Granblue Fantasy

Granblue Fantasy[lower-alpha 2] is a Japanese role-playing video game developed by Cygames for Android, iOS and web browsers, which first released in Japan in March 2014. The game reunites music composer Nobuo Uematsu and art director Hideo Minaba, who previously collaborated on Final Fantasy V (1992), VI (1994), and IX (2000) and Lost Odyssey (2007).

Granblue Fantasy
Developer(s)Cygames
Publisher(s)Cygames
Director(s)Tetsuya Fukuhara
Producer(s)Yuito Kimura (2014)
Koichi Haruta (2014 - 2016)
Yuito Kimura (2016 - current)
Artist(s)Hideo Minaba, Yuya Nagai, Ryoji Ohara, Ryota Murayama, Hitomi Yoshimura
Composer(s)
Platform(s)
Release
  • JP: March 10, 2014
Genre(s)Massively multiplayer online role-playing game
Mode(s)Single-player, multiplayer

Gameplay

The game plays as a role-playing video game with turn-based battles.[1] The game also contains summons and a class system that alters the main character's move-set and growth.[2] Characters gain levels and abilities by accruing experience; by collecting certain materials, some character may earn an extra star (which is called "FLB" or full limit break). Summons and weapons equipped also confer characters with bonuses on attack power and HP. The characters themselves are gained either via quests (the main story quests or special event quests) or by using in-game currency to roll and receive random crystal fragments, which may contain special weapons that add specific characters to the party. Characters, summons, and weapons are ranked (from best to worst) as SSR, SR, R, or N; each is also of type wind, water, fire, earth, light, or darkness. It is recommended to use a superior element in battle (for example using water against fire type opponents) as there are several benefits in doing so like increasing your team's damage output. There are even some levels that even penalize the player for not using the superior element. Voice actors provide voices for all of the characters in battle, and for much of the main and event story lines including tie-in/collaboration's characters and stories.

Plot

Act 1: Girl in Blue[3]

The Captain (Japanese: 団長, Danchō) (the player character, either Gran (Male) or Djeeta (Female) by default) and their winged companion Vyrn are relaxing in the town of Zinkenstill, when they spot an Erste Empire airship in the sky nearby. The Captain inadvertently comes to the rescue of a girl named Lyria and an Imperial Officer named Katalina as they try to escape from the Empire. However, the Captain suffers a mortal wound during the fight, forcing Lyria to merge her soul with them in order to bring them back from the brink of death. Lyria then uses her power to summon a giant monster called Proto-Bahamut, driving the Empire's forces away. With the Captain and Katalina's fates now tied to Lyria, the three of them decide to head to the island of Estalucia, both to escape from the Empire and possibly find clues about the Captain's estranged father.

Despite escaping, Katalina's poor piloting skills cause them to crash-land elsewhere in the Port Breeze Archipelago. The trio look for a working airship and a pilot to steer it. They end up meeting Rackam, an odd helmsman working on an airship that has been broken for years. However, the Empire follows them to the island as well, looking to recapture Lyria. The three eventually manage to convince Rackam to help them fight off the Imperial soldiers chasing them, and in return help him finish repairing his airship, the Grandcypher, to make it skyworthy.

As the Captain travels across the skies, gathering up more allies on their journey and fighting Primal Beasts, creatures created by those many years ago, the crew find themselves slowly dragged into a plot involving the mysterious Black Knight, the doll-like Orchis, and the history that the Empire seeks to keep secret while they pursue Lyria.

Act 2: Dawning Sky[3]

After thwarted Freesia's ambitions and collected the remaining Skydom Map Pieces, with the completed Phantagrande Skydom Map, they manage to break thru the miasma of the Grim Basin, but due to Loki's manipulation the Grandcypher crew were separated. The destination they have arrived was the unified kingdom that was destroyed ten years ago, it was the Nalhegrande Skydom. As the Main characters and Katalina have safety gathered in one place, they had met a young man named Cain on Melkmaar Island where they had drifted to.

Act 3: Wayfaring Astral[3]

After preventing The True King from taking over the Nalhe Great Wall, the Grandcypher Crew went to chase after the Main Character who had fallen from the collapsing island who had rescued Alliah.

Development

I thought to myself, "Can we really make a mobile RPG with such a large-scale feeling from this?" but after seeing the game screen, I was truly surprised...It's as if you completely forget that you're playing a mobile game.[4]

DeNA director Kenji Kobayashi

Uematsu worked on eleven tracks for the game, with Tsutomu Narita doing nine others, and Minaba drawing roughly 100 potential character designs.[5] The game also contains voice overs from Hiroaki Hirata as Rackam, who previously worked on Final Fantasy XII and Dissidia 012 Final Fantasy.[2]

The game was originally planned for release in Japan for December 17, 2013, but was pushed back to March 10, 2014.[6] The game is free-to-play and published by Mobage.[7] Granblue Fantasy was expected to receive an international release in March 2016.[8] Instead of an international launch, a language patch was released adding an in-game option to switch from Japanese to English.[9] This allows international players who have been playing the Japanese version to keep all of their data.

