Golden Axe: Beast Rider

Golden Axe: Beast Rider is an action-adventure hack and slash video game available on the Xbox 360 and PlayStation 3. It was published by Sega, and developed by Secret Level. It is the first 3D entry in the Golden Axe franchise. The game was released in North America on October 14, 2008, in Europe on October 17,[1] and in Australia on October 23.

Golden Axe: Beast Rider
Cover art
Developer(s)Secret Level
Publisher(s)Sega
Producer(s)Nigel Cook
Michael J. Boccieri
Designer(s)Dedan Anderson
Programmer(s)Paul Edmondson
Artist(s)Matthew Butler
Composer(s)Keith Arem
Michael Cohen
Kristian Hedman
SeriesGolden Axe
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: October 14, 2008
  • EU: October 17, 2008[1]
  • AU: October 23, 2008
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Gameplay

Beast Rider is the first Golden Axe game in 3D as opposed to side-scrolling hack and slash. While this is a major shift in game style from the previous games, Beast Rider maintains many of the elements from the originals, such as magic and riding beasts, as well as sending the player on a quest to defeat Death Adder.

Gameplay is divided into three types: Campaign, Challenge and Trials. Each mode allows for the collection of tribute, which is used to increase magic strength and unlock weapons. Armor is unlocked as one progresses through the story or Campaign.

In the story mode of Beast Rider, the player controls Tyris Flare, an amazon from the original games. Through the story mode, the player is introduced to two non-player characters, Gilius Thunderhead: the dwarf, and Tarik the Ax Battler. Tribute is awarded at the end of each level based on the amount collected, which is then multiplied by the player's performance during the level, which also affects the player's Class or "grade" per level. Such multipliers include time, damage taken, dismemberment, and difficulty settings.

Challenge mode plays the same as Campaign, including tribute and class at the end of each level. However, Challenge allows the player to replay any level previously completed in Campaign, in addition to using any armor previously unlocked and any weapon unlocked through the collection of tribute.

Trials mode is the equivalent of the original's "Duel" mode, in which the player battles enemies of the selected level in an arena from that level. Each level becomes available in Trials after it is completed in the campaign. The player must complete ten waves of enemies, plus three bonus waves featuring gnomes, without dying. Like the Challenges, Trials allows the player to select various armor and weapons unlocked in Campaign or through the collection of tribute.

Plot

The main protagonist is Tyris Flare, a great Amazon warrior and defender of the Axirian Priestesses, a sect of dragon worshippers from the Isle of Axir. Tyris' skills in combat and magic are almost unsurpassed, but there is a danger rising over Axir that even she must fear. Death Adder's armies are on the move. They are after the power of the ancient Dragon Titan. It is rumored that even Death Adder fears something about the Titans, though nobody really knows what power they possess over this dark lord. If he gains control over man, woman and beast alike, it is unknown what will become of the world. Tyris uses sword and sorcery to stop him.

Development

The project's development began in mid 2005 as Secret Level simultaneously worked on a new game engine and toolset for the project. Most of the studio's directors were directly involved at this stage. The early progress was quick and impressive, leading Sega to move to acquire the studio on April 3, 2006.[2] Secret Level was able to get in contact with series creator Makoto Uchida who praised the game production and gave his blessings to proceed with the project.[3]

As part of E3 2006, Sega issued a press release touting a new entry to the Golden Axe franchise for the Xbox 360 and PlayStation 3.[4] A teaser trailer could also be seen during the event. During the summer of 2007, fans uncovered new art[5] and sculptured models[6] from the game.

The October 2007 issue of Play magazine offered new details. The game was revealed to feature the return of Tyris Flare, the amazon warrior from the first installment of the series. With a heavy focus on riding beasts, the game received an M rating since dismemberments, decapitations and nudity are present.[7] The magazine also claimed that the PlayStation 3 version was canceled and that the game would be an Xbox 360 exclusive. However, on October 19, 2007 Denny Chiu of Sega denied the Xbox exclusivity, stating "Completely untrue, it's coming to PS3 as well."[8] While this game does only feature single-player, in a 2008 interview the senior producer stated that the second game in the franchise will feature co-op throughout.[9]

The 2008 issue of the annual "girls of gaming" put out by Play Magazine featured a number of images of Tyris. A postmortem of Golden Axe: Beast Rider by project producer Michael Boccieri, which appeared in the February 2009 issue of Game Developer,[10] discussed the project's troubled development cycle.

