Free Running
Free Running is a 2007 video game for the PlayStation 2, PlayStation Portable, Wii and Microsoft Windows, developed by Rebellion Developments and Core Design and published by Ubisoft,[1] Reef Entertainment, and Graffiti Entertainment. A Nintendo DS version was planned, but cancelled.[2]
Free Running | |
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Developer(s) | Rebellion Developments (PS2, Wii) Core Design (PSP) |
Publisher(s) | Ubisoft, Reef Entertainment, Graffiti Entertainment |
Composer(s) | Martin Iveson |
Platform(s) | Microsoft Windows, PlayStation 2, PlayStation Portable, Wii |
Release | Wii, Windows |
Genre(s) | Sports, platforming |
Mode(s) | Single-player, multiplayer |
Gameplay
Free Running is a freerunning sports game, with mechanics similar to those found in skateboarding titles such as the Tony Hawk's series.[1] The objective of the game is a representation of freerunning, and players must demonstrate speed, rather than flamboyance.[1] The player is required to navigate their character through an urban environment by climbing, leaping, wall-running and other acrobatic maneuvers. Points are earned by performing combinations of such moves, and completing mini-challenges such as checkpoint races. The Wii port is played with either the Wii Remote and Nunchuk, or the Classic Controller.
Reception
Aggregator | Score |
---|---|
Metacritic | (PSP) 65/100[3] (PS2) 61/100[4] (Wii) 51/100[5] |
Publication | Score |
---|---|
Edge | 7/10[6] |
Eurogamer | 5/10[1] |
GamesMaster | 75%[7] |
PlayStation Official Magazine – UK | 6/10[8] (OPS2) 5/10[9] |
PSM3 | 70%[10] |
VideoGamer.com | 5/10[11] |
The Sydney Morning Herald | [12] |
The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[4][3][5] Eurogamer criticized the PlayStation 2 version's stiff controls and camera, leading to unease in performing tricks and combinations. It did not compare favourably to the fluid movement in Prince of Persia: The Sands of Time and Crackdown – titles that were deemed to be better free running games than Free Running.[1]
References
- Dan Whitehead (10 April 2007). "Free Running (PlayStation 2)". Eurogamer. Gamer Network. Retrieved 6 July 2010.
Free Running is a noble effort to apply the platform game template to a seemingly appropriate real world pastime, but it's hamstrung from the start by gameplay that is neither agile nor fluid enough to deliver an engaging experience, and by a concept that is considerably less unique on a joypad as it is in reality.
- "Free Running – Release Details". GameFAQs. GameSpot. Retrieved 18 January 2021.
- "Free Running (psp: 2007): Reviews". Metacritic. CBS Interactive. Archived from the original on 13 September 2008. Retrieved 7 June 2018.
- "Free Running (ps2: 2007): Reviews". Metacritic. CBS Interactive. Archived from the original on 13 September 2008. Retrieved 7 June 2018.
- "Free Running for Wii Reviews". Metacritic. CBS Interactive. Retrieved 7 June 2018.
- "Free Running (PS2)". Edge. No. 172. Future plc. February 2007. p. 82.
- "Free Running (PS2)". GamesMaster. Future plc. May 2007. p. 71.
- "Free Running (PS2)". PlayStation Official Magazine – UK. No. 5. Future plc. April 2007. p. 96.
- "Free Running (PS2)". Official UK PlayStation 2 Magazine. No. 82. Future plc. February 2007. p. 75.
- "Review: Free Running (PS2)". PSM3. Future plc. June 2007. p. 78.
- Will Freeman (22 April 2007). "Free Running Review (PS2)". VideoGamer.com. Resero Network. Retrieved 7 June 2018.
- Eliot Fish (14 May 2007). "Free Running (PS2)". The Sydney Morning Herald. Fairfax Media. Retrieved 7 June 2018.