The designs were created from subsidiary company CyDesignation that had created designs for different series such as Final Fantasy series (Lightning Returns: Final Fantasy XIII, Mobius Final Fantasy and Final Fantasy Legends II), Lord of Vermilion III, Bravely Second and Tokyo Mirage Sessions ♯FE.[10] Granblue Fantasy's character designs were done by Hideo Minaba, Yuya Nagai, Ryoji Ohara, Ryota Murayama and Hitomi Yoshimura. Scenery designs by Sotaro Hori, Hitomi Yoshimura, Yutaro Kaneda, Megumi Hasegawa, Masaki Hirooka, YUU Kikuchi, Toronn and Fumio Seno.[11]

Reception

By March 2016, the game had been downloaded over 10 million times in Japan,[12] which had risen to over 25 million by December 2019.[13] The game grossed ¥20.9 billion ($190.43 million) between January and October 2017.[14] In 2018, it grossed ¥33.9 billion ($308.88 million) where it was the year's sixth highest-grossing mobile game.[15] Combined, the game grossed at least ¥54.8 billion ($499 million) in Japan between 2017 and 2018. Many journalists compared it favorably to earlier Final Fantasy games.[1][7][16]

In December 2015, due to the proven lucrative system of the game economy, some players compulsively attempted to get desired characters via spending money on repeated random character acquisitions.[17][18] It was so effective to the point of raising worries of government regulation to stop exploitation; the Japan Online Game Association imposed stricter restrictions on the industry after a player streamed themselves spending around ¥700,000 (~6,000 US dollars) attempting to get Andira, a new and heavily advertised character, on December 31.[18] There was a time-limited period where Andira's appearance rate increased, with her becoming more difficult to acquire on January 3, fueling "delirium" and pressure on players to attempt to get her immediately.[17] Frustration and claims of Andira's drop rate being less than advertised from other players as well led developer Cygames to offer compensation in crystals to people caught in the incident, a promise to set up a system to automatically give a drop after too many "misses", and an apology from the management.[19] On January 8, the management had issued an in-game apology for the confusion and discomfort caused to the rest of the customers, but no compensation has been announced for the apology.[20] After the change in policy, players choose and immediately acquire a desired character after spending 90,000 crystals (totaling 300 draws).

Other media

Animation

  • Granblue Fantasy The Animation (2017), an anime series adaption of the franchise. A-1 Pictures produced it in the Spring 2017 season. The second season[21] began airing in Japan in the Fall 2019 season. The voice cast of Season 2 remained mostly the same as Season 1, but the production staff were almost entirely different as the studio was changed to MAPPA.[22]
  • Grand Blues! (2020), an anime adaptation of the 4-panel comedy manga by Kikuhitomoji. DMM.futureworks and W-Toon Studio produced it in the Fall 2020 season.[23]

Video game

  • Granblue Fantasy Versus, 2.5D animated console fighting video game series, developed by Arc System Works for the PlayStation 4 and PC via Steam.[24] The game was released in February 2020.[25]
    • A sequel known as Granblue Fantasy Versus: Rising was announced at GBVS Cygames Cup Special in January 2023, and is scheduled to be released around the same year, which also adds PlayStation 5 port. In addition to returning contents from the first game, it features new playable characters, stages and storyline, updated graphics and gameplay systems, lobby avatar mini games, rollback netcode and crossplay.[26]
  • Granblue Fantasy: Relink (2024), an upcoming action role-playing game developed by Cygames Osaka (replacing the originally announced PlatinumGames).

Manga

A manga adaptation of the series written by Makoto Fuugetsu and illustrated by choco was serialized on Cycomics between 2016 and 2019.[27]

Notes

  1. Japanese: グランブルーファンタジー, Hepburn: Guranburū Fantajī
  2. Granblue Fantasy[lower-alpha 1] (Japanese:グランブルーファンタジー, Hepburn: Guranburū Fantajī)