Reception

Golden Axe: Beast Rider received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[11][12] IGN concluded, "This is a game worth avoiding like the plague, even if the classic remains deep and warm within your heart."[22] GamePro called it "poorly designed and utterly mediocre," "a terrible game that feels like a slap in the face to fans of the original franchise."[17]

In an editorial titled "Dave talks Golden Axe", Play editor Dave Halverson wrote "The majority of these people (can't call them critics) either didn't complete a fraction of the game, don't understand game design, or just plain suck at games", and that "to score Beast Rider below a 7 is just irresponsible."[26]

References

  1. Purchese, Robert (September 22, 2008). "New Golden Axe game gets date". Eurogamer. Gamer Network. Archived from the original on November 4, 2021. Retrieved November 4, 2021.
  2. Thorsen, Tor (April 3, 2006). "Sega buys Secret Level [date mislabeled as "October 14, 2008"]". GameSpot. Red Ventures. Archived from the original on May 15, 2018. Retrieved January 31, 2015.
  3. SEGA Europe. "Golden Axe: Beast Rider - Developer Diary #2 - Re-genesis". YouTube. Archived from the original on 12 September 2022. Retrieved 12 September 2022.
  4. "Sega Announces Golden Axe Coming to Next-generation Consoles". GameSpot UK. CBS Interactive. May 10, 2006. Archived from the original on December 8, 2008.
  5. "New Golden Axe concept art discovered". Sega Nerds. August 6, 2007. Archived from the original on October 16, 2007.
  6. "New Golden Axe enemy sculptures surface". Sega Nerds. July 28, 2007. Archived from the original on October 13, 2007.
  7. Ciolek, Todd (October 8, 2008). "The X Button – Complete Control". Anime News Network. Archived from the original on 2021-11-05. Retrieved 2021-11-05.
  8. "Sega confirms Golden Axe is still on track for PS3". PlayStation Universe. October 19, 2007. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  9. Grant, Christopher (May 16, 2008). "Golden Axe: Beast Rider impressions". Engadget (Joystiq). Verizon Media. Archived from the original on May 17, 2008. Retrieved November 5, 2021.
  10. "Postmortem Secret Level's Golden Axe: Beast Rider" (PDF). Game Developer. UBM Technology Group. February 2009. Archived (PDF) from the original on 2021-11-05. Retrieved 2021-11-05.
  11. "Golden Axe: Beast Rider for PlayStation 3 Reviews". Metacritic. Red Ventures. Archived from the original on April 19, 2013. Retrieved June 19, 2013.
  12. "Golden Axe: Beast Rider for Xbox 360 Reviews". Metacritic. Red Ventures. Archived from the original on December 28, 2012. Retrieved June 19, 2013.
  13. Barber, Tyler (October 20, 2008). "Golden Axe: Beast Rider Review". 1Up.com. Ziff Davis. Archived from the original on June 7, 2016. Retrieved November 5, 2021.
  14. Sterling, Jim (October 22, 2008). "Destructoid review: Golden Axe: Beast Rider (X360)". Destructoid. Enthusiast Gaming. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  15. Whitehead, Dan (October 17, 2008). "Golden Axe: Beast Rider (Xbox 360)". Eurogamer. Gamer Network. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  16. Miller, Matt (December 2008). "Golden Axe: Beast Rider: A Franchise Returns with a Lackluster New Installment". Game Informer. No. 188. GameStop. Retrieved November 5, 2021.
  17. Kim, Tae K. (December 2008). "Golden Axe: Beast Rider". GamePro. IDG Entertainment. p. 95. Archived from the original on November 3, 2008. Retrieved November 5, 2021.
  18. Costantino, Jesse (October 27, 2008). "Golden Axe: Beast Rider Review". GameRevolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved November 5, 2021.
  19. Watters, Chris (October 24, 2008). "Golden Axe: Beast Rider Review". GameSpot. Red Ventures. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  20. "Golden Axe: Beast Rider Review (PS3)". GameTrailers. Viacom. October 27, 2008. Archived from the original on December 9, 2010. Retrieved November 5, 2021.
  21. Zacarias, Eduardo (October 24, 2008). "Golden Axe: Beast Rider - 360 - Review". GameZone. Archived from the original on October 25, 2008. Retrieved November 5, 2021.
  22. Roper, Chris (October 16, 2008). "Golden Axe: Beast Rider Review". IGN. Ziff Davis. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  23. Cocke, Taylor (Christmas 2008). "Golden Axe: Beast Rider". Official Xbox Magazine. Future US. Archived from the original on October 18, 2008. Retrieved November 5, 2021.
  24. "Review: Golden Axe: Beast Rider". PlayStation: The Official Magazine. No. 14. Future plc. Christmas 2008. p. 84.
  25. Orry, Tom (October 29, 2008). "Golden Axe [Beast Rider] Review". VideoGamer.com. Resero Network. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  26. Halverson, Dave (October 2010). "Dave Talks Golden Axe". Play. Archived from the original on October 22, 2008.
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