefan (2013). "Introduction". Here Be Dragons: Exploring Fantasy Maps and Settings. Middleton, CT: Wesleyan University Press. pp. 1–13.
  14. Padron, Ricardo (2007). "Mapping Imaginary Worlds". In Akerman, James R.; Karrow Jr., Robert W. (eds.). Map: Finding Our Place in the World. Chicago: University of Chicago Press. pp. 261–62.
  15. Paniotova, Taissia Sergeevna (2016). "The Real and The Fantastic in Utopia by Thomas More". Valla. 2 (4–5): 48–54. ISSN 2412-9674.
  16. Silver, Andrew. "Math Maps the Island in Thomas More's 'Utopia'". Inside Science. Retrieved 27 May 2022.
  17. Ingram, Elizabeth (1993). "Maps as Reader's Aids: Maps and Plans in Geneva Bibles". Imago Mundi. 45: 29–44. doi:10.1080/03085699308592762.
  18. Case, Arthur E. (1945). "The Geography and Chronology of Gulliver's Travels". Four Essays on Gulliver's Travels. Princeton: Princeton University Press.
  19. Mode, PJ. "A Plan of the Road From the City of Destruction to the Celestial City, Adapted to The Pilgrim's Progress". Cornell University Library (PJ Mode's collection of persuasive cartography). 1057.01 & 1038.01. Division of Rare and Manuscript Collections. Retrieved 24 May 2022.
  20. Haft, Adele (2015). "Literature and Cartography". In Monmonier, Mark (ed.). The History of Cartography 6 vols. Vol. Cartography in the 20th Century. Chicago: University of Chicago Press. pp. 6:782.
  21. Ekman, Stefan (2013). Here Be Dragons: Exploring Fantasy Maps and Settings. Middleton, CT: Wesleyan University Press. pp. 22–23.
  22. Maxine, David (2 April 2012). "Map of Oz Monday". Hungry Tiger Talk. Retrieved 27 May 2022.
  23. Diana Waggoner, The Hills of Faraway: A Guide to Fantasy, p 10, 0-689-10846-X
  24. John Grant and John Clute, The Encyclopedia of Fantasy, "Fantasy", p 338 ISBN 0-312-19869-8
  25. G., Saricks, Joyce (2001). The readers' advisory guide to genre fiction. American Library Association. pp. 36–60. ISBN 0-8389-0803-9. OCLC 46769544.{{cite book}}: CS1 maint: multiple names: authors list (link)
  26. "Defining the Genre: High Fantasy". fandomania. 11 May 2011. Retrieved 8 August 2016. High Fantasy is probably one of the most recognizable subgenres of Fantasy.
  27. Brian Stableford, The A to Z of Fantasy Literature, (p. 198), Scarecrow Press, Plymouth. 2005. ISBN 0-8108-6829-6
  28. Schanoes, Veronica (26 January 2012). "Historical Fantasy". In James, Edward; Mendlesohn, Farah (eds.). The Cambridge Companion to Fantasy Literature. Cambridge University Press. p. 236. ISBN 978-0-521-42959-7. Retrieved 9 May 2013.
  29. Sinclair Frances, "Historical Fantasy", Riveting Reads plus Fantasy Fiction (UK: School Library Association), 69.
  30. L. Sprague de Camp, Introduction of Swords and Sorcery, 1963, p. 7.
  31. "Definition of steampunk". Oxford University Press. Archived from the original on 24 July 2012. Retrieved 6 October 2012.
  32. Latham, Rob (2014). The Oxford Handbook of Science Fiction. p. 439. ISBN 9780199838844.
  33. "What Is Steampunk All About? | Gear Gadgets and Gizmos". www.geargadgetsandgizmos.com/. 25 September 2017. Retrieved 23 February 2020.
  34. Sterling, Bruce. Preface. Burning Chrome, by William Gibson, Harper Collins, 1986, p. xiv.
  35. Thomas Michaud, "Science fiction and politics: Cyberpunk science fiction as political philosophy", pp. 65–77 in Hassler, Donald M. (2008). New Boundaries in Political Science Fiction. University of South Carolina Press. ISBN 978-1-57003-736-8. See pp. 75–76.
  36. Blakeley, Sasha (17 June 2021). "Post-Apocalyptic Literature". Study.com. Retrieved 27 May 2022.
  37. Lucarelli, Fosco (7 November 2011). "NEU-YORK, a psycho-geographical cartography of alternate history". SOCKS.
  38. Harley, John Brian (1989). "Deconstructing the map". Cartographica. 26 (2): 1–20. doi:10.3138/E635-7827-1757-9T53.
  39. Jacobs, Frank (10 July 2010). "A Curious Map Showing Europe as a Queen". Big Think. Retrieved 27 June 2022.
  40. "1960 Callimahos Top Secret Maps of the Republic of Zendia". Geographicus.
  41. Varga, Charles (2017). "Is Zendia the Isle of Pines?". Cryptologia. 41 (4): 388–394. doi:10.1080/01611194.2017.1327698. S2CID 34425684.
  42. Houghton, David (26 August 2017). "The Evolution of Game of Thrones' Title Sequence – from basic map, to a deceptively deep part of the show's journey". Gamesradar.
  43. Platt, Richard; Dakin, Glenn (2007). "Sao Feng's Map". Pirates of The Caribbean: The Complete Visual Guide. Dorling Kindersley. pp. 86–87. ISBN 9781405320061.
  44. Horbinski, Tymoteusz; Zagata, Krysztof (2022). "View of Cartography in Video Games: Literature Review and Examples of Specific Solutions". Journal of Cartography and Geographic Information. 72: 104–8.
  45. Horbinski, Tymoteusz; Zagata, Krysztof (2021). "Map Symbols in Video Games". Journal of Cartography and Geographic Information. 71: 269–283. doi:10.1007/s42489-021-00085-0. S2CID 237487365.
  46. Crum, Maddle (24 August 2015). "Get Lost In These Maps Of Fictional Literary Worlds". Huffpost. Retrieved 28 May 2022.

Further reading

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