References

  1. James, Dean. "Granblue Fantasy revealed as Nobuo Uematsu's mobile 'blockbuster' JRPG". Just Push Start. Archived from the original on December 3, 2013. Retrieved November 27, 2013.
  2. "Final Fantasy veterans team up for mobile 'blockbuster JRPG' Granblue Fantasy". Polygon. November 8, 2013. Archived from the original on December 2, 2013. Retrieved November 27, 2013.
  3. ジャイアント黒田 (ライター), 武藤先輩 (編集部) (April 9, 2022). "【グラブル】シナリオチームリーダー陣インタビュー。『グラブル』のシナリオの作りかたや四騎士誕生秘話などを語る【8周年記念特集】 | ゲーム・エンタメ最新情報のファミ通.com (Interview)". Famitsu.
  4. "Final Fantasy VI Art Director Reunites With Nobuo Uematsu For A New RPG". Siliconera. November 8, 2013. Archived from the original on December 6, 2013. Retrieved November 27, 2013.
  5. Schulenberg, Thomas (November 9, 2013). "Final Fantasy 6 art director, composer working on Granblue Fantasy". Joystiq. Archived from the original on November 12, 2013. Retrieved November 27, 2013.
  6. Shearer, Stew. "Nobuo Uematsu and FFVI Art Director Join Mobile RPG Granblue Fantasy". The Escapist. Archived from the original on December 2, 2013. Retrieved November 27, 2013.
  7. "Nobuo Uematsu and FFVI art director reunite for Granblue Fantasy, a Mobage mobile game". Pocket Gamer. November 8, 2013. Archived from the original on December 2, 2013. Retrieved November 27, 2013.
  8. Musgrave, Shaun (September 18, 2015). "TGS 2015: Hit Social RPG 'Granblue Fantasy' Will Be Coming To The West In March 2016". Touch Arcade. Archived from the original on September 20, 2015. Retrieved September 22, 2015.
  9. "『グラブル』新ジョブの賢者・ガンスリンガー・剣聖・アサシンが発表。新コラボ情報も【TGS2015】". 電撃オンライン (in Japanese). Archived from the original on November 21, 2015. Retrieved November 11, 2015.
  10. "Art | 株式会社CyDesignation". Archived from the original on September 22, 2022. Retrieved September 18, 2022.
  11. "Cydesignation Art Gallery". Cydesignation. Archived from the original on September 20, 2022. Retrieved September 18, 2022.
  12. "登録者数1000万人突破!!". Granblue Fantasy. Cygames. March 25, 2016. Archived from the original on March 28, 2016. Retrieved April 29, 2016.
  13. "2200万人突破キャンペーン開催のお知らせ". Granblue Fantasy (in Japanese). Cygames. October 13, 2018. Archived from the original on October 27, 2018. Retrieved October 27, 2018.
  14. "課金売上トップは『モンスト』、勢いを増す『FGO』―『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). December 8, 2017.
  15. "2018年アプリ収益予測@Game-i". #セルラン分析/ゲーム株『Game-i』 (in Japanese). Archived from the original on January 11, 2019. Retrieved January 10, 2019.
  16. "Final Fantasy Devs Collaborating on 'Blockbuster' JRPG Granblue Fantasy". EGMNOW. November 11, 2013. Archived from the original on December 2, 2013. Retrieved November 27, 2013.
  17. "$6,065 Spent in One Night Shows Dark Side of Japan's Mobile Games". Bloomberg. March 9, 2016. Archived from the original on August 29, 2020. Retrieved May 6, 2017.
  18. "Smartphone gamers blow small fortune on their obsession". March 14, 2016. Archived from the original on May 2, 2017. Retrieved May 6, 2017.
  19. "グラブル」高額課金をサイバー副社長に問う". Archived from the original on October 13, 2016. Retrieved May 6, 2017.
  20. "ガチャ炎上中の「グランブルーファンタジー」が謝罪 ユーザーからは「謝罪になってない」「そこじゃない」などの声も". ねとらぼ (in Japanese). Archived from the original on October 30, 2022. Retrieved October 30, 2022.
  21. TVアニメ「Granblue Fantasy – The Animation Season 2」PV第1弾/2019年10月放送開始, archived from the original on October 30, 2019, retrieved November 5, 2019
  22. "スタッフ情報・キャスト情報・放送情報公開!". anime.granbluefantasy.jp (in Japanese). Archived from the original on March 30, 2023. Retrieved March 30, 2023.
  23. "Granblue Fantasy Game's Guraburu! Comedy Anime Spinoff Unveils Studio, October TV Debut". Anime News Network. August 8, 2020. Archived from the original on August 8, 2020. Retrieved August 8, 2020.
  24. "Granblue Fantasy|Cygames". granbluefantasy.jp (in Japanese). Archived from the original on July 21, 2019. Retrieved November 2, 2019.
  25. "Granblue Fantasy |Cygames". granbluefantasy.jp (in Japanese). Archived from the original on November 12, 2019. Retrieved November 2, 2019.
  26. "Granblue Fantasy Versus: Rising|Cygames". rising.granbluefantasy.jp (in Japanese). Archived from the original on January 21, 2023. Retrieved January 21, 2023.
  27. "Granblue Fantasy (Manga) - MyAnimeList". myanimelist.net. Archived from the original on June 11, 2023. Retrieved June 11, 2023.
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